• Content Count

  • Joined

  • Last visited

Community Reputation

48 Excellent

About Lokoluna

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If you happen to know the modid steam used, I can look to see if i haven't played before it got removed ie: workshop-"2036585715"
  2. I've also tried using the dissapears component, but it searches for the Ondropped function to make sure it's dropped before it makes it disappears, currently.. idk how to do that with addprefabposinit, so items are taken from your inventory and removed due to no check for ondropped in place.
  3. I'm sorry, i'm really new to postinit's and have only copied pasta'd most of this from something else, and had to write and change some things, i'm not good at this, i know this would be way faster so I'm trying my hand at it. Can you elaborate what you mean? I though i would need them as it told me when I crashed that my foodtype came back as null.
  4. Hello there, I used to use this great mod, called "Less Trash" which changed what birds ate I used this to clean up junk i didn't like being on the ground. I got errors, which I fixed so I thought. I no longer get errors, but birds don't seem to eat anything I've listed, can You help point me in a better direction or, point me towards my error? _G = GLOBAL local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS local resolvefilepath = GLOBAL.resolvefilepath local modmastersim = GLOBAL.TheNet:GetIsMasterSimulation() local SpawnPrefab = GLOBAL.SpawnPrefab local TUNING = GLOBAL.TUNING local EQUIPSLOTS = GLOBAL.EQUIPSLOTS local foodtype = GLOBAL.FOODTYPE local Ingredient = GLOBAL.Ingredient local RECIPETABS = GLOBAL.RECIPETABS local Recipe = GLOBAL.Recipe local TECH = GLOBAL.TECH local IsServer = GLOBAL.TheNet:GetIsServer() STRINGS = GLOBAL.STRINGS RECIPETABS = GLOBAL.RECIPETABS Recipe = GLOBAL.Recipe Ingredient = GLOBAL.Ingredient TECH = GLOBAL.TECH TUNING = GLOBAL.TUNING --inst:AddComponent("edible") --inst.components.edible.foodtype = FOODTYPE.SEEDS --Temp local function f1(inst) if not inst.components.edible then inst:AddComponent("edible") inst.components.edible.foodtype = "SEEDS" end end AddPrefabPostInit("axe", f1) AddPrefabPostInit("beefalowool", f1) AddPrefabPostInit("charcoal", f1) AddPrefabPostInit("coontail", f1) AddPrefabPostInit("feather_crow", f1) AddPrefabPostInit("feather_robin", f1) AddPrefabPostInit("flint", f1) AddPrefabPostInit("guano", f1) AddPrefabPostInit("halloween_ornament_1", f1) AddPrefabPostInit("halloween_ornament_2", f1) AddPrefabPostInit("halloween_ornament_3", f1) AddPrefabPostInit("halloween_ornament_4", f1) AddPrefabPostInit("halloween_ornament_5", f1) AddPrefabPostInit("halloween_ornament_6", f1) AddPrefabPostInit("halloweencandy_1", f1) AddPrefabPostInit("halloweencandy_10", f1) AddPrefabPostInit("halloweencandy_11", f1) AddPrefabPostInit("halloweencandy_12", f1) AddPrefabPostInit("halloweencandy_13", f1) AddPrefabPostInit("halloweencandy_14", f1) AddPrefabPostInit("halloweencandy_2", f1) AddPrefabPostInit("halloweencandy_3", f1) AddPrefabPostInit("halloweencandy_4", f1) AddPrefabPostInit("halloweencandy_5", f1) AddPrefabPostInit("halloweencandy_6", f1) AddPrefabPostInit("halloweencandy_7", f1) AddPrefabPostInit("halloweencandy_8", f1) AddPrefabPostInit("halloweencandy_9", f1) AddPrefabPostInit("marblebean", f1) AddPrefabPostInit("minifan", f1) AddPrefabPostInit("nitre", f1) AddPrefabPostInit("pinecone", f1) AddPrefabPostInit("pitchfork", f1) AddPrefabPostInit("poop", f1) AddPrefabPostInit("spoiled_food", f1) AddPrefabPostInit("stinger", f1) AddPrefabPostInit("tentaclespike", f1) AddPrefabPostInit("trinket_1", f1) AddPrefabPostInit("trinket_10", f1) AddPrefabPostInit("trinket_11", f1) AddPrefabPostInit("trinket_12", f1) AddPrefabPostInit("trinket_13", f1) AddPrefabPostInit("trinket_14", f1) AddPrefabPostInit("trinket_15", f1) AddPrefabPostInit("trinket_16", f1) AddPrefabPostInit("trinket_17", f1) AddPrefabPostInit("trinket_18", f1) AddPrefabPostInit("trinket_19", f1) AddPrefabPostInit("trinket_2", f1) AddPrefabPostInit("trinket_20", f1) AddPrefabPostInit("trinket_21", f1) AddPrefabPostInit("trinket_22", f1) AddPrefabPostInit("trinket_23", f1) AddPrefabPostInit("trinket_24", f1) AddPrefabPostInit("trinket_25", f1) AddPrefabPostInit("trinket_26", f1) AddPrefabPostInit("trinket_27", f1) AddPrefabPostInit("trinket_28", f1) AddPrefabPostInit("trinket_29", f1) AddPrefabPostInit("trinket_3", f1) AddPrefabPostInit("trinket_30", f1) AddPrefabPostInit("trinket_31", f1) AddPrefabPostInit("trinket_32", f1) AddPrefabPostInit("trinket_33", f1) AddPrefabPostInit("trinket_34", f1) AddPrefabPostInit("trinket_35", f1) AddPrefabPostInit("trinket_36", f1) AddPrefabPostInit("trinket_37", f1) AddPrefabPostInit("trinket_38", f1) AddPrefabPostInit("trinket_39", f1) AddPrefabPostInit("trinket_40", f1) AddPrefabPostInit("trinket_41", f1) AddPrefabPostInit("trinket_42", f1) AddPrefabPostInit("trinket_43", f1) AddPrefabPostInit("trinket_44", f1) AddPrefabPostInit("trinket_45", f1) AddPrefabPostInit("trinket_46", f1) AddPrefabPostInit("trinket_5", f1) AddPrefabPostInit("trinket_6", f1) AddPrefabPostInit("trinket_7", f1) AddPrefabPostInit("trinket_8", f1) AddPrefabPostInit("trinket_9", f1) AddPrefabPostInit("wetgoop", f1) AddPrefabPostInit("winter_food1", f1) AddPrefabPostInit("winter_food2", f1) AddPrefabPostInit("winter_food3", f1) AddPrefabPostInit("winter_food4", f1) AddPrefabPostInit("winter_food5", f1) AddPrefabPostInit("winter_food6", f1) AddPrefabPostInit("winter_food7", f1) AddPrefabPostInit("winter_food8", f1) AddPrefabPostInit("winter_food9", f1) AddPrefabPostInit("winter_ornament_boos_antlion", f1) AddPrefabPostInit("winter_ornament_boos_bearger", f1) AddPrefabPostInit("winter_ornament_boos_beequeen", f1) AddPrefabPostInit("winter_ornament_boos_deerclops", f1) AddPrefabPostInit("winter_ornament_boos_dragonfly", f1) AddPrefabPostInit("winter_ornament_boos_fuelweaver", f1) AddPrefabPostInit("winter_ornament_boos_klaus", f1) AddPrefabPostInit("winter_ornament_boos_krampus", f1) AddPrefabPostInit("winter_ornament_boos_malbatross", f1) AddPrefabPostInit("winter_ornament_boos_moose", f1) AddPrefabPostInit("winter_ornament_boos_noeyeblue", f1) AddPrefabPostInit("winter_ornament_boos_noeyered", f1) AddPrefabPostInit("winter_ornament_boos_toadstool", f1) AddPrefabPostInit("winter_ornament_fancy1", f1) AddPrefabPostInit("winter_ornament_fancy2", f1) AddPrefabPostInit("winter_ornament_fancy3", f1) AddPrefabPostInit("winter_ornament_fancy4", f1) AddPrefabPostInit("winter_ornament_fancy5", f1) AddPrefabPostInit("winter_ornament_fancy6", f1) AddPrefabPostInit("winter_ornament_fancy7", f1) AddPrefabPostInit("winter_ornament_fancy8", f1) AddPrefabPostInit("winter_ornament_festivalevents1", f1) AddPrefabPostInit("winter_ornament_festivalevents2", f1) AddPrefabPostInit("winter_ornament_festivalevents3", f1) AddPrefabPostInit("winter_ornament_festivalevents4", f1) AddPrefabPostInit("winter_ornament_festivalevents5", f1) AddPrefabPostInit("winter_ornament_plain1", f1) AddPrefabPostInit("winter_ornament_plain2", f1) AddPrefabPostInit("winter_ornament_plain3", f1) AddPrefabPostInit("winter_ornament_plain4", f1) AddPrefabPostInit("winter_ornament_plain5", f1) AddPrefabPostInit("winter_ornament_plain6", f1) AddPrefabPostInit("winter_ornament_plain7", f1) AddPrefabPostInit("winter_ornament_plain8", f1) AddPrefabPostInit("winter_ornament_plain9", f1) AddPrefabPostInit("winter_ornament_plain10", f1) AddPrefabPostInit("winter_ornament_plain11", f1) AddPrefabPostInit("winter_ornament_plain12", f1) AddPrefabPostInit("boomerang", f1) AddPrefabPostInit("pickaxe", f1) AddPrefabPostInit("shovel", f1) AddPrefabPostInit("razor", f1) AddPrefabPostInit("torch", f1) AddPrefabPostInit("petals", f1) AddPrefabPostInit("petals_evil", f1) AddPrefabPostInit("foilage", f1) AddPrefabPostInit("succulent_picked", f1) AddPrefabPostInit("pig_token", f1)
  5. Well they seem to coexist and work just fine, the prefab i sent you hasn't implemented the onpload yet, I totally forgot about it, Yeah im aware it overwrite Wendy's Abigail and such, but this character is strictly for playing alone, and is only ever active on single worlds, On the terms of AddPrefabPostInit, how would one say, change the drop rate of something?
  6. I forgot to add the onpoad function to the lua itself, I have multiple on load functiosn which all are called in that similar instance, I have abigail's lua there because I modified her damage, and I don't know how to do prefab postinit's, I did onpoad because onload was already being used, and I think i tried adding it to the onload function but.. it broke.
  7. Well, what i mean is the part of Wendy's code that makes Abigail.. work. Here's the Zip. hehexd.rar
  8. Soo.. recently I added Wendy's Abigail code to my own character, and since then my game stutters, and I'm unsure why, Even with only that mod on, it still happens, and I need advice, does anyone else have this issue? I really like Abigail, Are there any other options I could do besides adding her code, and tags? Really makes the game unenjoyable. The lag limit is above 60.. and I have 10, including the ghostfriend tag, Could the number of tags I have be causing the stutter?
  9. Hey, I'm trying to give these infinite fuel, or at least a changeable option, but.. i've never done fuel before, I thought it'd be easy, which it probably is, but no matter what I change in Winona's_high_battery prefab, nothing makes a differences, any tips?
  10. Oh! I thought it was still 31! This changes everything.
  11. Thanks Yakumo, still.. pretty confusing but seems like something I can figure out over time!
  12. I'm not familiar with netvars or bools. What sort of way would I hook them? Do you have an example?