Pex

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About Pex

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  1. There is no such a Unity version. (2018.7.20f1) Don't you mean: Unity 2018.2.20f1? Other: Have the tooltip off-screen appearing been fixed on job's screen? Because since this game's out, and jobs introduced, tooltips on that screen are un-readable due to they often rendering off-screen.
  2. Exactly. This is definitely fit into that behavior when during coolant intake dupes trying execute the queue, even the intake process not finished. When this happening dupes start a "ping-pong-dancing" among machines. (I have two refineries next to each other) Not spoken the crash, which sadly still persists.
  3. Sorry guys... game crashes still. Reports and saves has been sent but I upload here the log text file too. Seems Metal Refinery got bugged again... or as I read, various other warnings and errors happened too. Maybe we need start a new game with this new update? I'm just thinking that you made several modification and fixing on database references, and maybe this save I started with the test branch may have such an information which might be corrupt corresponding to the new updates... Donno... Hope you will find the solution! output_log.txt
  4. What is this update? 289192? I don't get it... *** EDIT *** Ooooh... 298192. Ok. Wrong title.
  5. Weird. For me, this is the first time among all test-branch build that game freezes. No error report, no nothing, no crash report in game folder, nor in AppData Klei folder. Only I can do is upload here my save files. (it's only one game's main save, and its auto-saves) save_files__D-20181205-051710.7z
  6. Same crashes and freezes.
  7. This! It's the crapiest thing since game exists that we have to manually enable/disable these two properties (disinfect/auto-rep). Tile by tile, all the time, in all game. Another my-favorite-thing, the tooltips which show off-screen, especially in Jobs-screen when you often check a duplicant stats, but you cannot, due to 70% of tooltip shows off-screen. Art, Chef, Groundskeeper job-row. Aaaand unemployed node. If a dupe sits one of these node, you will not able to check their stats. I beg your pardon, I'm amazed how this developer group building this game, it's unbelievable. More "AAA-build-capable" game studios should take lessons your developing strategies and skills. But for me, it's a mandatory and "among-first-what-implemented" is a working tooltip system which wont show-off screen.
  8. If you could read those C# error report you'd know that's all the info devs should know in there. Verified game cache, reinstall the game? Man, this problem is nothing to do with those things at all. Helpful information to you? This is not for you, and I didn't ask any help. You came up where the devs live, and that they will not fix these errors right now, or sooner? What is this? Are you thinking I'm a stupid or what? Offended? Dude, I just reporting errors and crash infos, and you came with those lame, trivial things without knowing what's happening. I didn't mention to offend you, you're who started being smartass. You mentioned that in your game hasn't any error. Yeah, because you started a new game with this particularly update. As you could read those error reports you'd see that I continued my old saves. (I started new game when test branch came out, not older versions) So again, instead you just say people what they should do, only talking when you understand what happening. Thank you very much, and no offense, or if I offended you with any meaning, please apology!
  9. Man, what the hekk are you talking about?!?! My PC spec and game references/files all are fine. These errors came from the new test branch probably by accident "coding mistake", which is absolutely understandable as the guys working so hard, and in such a complex code, mistakes happen. The first problem is with Metal Refinery and OnStartWork method, the second is about UpdateQueueCountLabels. I'm sure devs will take fast action and fix these asap. Do you mind only trolling or mocking me, or just being smartass?
  10. These crashes are submitted as well. What troubleshooting are you talking about? All I did is upgrade the new test branch. So the problems is with this new version.
  11. Whadda hell is happaning here? 2 crashes in 10 minutes. [WARNING] Tried to add disease on toilet use but worker was null Saved to [D:\My Documents\Klei\OxygenNotIncluded\save_files/auto_save/Outrageous Shelter Cycle 286.sav] Saved to [D:\My Documents\Klei\OxygenNotIncluded\save_files/auto_save/Outrageous Shelter Cycle 287.sav] NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[KPrefabID] () [0x00000] in <filename unknown>:0 at ComplexFabricator.GetRecipes () [0x00002] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Buildings\ComplexFabricator.cs:203 at ComplexFabricatorSideScreen.UpdateQueueCountLabels (System.Object data) [0x00008] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\SideScreens\ComplexFabricatorSideScreen.cs:105 at EventSystem.Trigger (UnityEngine.GameObject go, Int32 hash, System.Object data) [0x00166] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:164 at KMonoBehaviour.Trigger (Int32 hash, System.Object data) [0x00030] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:407 at ComplexFabricator.UpdateMachineOrders (Boolean force_update) [0x0054c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Buildings\ComplexFabricator.cs:647 at ComplexFabricator.PollInventory (System.Object data) [0x000dd] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Buildings\ComplexFabricator.cs:948 at Scheduler.Update () [0x0009f] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\scheduler\Scheduler.cs:113 at GameScheduler.Update () [0x00007] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\scheduler\GameScheduler.cs:32 (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Buildings/ComplexFabricator.cs Line: 203) [ INFO ] Save_file: D:\My Documents\Klei\OxygenNotIncluded\save_files/auto_save\Outrageous Shelter Cycle 285.sav [ INFO ] Reporting error. [ INFO ] NullReferenceException [ INFO ] UnityEngine.Component.GetComponent[KPrefabID] () ComplexFabricator.GetRecipes () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Buildings/ComplexFabricator.cs:203) ComplexFabricatorSideScreen.UpdateQueueCountLabels (System.Object data) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ui/SideScreens/ComplexFabricatorSideScreen.cs:105) EventSystem.Trigger (UnityEngine.GameObject go, Int32 hash, System.Object data) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:164) KMonoBehaviour.Trigger (Int32 hash, System.Object data) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:407) ComplexFabricator.UpdateMachineOrders (Boolean force_update) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Buildings/ComplexFabricator.cs:647) ComplexFabricator.PollInventory (System.Object data) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Buildings/ComplexFabricator.cs:948) Scheduler.Update () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113) GameScheduler.Update () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/scheduler/GameScheduler.cs:32) [ INFO ] Submitting crash: Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 2818 -> priority: 1 Thread -> id: 1260 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":50382,"memoryLabels":[{"Default":1048},{"NewDelete":23512},{"Thread":3080},{"Manager":112},{"VertexData":3024},{"GfxDevice":15824},{"Serialization":40},{"String":1294},{"DynamicArray":1888},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}
