TheGamerDracul Posted January 3, 2018 Share Posted January 3, 2018 So I'm working on some new characters, as always, coding isn't my strong point.I'm trying to make some characters, simple, except for a perk that keeps ALL mobs from aggroing onto them.Would anyone have some solutions?And if anyone knows where I can look up common codes so I know what I can use I'd be most appreciated! Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/ Share on other sites More sharing options...
. . . Posted January 3, 2018 Share Posted January 3, 2018 you can try adding these to your character inst:AddTag("notarget") inst:RemoveTag("character") Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/#findComment-989324 Share on other sites More sharing options...
pickleplayer Posted January 4, 2018 Share Posted January 4, 2018 15 hours ago, SuperDavid said: you can try adding these to your character inst:AddTag("notarget") inst:RemoveTag("character") notarget would do the trick alright, but maybe a little too much. I think that makes it so that other players can't target you either, so they'd be untouchable in pvp. I'm not as familiar with the "character" tag, but that one might work. Though I feel like there might be better tags to use. What tags do butterflies have on them? I'm pretty sure almost nothing attacks them Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/#findComment-989523 Share on other sites More sharing options...
Lokoluna Posted January 4, 2018 Share Posted January 4, 2018 10 minutes ago, pickleplayer said: notarget would do the trick alright, but maybe a little too much. I think that makes it so that other players can't target you either, so they'd be untouchable in pvp. I'm not as familiar with the "character" tag, but that one might work. Though I feel like there might be better tags to use. What tags do butterflies have on them? I'm pretty sure almost nothing attacks them Hounds do. Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/#findComment-989529 Share on other sites More sharing options...
TheGamerDracul Posted January 26, 2018 Author Share Posted January 26, 2018 (edited) On 1/3/2018 at 3:37 AM, SuperDavid said: you can try adding these to your character inst:AddTag("notarget") inst:RemoveTag("character") Does this also work with bosses? Edited January 26, 2018 by TheGamerDracul Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/#findComment-996091 Share on other sites More sharing options...
pickleplayer Posted January 26, 2018 Share Posted January 26, 2018 6 hours ago, TheGamerDracul said: Does this also work with bosses? notarget works against any entity that has to specifically target you and walk up to you to do damage. (well, I guess tenticals don't have to walk up to you, but-) So any normal attacks and slashes, and also ranged attacks. BUT this doesn't incude AOE attacks. I'm pretty sure groundpound will still damage, and stuff like fire and explosions will still damage. (also, if I remember correctly, adding the notarget tag to yourself when there's an enemy already targeting/chasing after you wont stop them from continuing to chase and attack you. They have to give up and untarget you first) Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/#findComment-996231 Share on other sites More sharing options...
TheGamerDracul Posted January 28, 2018 Author Share Posted January 28, 2018 On 1/26/2018 at 5:37 PM, pickleplayer said: notarget works against any entity that has to specifically target you and walk up to you to do damage. (well, I guess tenticals don't have to walk up to you, but-) So any normal attacks and slashes, and also ranged attacks. BUT this doesn't incude AOE attacks. I'm pretty sure groundpound will still damage, and stuff like fire and explosions will still damage. (also, if I remember correctly, adding the notarget tag to yourself when there's an enemy already targeting/chasing after you wont stop them from continuing to chase and attack you. They have to give up and untarget you first) I just need something that makes the mobs not target or attack when provoked. The theme of my chara is, he's a "Friend to all monsters". It works~ But the bunnies still run away. Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/#findComment-996846 Share on other sites More sharing options...
pickleplayer Posted January 28, 2018 Share Posted January 28, 2018 8 hours ago, TheGamerDracul said: But the bunnies still run away. oh, try inst:RemoveTag("scarytoprey") I recall seeing that tag in player_common and it sounds like something that might help Link to comment https://forums.kleientertainment.com/forums/topic/86059-making-new-characters/#findComment-996973 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now