Lokoluna

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About Lokoluna

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  1. Honestly, I voted Wes- Wes is Bes, after all.. But I'm very interested in webber and maxwell.
  2. Patch the whole mod folder into a zip, as we will need your anims and stuff to make stuff work correctly.
  3. Adding hat

    You're still getting the same Error, no the Swap, and ground what i mean by them is their animation files in the Anim folder, you either have them and no called on in the modmain asset list, or you dont have them. Since I don't have a modded hat item I suggest opening up the databundles of the game and looking for hats.lua OR download a mod with a modded hat and look at how it's coded, and compare yours and theirs.
  4. Well, You can extract the png from the tex file for Swap_build and edit it, then report it back into tex, thas how I used to edit my stuff, Though you also have the exported images you maybe be able to do it there too, though i've never made my items that way,
  5. Well, I'm sorry but im not really sure, I tried changing build names, making ti caled in the assets in the modmain, even put my own weapons in it, it just didn't show up, I didn't put it in my weapon but, maybe you should, Here's a hammer I use, just change the build name and the atlas with yours. swap_lunarham.zip
  6. Adding hat

    WARNING! Invalid resource handle for atlas '../mods/Eileen/images/names_gold_eileen.xml', did you remember to load the asset? [00:01:37]: Looking for default texture '' from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:37]: Error Looking for default texture in from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:38]: WARNING! Invalid resource handle for atlas '../mods/Eileen/images/names_gold_eileen.xml', did you remember to load the asset? [00:01:38]: Looking for default texture '' from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:38]: Error Looking for default texture in from atlas '../mods/Eileen/images/names_gold_eileen.xml'. [00:01:39]: Registering master server in China lobby [00:01:41]: Spawn request: eileen from [Host] HEAN [00:01:41]: Skin request: () () () () () [00:01:41]: Could not find anim build FROMNUM [00:01:41]: Could not find anim build FROMNUM [00:01:41]: Could not find anim build FROMNUM [00:01:41]: Could not find anim build crowfeather_cloak [00:01:41]: Could not find anim bank [swap_crowfeather_cloak] [00:01:41]: [string "../mods/Eileen/scripts/prefabs/crowfeather_..."]:50: attempt to index field 'anim' (a nil value) LUA ERROR stack traceback: ../mods/Eileen/scripts/prefabs/crowfeather_hat.lua:50 in (field) fn (Lua) <38-77> This is your error. They do need a swap and ground as they can be dropped on the ground and swapped.
  7. Link your mod file, make sure you have the required assets called on in modmain, make sure all the xml files are correct in calling your tex files,, make sure you have the builds names correctly.
  8. Well if you know how to code a base character and such, i suggest looking at fast pick, picky picky picky, and the like t osee what they do to change the components of picker.
  9. Can you give us the crash log?
  10. Still need help, I'm trying to make the fishing rod, fish in the ocean, like it does in ponds.. To no avail i keep failing, I've tried chaning varius things in tuning, actions, and both prefabs.
  11. Crafting help

    So, whilst everythign else you'd like can be done the time.. and knowledge isn't from me, sorry for that but here is how I make my own crafting tab. This all goes into the modmain. local craftab = AddRecipeTab( "Ghosth's Tab", 996, "images/hud/pokemantab.xml", "poketab.tex", "S_B") AddRecipe("pokeball", {GLOBAL.Ingredient("steelwool", 2), GLOBAL.Ingredient("moonrocknugget", 18), GLOBAL.Ingredient("nightmarefuel", 6), GLOBAL.Ingredient("cutstone", 5)}, crafttab, TECH.NONE, nil, nil, nil, nil, "S_B", "images/inventoryimages/pokeball.xml", "pokeball.tex" ) Then you just add the "S_B" as a tag, in your.. common postinit, You need to make sure all the assets are called on, and that you have files in the locations, The 996 is the tab slot space, I believe? I've never really.. messed around with it. (PS Ultroman taco.. please help me with ocean fishing!)
  12. the error its giving you, is that "TheWorld" is not a number value, which is required in your mods.lua file that you're modifying.
  13. Personally never had the issue, haven't used it in a while though, Have you tried disabling any other mods you have?
  14. So sorry, im come down with the flu, so.. The filed as you can see, they have the same,name, yeah? You copy the folder into mods like I said.. You ran the one in downloads, you then open it, and REPLACE THE FILES WITH THE SAME NAME in the root, then you go into scripts, and prefab and REPLACE TGE FILES WITH THE SAME NAME there too, sorry I woukd be on steam, but again the flue. Very sorry for the wait.