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Open-ended circuit overloading?? -- @Devs need improvement, please.. :D


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Dear Devs,,

   It seems ridiculous when my 3rd level of electrical certification in my company where i work didn't applied here (ONI).. LoL  XD

   In picture (see attachment) that open-ended wire which is not connected to anything, had been overloaded. Pop up notif shows "overload circuit".

   In real world, some of things that makes cable damage damage was current (Amperage) flowing thru it more than max current allowed (cable properties). The more current flow on cable the more voltage drop happens on it which means it dissipating more heat (releasing energy inform of heat).

 

   For instance, if I have cable with properties -->> Impedance=0.1Ohm, Current=1Amp, Voltage=220Vac. It is mean, that this cable will able to dissipate energy of W=VxI (W=220x1, W=220Watt OR W=0.2KW).  So, if I use it to distribute 10Amps on 220Vac it would like to be overloaded, because it needs to dissipate energy more than it could (W=220x10, W=2200Watt OR W=2.2KW). It will more likely to overheat and burnt causing electrical fire.

 

    I hope, developers can make some improvement on this area of works, hence I do really like this game and want to ask my friend to play it. But, they will get MAD if knowing that cable will likely to overload in ONI World even tho there is no current flow in it.  LoL  :D XD 

 

----Thanks&Regs.---

open ended circuit overloaded.JPG

34 minutes ago, Mdw said:

 It seems ridiculous when my 3rd level of electrical certification in my company where i work didn't applied here (ONI).. LoL  XD

And that's exactly why you have that problem. You lost flexibility and try to apply your experience from real life in game instead of learning game mechanic.

1 hour ago, Mdw said:

   It seems ridiculous when my 3rd level of electrical certification in my company where i work didn't applied here (ONI).. LoL  XD

   In picture (see attachment) that open-ended wire which is not connected to anything, had been overloaded. Pop up notif shows "overload circuit".

Fireball is a 3rd level spell. XD  How come you don't get that either from your certification?  Because there is no fire in ONI.  Cavemen had fire, but ONI doesn't have fire.  But it does have morbs.  Delicious morbs.

That wire is connected to something, it's connected on the left to 1800 watts worth of load, which overloaded it.  I'm surprised that a 3rd level electrical wizard didn't see that normal wire could only handle 1000 watts in this game.  I haven't even earned my robe or wizard hat yet but I still avoided that mistake.

Sometimes when I'm playing PUBG I get so mad that a Groza has such a ridiculous fire rate in the game, when everyone knows a Groza is just the AKM internals in a carbine package.  But then I remember that PUBG is just a video game, and really almost nothing about it makes sense.  Like morbs.

As I explained earlier today on Discord.

Circuits in ONI are not parallel circuits. Their in-game behaviour is completely consistent with a series circuit system.

There is no mention of Volts or Ampere anywhere in the game. Everything that produce or consume power is measured in W and J. So the real world assumption of Volts and Ampere does not apply to the game. Cables and wires doesn't have any resistance in the game either. They are effectively superconductors.

Why you're so hostile?

It's normal that people with high experience in one field and when it's theirs daily work, have professional bias and it's not so natural for them to adapt to the game with so much not realistic mechanics.

I also have this and at start I tried to build electric system like in my work but I'm also player for many years and I easily adapt to game mechanics.

Improving the load calculation has been proposed multiple times, I think ten or so threads could be found about it. Even though I was among the first proposing the change, I now think the current system in the game is good because it is simple, both to implement and to understand, even to uneducated players.

Realistic implementation is not only hard to calculate as soon as you consider more complicated grid topology than a simple tree graph, but also leads to unexpected and unintuitive results when such more complicated grid is used. Also, the player is supposed to use the "heavier" wires when handling larger loads instead of adding more and more standard wires around the base whenever some part starts getting overloaded.

15 hours ago, Oozinator said:

Late christmas present for you, a fresh profile picture.
image.png.5b6760af0018f281d2d4a9d7d70f1d07.png

Hey, it's on my profile, I've openly accepted it. 

Spoiler

5a4d1efe33e7b_ImToxic.PNG.d93d43e8564f8460fa07432a147f5a9b.PNG

You're used to the toxic eh? I was born in it, raised in it, molded by it. 

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