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So I'm working on some new characters, as always, coding isn't my strong point.
I'm trying to make some characters, simple, except for a perk that keeps ALL mobs from aggroing onto them.
Would anyone have some solutions?
And if anyone knows where I can look up common codes so I know what I can use I'd be most appreciated!   

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https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/
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15 hours ago, SuperDavid said:

you can try adding these to your character


inst:AddTag("notarget")
inst:RemoveTag("character")

 

notarget would do the trick alright, but maybe a little too much. I think that makes it so that other players can't target you either, so they'd be untouchable in pvp. 

I'm not as familiar with the "character" tag, but that one might work. Though I feel like there might be better tags to use. What tags do butterflies have on them? I'm pretty sure almost nothing attacks them

10 minutes ago, pickleplayer said:

notarget would do the trick alright, but maybe a little too much. I think that makes it so that other players can't target you either, so they'd be untouchable in pvp. 

I'm not as familiar with the "character" tag, but that one might work. Though I feel like there might be better tags to use. What tags do butterflies have on them? I'm pretty sure almost nothing attacks them

Hounds do.

6 hours ago, TheGamerDracul said:

Does this also work with bosses?

notarget works against any entity that has to specifically target you and walk up to you to do damage. (well, I guess tenticals don't have to walk up to you, but-) So any normal attacks and slashes, and also ranged attacks. BUT this doesn't incude AOE attacks. I'm pretty sure groundpound will still damage, and stuff like fire and explosions will still damage.

(also, if I remember correctly, adding the notarget tag to yourself when there's an enemy already targeting/chasing after you wont stop them from continuing to chase and attack you. They have to give up and untarget you first)

On 1/26/2018 at 5:37 PM, pickleplayer said:

notarget works against any entity that has to specifically target you and walk up to you to do damage. (well, I guess tenticals don't have to walk up to you, but-) So any normal attacks and slashes, and also ranged attacks. BUT this doesn't incude AOE attacks. I'm pretty sure groundpound will still damage, and stuff like fire and explosions will still damage.

(also, if I remember correctly, adding the notarget tag to yourself when there's an enemy already targeting/chasing after you wont stop them from continuing to chase and attack you. They have to give up and untarget you first)

I just need something that makes the mobs not target or attack when provoked. The theme of my chara is, he's a "Friend to all monsters".

It works~
But the bunnies still run away.  :(

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