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The cost of this absolutely ridiculous


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The problem with your request is this:

The heat simulation in this game takes into consideration the mass of the object being simulated. Across the rest of the game, the mass of an object is directly related to it's resource cost. The more an object costs, the more mass it has, and therefore the more effective it is at influencing the heat simulation.

For an object whose sole purpose is to be a powerful modifier in the heat simulation, reducing it's resource cost (which then reduces it's mass, which in turn then reduces it's effectiveness at it's only job) seems counterproductive.

Yeah, I, too, was surprised when I suddenly discovered that I run out of DIRT.

Also, shift plates have a nasty feature that you should place them one by one, and if you drag them you can build dozens of dozens in the same spot.

I believe they are there to replace showers, statues and bridges in PO² boilers and bubblers. :D

It feels less cheaty with them, since it's exactly their purpose. They have been made wide and heavy, so I think they really became better than any other used alternative as for now. They are useful to cover an issue we had with the very low heat conduction of any building or pipe. If the heat conduction from liquids/gas to pipes is not fixed, it still not ideal though.

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