JanuszWrob Posted October 1, 2017 Share Posted October 1, 2017 Hello I'm trying to kill Goose/Goose in DST and when I hit it 3 times (and run away), the boss only actually gets hit 1 time (as the boss animation suggests). I managed to catch it on film: https://youtu.be/9sUmY1LzPxE Is this a bug or am I doing something wrong? Mods are disabled, playing on a game hosted by myself, alone. Caves are enabled. Link to comment Share on other sites More sharing options...
TheKingofSquirrels Posted October 1, 2017 Share Posted October 1, 2017 I don't think so, but I'm not sure. A good way of telling, would be getting the Health Mod. Where you can see how much damage you are doing. Link to comment Share on other sites More sharing options...
MrKoopa Posted October 1, 2017 Share Posted October 1, 2017 I think it might be lag Link to comment Share on other sites More sharing options...
ariadnesGambit Posted October 1, 2017 Share Posted October 1, 2017 Disable lag compensation in the settings. Link to comment Share on other sites More sharing options...
Maslak Posted October 1, 2017 Share Posted October 1, 2017 Â I think that all swings hurt Goose. It's just that hurt animation is not played everytime, I'll try to explain this: Most creatures have animation for being hurt, normal stuff. But they also have animations for attacking, which is obvious aswell. When they are about to attack, attack animation starts playing - it has higher priority than hurt animation, so that's why you can't see creature reacting to your hit. It allows you to dodge incoming attack in time (attack animation is some kind of indicator, after all). Â Regular spiders get stunlocked - as long as you whack them, they can't attack back. That's why they always play "hurt" animation when hit. Now take a look at spider warriors - they have quite long attack period but still, can't get stunlocked. So thay play "hurt" ainmation when you attack them, but at some point they'll stop and prepare to bite you, which means that attack animation starts. They still can get hurt in this moment but won't play hurt animation to let you see warning "you are about to get hurt, dodge!" You can test this by hitting both monsters with some low dmg weapon like walking cane or fist. Okay, actually the first hit may not actually damage Goose, due to small lag. DST handles lag poorly. What I mean is that you can lag even when playing alone. Try disabling movement prediction as Hobgoblino advised you to. Link to comment Share on other sites More sharing options...
ariadnesGambit Posted October 1, 2017 Share Posted October 1, 2017 1 hour ago, Maslak said: Â I think that all swings hurt Goose. It's just that hurt animation is not played everytime, I'll try to explain this: Most creatures have animation for being hurt, normal stuff. But they also have animations for attacking, which is obvious aswell. When they are about to attack, attack animation starts playing - it has higher priority than hurt animation, so that's why you can't see creature reacting to your hit. It allows you to dodge incoming attack in time (attack animation is some kind of indicator, after all). Â Regular spiders get stunlocked - as long as you whack them, they can't attack back. That's why they always play "hurt" animation when hit. Now take a look at spider warriors - they have quite long attack period but still, can't get stunlocked. So thay play "hurt" ainmation when you attack them, but at some point they'll stop and prepare to bite you, which means that attack animation starts. They still can get hurt in this moment but won't play hurt animation to let you see warning "you are about to get hurt, dodge!" You can test this by hitting both monsters with some low dmg weapon like walking cane or fist. Okay, actually the first hit may not actually damage Goose, due to small lag. DST handles lag poorly. What I mean is that you can lag even when playing alone. Try disabling movement prediction as Hobgoblino advised you to. The weapon is losing durability only once even if they're attacking the Goose 2-3 times. Link to comment Share on other sites More sharing options...
Maslak Posted October 1, 2017 Share Posted October 1, 2017 33 minutes ago, Hobgoblino said: The weapon is losing durability only once even if they're attacking the Goose 2-3 times. Dang, I'm not paying attention! Link to comment Share on other sites More sharing options...
Daniel86268 Posted October 1, 2017 Share Posted October 1, 2017 I noticed the same phenomenon while playing on a dedicated server as well. I didn't pay attention to the weapon duarability, but the hounds I was fighting there didn't take damage, since I had to strike them more often when they didn't have a damage animation. I thought it might have been a issue with the global positions mod since that already causes some targeting issues. (Sometimes after a enemy dies your character runs to the position where the enemy you were fighting died and just spazzes out.) Aparently it's a bug in the vanilla game, according to your testing it's one of the latest game updates. Thanks for sharing, Maybe you wanna open a bug report if there isn't one open for this issue yet? Link to comment Share on other sites More sharing options...
CarlZalph Posted October 1, 2017 Share Posted October 1, 2017 5 hours ago, Hobgoblino said: Disable lag compensation in the settings. Do this. I can see you have it enabled from the phantom hit in the video when you were out of range. Link to comment Share on other sites More sharing options...
Starlogy Posted October 3, 2017 Share Posted October 3, 2017 Lag compensation's a killer. Disable that and you won't get phantom hit anymore. Link to comment Share on other sites More sharing options...
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