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About Daniel86268

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  1. Your server isn't up to date. Make sure either your launch script includes the steamcmd update command, or you launch it seperately from another script.
  2. I think someone else on the forums encountered this before, and resetting his worldgenoverride.lua fixed it, so there might be something broken in there as well. One thing that caught my eye is that you have multiple instances of settings_preset at the beginning. There's first two underneach eachother, and then there's once instance in the overrides itself again. Not sure if that's what caused it.
  3. It seems like this time it's the mod "workshop-758532836", which according to the log is Global Pause is crashing. It's missing some sort of global function or something. Nor esure if you are missing a mod dependency, of an update broke it.
  4. I have the same error message every time when shutting down the server, but it never caused any issues. While the server was running, it's all been completely fine.
  5. Yes, you can add the option -conf_dir SubfolderA To your launch command to make DST use a different subfolder in the default save location. Alternatively you can use the option -persistent_storage_root C:\DST\whatver\ to use an entirely different save location. (This has to be a full+absolute path) You can get more information here.
  6. You can place your .bat file whereever you want. It is doing it's stuff with absolute paths, so it'll launch the server the same way regardless on the location on where you launched it from. The DST save files are already in their own respective directory. It should be a subfolder in <Personal folder>\Documents\.klei or something.
  7. Wasn't quick drop a mod? Check if the mod might got disabled, or if you accidentally disabled it. (Or if DST disabled it due to having crashed, since that's what DST often does.)
  8. You'll have to delete the existing world to generate a new world with the new settings from the worldgenoverride.lua, as the settings only apply on world generation, not world loading.
  9. Aren't Klei's official servers not just a big free for all? Not sure why players complain over and over. Without any rules, there'll always be players griefing/attacking for fun. It's better to set up your own, or join a server maintained by a group or people playing together if you plan on building a base seriously. Either a group of players blocks all player slots and plays together for an extended period of time, or there'll be plenty of attackers joining in and the PvP or PvB (Player vs Bases) starts again.
  10. Afaik the Guides on the Forums still work perfectly fine: https://forums.kleientertainment.com/forums/topic/64441-dedicated-server-quick-setup-guide-linux/ https://forums.kleientertainment.com/forums/topic/64212-dedicated-server-quick-setup-guide-windows/ https://forums.kleientertainment.com/forums/topic/64687-dedicated-server-quick-setup-guide-mac-os-x/ These guides set the server up in a way that it automaticially updates the Server on every start. Did you by any chance use different passwords for The caves and master shards, so when you tyyped in the correct password on the master shard, it's guaranteed to be wrong on the caves shard?
  11. Discord Server? I thought this was about a dedicated DST server? I'm confused.
  12. It sounds like you've rented a dedicated server then, maybe you can contact your provider. Either they can restart your server, or tell you what's wrong. Otherwise, if you are hosting it yourself, it's inside the server shard folder, and is called "server.log".
  13. Did you reboot the server to see if the world is still there? Did you check your server log if it said anything about a crash?
  14. I guess for the time being you could do something like this as a startup script: c:\steamcmd\steamcmd.exe +login anonymous +app_update 343050 +quit cd /D "c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin" .\dontstarve_dedicated_server_nullrenderer -console -only_update_server_mods cd /D "c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin64" start dontstarve_dedicated_server_nullrenderer_x64 -console -cluster Cluster_1 -shard Master start dontstarve_dedicated_server_nullrenderer_x64 -console -cluster Cluster_1 -shard Caves This should update the mods using the 32bit server, and then, once it's done, it'll start the 64bit Server. Might need some tweaking or adjustments, since I just patched this code together real quick and it could contain errors.
  15. Glad you fixed it already... but 64 bit does indeed support mods. It works just the same. Maybe some mods are somewhere inside the ugc_mods folder, instead of the mods folder.