Lifegrow Posted September 28, 2017 Share Posted September 28, 2017 Found a nasty bug that I figured I'd share here rather than in bug tracker as a lot of people are currently tinkering with the new oil equipment and this is pretty nasty. In short i'd been hoarding my CO2 all game in a large chamber (we're talking maybe 1/12th of the entire asteroid) which was to be my oil conversion area Noticed my CO2 levels had dropped by startling amounts (~10kg per tile) and found that my Oil Well was destroying my CO2 by essentially creating a ridiculous amount of tile destruction. Video below has a couple of swears, so if you've a sensitive disposition, kindly mute it. I'm sorry - it's late In short, lesson to be learned here - encase your oil wells and pump out their oil, don't let it drip as the oil physics are busted Not sure why this new feature of having machines "spit out" their waste (introduced by the NGG iirc?) has taken off, but it really needs to be changed. Give machines multiple outputs and let us worry about the piping rather than dealing with this malarkey. If not for me, think of all my poor slicksters that are going to go hungry now..... Link to comment Share on other sites More sharing options...
Oozinator Posted September 28, 2017 Share Posted September 28, 2017 "It sucks" yes really, but looking cool ^^ Link to comment Share on other sites More sharing options...
GreatGameDota Posted September 28, 2017 Share Posted September 28, 2017 7 hours ago, Lifegrow said: In short, lesson to be learned here - encase your oil wells and pump out their oil, don't let it drip as the oil physics are busted That really sucks, I know how much you hate closed systems Link to comment Share on other sites More sharing options...
Segato Posted September 28, 2017 Share Posted September 28, 2017 I dont really get it, yes its a bug. But where is the problem on CO2 being destroyed? Its like a homemade Void Link to comment Share on other sites More sharing options...
goboking Posted September 28, 2017 Share Posted September 28, 2017 21 minutes ago, Segato said: I dont really get it, yes its a bug. But where is the problem on CO2 being destroyed? Its like a homemade Void Bugs should always be fixed regardless of whether they're beneficial or harmful to the players. In Lifegrow's case, I believe he was planning to convert the CO2 into crude oil via slicksters, so he's effectively losing oil with every kg of CO2 that's destroyed. Link to comment Share on other sites More sharing options...
Lifegrow Posted September 28, 2017 Author Share Posted September 28, 2017 5 hours ago, Segato said: I dont really get it, yes its a bug. But where is the problem on CO2 being destroyed? Its like a homemade Void Because I want to turn it into Oil damnit as @goboking so rightly said Link to comment Share on other sites More sharing options...
Pex Posted November 28, 2017 Share Posted November 28, 2017 On 9/29/2017 at 1:31 AM, Lifegrow said: Because I want to turn it into Oil damnit as @goboking so rightly said Sorry for the dumb question... how do you turn CO2 into Crude Oil? Link to comment Share on other sites More sharing options...
Saturnus Posted November 28, 2017 Share Posted November 28, 2017 3 minutes ago, Pex said: Sorry for the dumb question... how do you turn CO2 into Crude Oil? Slicksters Link to comment Share on other sites More sharing options...
Pex Posted November 28, 2017 Share Posted November 28, 2017 2 minutes ago, Saturnus said: Slicksters Oh... I thought there is a "mechanical" method. I've tried this, ok, not with too much Slicksters, only 4-5. But in a high pressure CO2, they didn't do much thing.... So don't get the effort. Link to comment Share on other sites More sharing options...
Lifegrow Posted November 28, 2017 Author Share Posted November 28, 2017 40 minutes ago, Pex said: Oh... I thought there is a "mechanical" method. I've tried this, ok, not with too much Slicksters, only 4-5. But in a high pressure CO2, they didn't do much thing.... So don't get the effort. I had maybe 20-25 suspended on a mesh bridge in my last playthrough, they were going crazy pumping out oil.... Are yours bugged out or doing their weird "floating" animation ? If so you may have to force them to move, or try a save/load. Link to comment Share on other sites More sharing options...
Pex Posted November 28, 2017 Share Posted November 28, 2017 1 minute ago, Lifegrow said: I had maybe 20-25 suspended on a mesh bridge in my last playthrough, they were going crazy pumping out oil.... Are yours bugged out or doing their weird "floating" animation ? If so you may have to force them to move, or try a save/load. Ye, I know their "suspending" bug, and that save/load could "release" them. (however, after a short while they will go on suspend "mode" again ) Seems, 4-5 wouldn't suffice. Maybe if get 20-25 as you suggest, they will give some result. Thanks for the tip! Link to comment Share on other sites More sharing options...
Saturnus Posted November 28, 2017 Share Posted November 28, 2017 One slickster can convert 244g/s CO2 into crude oil. Using crude oil to natural gas conversion that's enough to run 4 NGGs of one slickster alone. Link to comment Share on other sites More sharing options...
Pex Posted November 28, 2017 Share Posted November 28, 2017 5 minutes ago, Saturnus said: One slickster can convert 244g/s CO2 into crude oil. Using crude oil to natural gas conversion that's enough to run 4 NGGs of one slickster alone. Wooaaa... hmmm... this is what never succeed in my game. I don't know how did you do that. Even the "save and load back" trick cannot restore them fully from their bugged "suspend" state... it seems. Link to comment Share on other sites More sharing options...
Lifegrow Posted November 29, 2017 Author Share Posted November 29, 2017 5 hours ago, Pex said: Wooaaa... hmmm... this is what never succeed in my game. I don't know how did you do that. Even the "save and load back" trick cannot restore them fully from their bugged "suspend" state... it seems. If they're "floating" within a liquid, or randomly stuck in mid-air you sometimes need to either remove the surrounding liquid, then save/load - or build something like a mesh tile beneath them, then save/load. They can be rescued - think we saved between 22-24 in our last playthrough. They used to all be trapped on the central mesh-walkway, but as the oil level raised, they all broke free Tricksy Lil' Slicksters... Link to comment Share on other sites More sharing options...
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