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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Daniel86268

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About Daniel86268

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  1. What you posted there seems like a client log from both the name and the content. Maybe a dedicated server log would be more helpful to track down the issue on the dedicated server.
  2. 1st Day

    Afaik there's no way to go back using console commands, since the world time is used in various ways, and changing it backwards might really screw up your things. (Example spoilage: The amount of spoilage on an item is calculated using a timestamp and the current time. If the current time is before the timestamp you'd have negative spoilage.) You can however look into modding. This would open a lot more possibilities for you as well, such as a custom spawn system, custom inventories, maybe even a completely new world gen to get a somehow fixed and prepared world, but still have a tad randomness on different runs in it. For some inspiration there's even a hunger games mod on the workshop already. It does say however that it is for a private server, so I'd highly recommend to make your own mod.
  3. Make sure you got the correct save file location set in your startup script. (And make sure to copy the save file folders, or at least the mod configs in the first place.)
  4. No. Unless someone writes a mod for that, but nothing official.
  5. So it did download the mods, despite showing the "Download Mods(0)" message?
  6. Just for making sure: You didn't rename it "dedicated_server_mod_setup.lua" because I typed it wrong up there, right? Because it has to be "dedicated_server_mods_setup.lua". Otherwise the only thing that comes to my mind could be that your server can't get a connection to the steam services/workshop, so maybe check if your firewall is blocking it? (Disable your firewall temporarily to see if that's actually the case. If it works then, reenable your firewall and figure out what port/service you have to allow in your firewall.)
  7. I'm running it on Linux, I'm not sure if it's a different parth on Mac, but for me it's the path Without the nullrenderer, etc. Never tried on any mac, and I can't check it either, because I don't own a mac. Maybe someone owning one can check if it's the correct path you have there. From what I see it seems correct itself, since there are the correct files in your mods folder.
  8. That is super weird. Never had any issues like that so far. Maybe put that into a bug repot? Because that doesn't seem normal.
  9. make up your servers

    wat? PS: Punctuation at the correct locations and full and correct sentences really help with the readability.
  10. I guess this depends on how much freedom you are granted on the rented server. If you are allowed to launch any and all software on that server, you can run the two DST servers on one server. If not you have to rent two.
  11. Remove the semicolons (;) after the lines in your dedicated_server_mod_setup.lua. It's just the individual lines like this: ServerModSetup("557024594") --- ServerModSetup("435988740") --- ServerModSetup("346962876") --- ServerModSetup("350811795") --- ServerModSetup("351325790") --Geometric Placement ServerModSetup("354533909") --- ServerModSetup("356435289") --DST Fish Farm ServerModSetup("362175979") --Wormhole Marks ServerModSetup("370373189") --DST Advanced Farming ServerModSetup("374550642") --Increased Stack size ServerModSetup("375850593") --Extra Equip Slots ServerModSetup("375859599") --Health Info ServerModSetup("382177939") --DST Storm Cellar ServerModSetup("387716835") --- ServerModSetup("398858801") --AFK Detection ServerModSetup("404161345") --- ServerModSetup("436897772") --<default>'s item pack ServerModSetup("438293817") --Friendly Flingomatics ServerModSetup("444235588") --name = 'Deluxe Campfires 2.11 ServerModSetup("447092740") --More Actions ServerModSetup("458587300") --Fast Travel ServerModSetup("458940297") --Food Values - Item Tooltips (Server and Client) ServerModSetup("462372013") --Always fresh ServerModSetup("462434129") --Restart ServerModSetup("501385076") --Quick Pick ServerModSetup("503187227") --Advanced World Generation ServerModSetup("506204512") --8 Faced Fences Gates [DST] ServerModSetup("509723993") --Wall Health Regen ServerModSetup("554999204") --- ServerModSetup("597417408") --1.Less lags ServerModSetup("599501490") --- The rest seems fine.
  12. Just set up the caves server following the guide you used for your first shard, with the settings provided here (For example): Dedicated servers are completely modular, so you can add and remove shards on the go as you like. Just set them up, configure them and launch them. If configured correctly it'll automaticially connect.
  13. Correct. There's no need on a dedicated server. You can just connect shards to existing worlds like that. (Ofc you can still regenerate the world if you want.) Any port that is different from the ports you used for the individual shards (And is not in use otherwise). Essentially that is the port which the master and the cave server communicate over. (Default was 10889 iirc.)
  14. almost It's without the <> - brackets (I always put them in when I use replacement words to indicate that this is not the actual string you have to put in) this would be the correct version of your example: return { ["workshop-123456789"] = { enabled = true } }