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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Neotix

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  1. It's not a bug. You just use aquatuner in wrong way. Aquatuner don't destroy heat, it only take it from liquid and try to disperse into environment. If environment can't take that much heat, aquatuner temp will rise and it break.
  2. No. You can install and uninstall mod in any time without risk of losing save game.
  3. [Game Update] - 247460

    After loading the game, check if any door have temperature -273.2*C. I reported similar bug and was fixed before TB update. Maybe it came back.
  4. EXOSUIT

    This behavior is triggered when duplicants don't have tasks. They're not assigned as idle because of that.
  5. It's not a bug. Pumping mechanic is not based on pressure so it don't work like IRL. Bouncing packets of liquid/gas in pipe is caused by mistakes in connects between inputs and outputs.
  6. This is probably caused by rounding float values.
  7. Refining all metal ore cause dead end and inability to craft many items.
  8. While providing power to the batteries or machines, transformers sometimes charge a little and keep that charge. This behavior is not deterministic because sometimes in exactly the same setup it don't hold any charge while powering. I think that it have something with build order because when I destroy setup and rebuild it I get different results. Sometimes only one transformed keep charge and other don't do that, sometimes both hold or both don't. I also noticed change in transformers behavior after load game on the next day. I don't know if it was caused by building circuits in different part of the base because when I save and load game or even exit game and start again without changes, transformers behavior don't change. This setup at start works fine. Both transformers didn't hold any charge while powering batteries and pumps. The same setup after few days. I didn't touch it but build different test building that aren't connected with this. Both transformers keep 200J while transferring power. The same setup. I just deconstructed wires to the top consumers. First transformer stop holding charge but second still do it. Once again I build wires for top consumers. First transformer still don't hold charge. I deconstructed and rebuilt second transformers and wires to the pumps. Now first transformer start holding charge and second one don't do it. And screen from my main colony when transformers hold charges and with different values (3 top rows of generators are not working at that moment and that's why transformers holds nothing).
  9. Performance issue right now is related do debuglogs enabled by devs. Debuglogs are small commands inside the code that check and log the results of calculations. Big code like game in developed stage have tones of them (thousands of them) and they eat a lot of performance. Normally debuglogs are enabled in dev builds and are disabled in release builds but devs want to run wide test and that's why right now game run so slow. Official build will have disabled debuglogs.
  10. [Game Update] - 246040

    And automate every access point? I rather not use tubes at all if I fad to setup every point with doors, checkpoints and gates.
  11. Lower performance is because devs probably enabled debuglogs in code to check if everything works like designed. It's normal procedure while developing any game or program. They warned about it in the stream.
  12. Here [Oxygen Not Included] - Suggestions and Feedback
  13. Gases change color of airflow tails and this is confusing because I don't know if I mixed materials or just some kind of gases change that color. Besides default gasses colors and good enough for me and I only need materials colors from this mod to check if I accidentally mix them.