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HugePinball posted a topic in [Oxygen Not Included] - General DiscussionI'm not active here, so apologies if this is known or repeated. I just wanted to post a couple helpful tips/workarounds I observed for the current game build. Wire Bridges overloading: I was having the problem of Wire Bridges overloading when they crossed Heavi-Watt Wires. I searched to see if this was a bug and found a number of other mentions (ex1, ex2, ex3). A solution I saw mentioned which currently works (build AU-221865) is to put the Wire Bridge on the Heavi-Watt circuit, rather than the regular Electrical Wire circuit when they cross. It seems like the Wire Bridges take their max power rating from their attached wires, so this works and the bridges don't overload. Heavi-Watt Wires through walls/tiles: Since Wire Bridges can currently be placed over tiles, I realized this might be a way to pass Heavi-Watt lines through floors & walls, and it works! Of course you can only run through a 1-tile thick floor/wall, but this makes power layouts much cleaner. A couple other notes on Wire Bridges & wiring I encountered: You can place a Wire Bridge so one (or both) of its power connections falls on top of another object's power connection, but you still must place/build a wire on that single square to make the connection. And a small annoyance which I assume is a bug - if you're placing Heavi-Watt over existing regular wire to upgrade it, the build priority you set doesn't apply, and it defaults to priority 5. After placing the build commands, you'll have to go back with the Priority tool if you want to change it. And a request/suggestion to devs: I hope you either leave this ability to have Heavi-Watt lines cross tiles using Wire Bridges, or alternatively/additionally create a new tile type that allows Heavi-Watt to be built through it (perhaps make it resource expensive and/or low decor). It's very inconvenient and also seems unrealistic to not have any kind of tile/barrier that Heavi-Watt wire can run through.