Nebbie Posted November 29, 2017 Share Posted November 29, 2017 Right now, algae is a (mostly, discounting Morb+Puft farms) finite resource to provide a temporary means of getting oxygen until you've got electrolysis going. That in theory is fine, but I find that algae terrariums aren't really worth it for the amount of water they use. I'd just rather have the water electrolyzed as soon as I can get off of deoxidizers. Additionally, this intense push to get off algae makes the whole slime distilling process worthless. Algae ends up being, in my opinion, very frustrating to work with because it's not really balanced beyond the very early game. In the midgame, you want to just skip it, and in the lategame, it's completely useless. I suggest the following: Algae be given an additional uses besides oxygen generation (bioplastic, fertilizer, and/or food, perhaps) Algae terrariums be changed to produce slime (such that you get slightly more algae out of distilling it than they consume) Algae terarriums require CO2 (so they aren't something you can slap pretty much anywhere) This would make algae sustainable and more useful in the mid and lategame. Later on, you'd still want electrolysis for your main oxygen supply because of the additional power, of course, and algae would be primarily about the non-oxygen use. Link to comment Share on other sites More sharing options...
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