  12. ooooops! Exception in: Worker.StartWork(ComplexFabricatorWorkable) System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ComplexFabricator+MachineOrder].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at ComplexFabricatorWorkable.OnStartWork (.Worker worker) [0x00037] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\ComplexFabricatorWorkable.cs:49 at Workable.StartWork (.Worker worker_to_start) [0x0002a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Workable.cs:213 at Worker.StartWork (.StartWorkInfo start_work_info) [0x00238] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Worker.cs:417 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:171) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:52) Worker:StartWork(StartWorkInfo) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Worker.cs:440) <ToggleWork>c__AnonStorey32`1:<>m__0(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1867) <ToggleWork>c__AnonStorey31:<>m__0(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1807) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) EventTransitionData:ExecuteTransition(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:224) EventTransitionData:OnCallback(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:234) <Register>c__AnonStorey0:<>m__0(Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:250) EventSystem:Trigger(GameObject, Int32, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:164) EventExtensions:Trigger(GameObject, Int32, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:524) <TriggerOnEnter>c__AnonStorey2C:<>m__0(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1672) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Navigator:Stop(Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:380) Navigator:AdvancePath(Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:263) TransitionDriver:UpdateTransition(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\TransitionDriver.cs:752) Navigator:Sim33ms(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:394) States:<InitializeStates>m__1(StatesInstance, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:67) BucketUpdater`1:Update(StatesInstance, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:84) UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:140) StateMachineUpdater:AdvanceOneSimSubTick() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:227) Game:SimEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1221) Game:Update() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1197) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 94) Exception in: (MetalRefinery).WorkChore`1+States[[ComplexFabricatorWorkable, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].root.work.StartWork(ComplexFabricatorWorkable) System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ComplexFabricator+MachineOrder].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at ComplexFabricatorWorkable.OnStartWork (.Worker worker) [0x00037] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\ComplexFabricatorWorkable.cs:49 at Workable.StartWork (.Worker worker_to_start) [0x0002a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Workable.cs:213 at Worker.StartWork (.StartWorkInfo start_work_info) [0x00238] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Worker.cs:417 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:171) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:52) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:849) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) EventTransitionData:ExecuteTransition(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:224) EventTransitionData:OnCallback(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:234) <Register>c__AnonStorey0:<>m__0(Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:250) EventSystem:Trigger(GameObject, Int32, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:164) EventExtensions:Trigger(GameObject, Int32, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:524) <TriggerOnEnter>c__AnonStorey2C:<>m__0(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1672) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Navigator:Stop(Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:380) Navigator:AdvancePath(Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:263) TransitionDriver:UpdateTransition(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\TransitionDriver.cs:752) Navigator:Sim33ms(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:394) States:<InitializeStates>m__1(StatesInstance, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Navigator.cs:67) BucketUpdater`1:Update(StatesInstance, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:84) UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:140) StateMachineUpdater:AdvanceOneSimSubTick() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:227) Game:SimEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1221) Game:Update() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1197) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 94) [ INFO ] Save_file: D:\My Documents\Klei\OxygenNotIncluded\save_files/auto_save\Outrageous Shelter Cycle 285.sav [ INFO ] Reporting error. [ INFO ] Exception in: Worker.StartWork(ComplexFabricatorWorkable) System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ComplexFabricator+MachineOrder].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at ComplexFabricatorWorkable.OnStartWork (.Worker worker) [0x00037] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\ComplexFabricatorWorkable.cs:49 at Workable.StartWork (.Worker worker_to_start) [0x0002a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Workable.cs:213 at Worker.StartWork (.StartWorkInfo start_work_info) [0x00238] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\Worker.cs:417 [ INFO ] UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Output.cs:171) Output:LogErrorWithObj(Object, Object[]) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Output.cs:52) Worker:StartWork(StartWorkInfo) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/components/Worker.cs:440) <ToggleWork>c__AnonStorey32`1:<>m__0(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:1867) <ToggleWork>c__AnonStorey31:<>m__0(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:1807) GenericInstance:ExecuteActions(State, List`1) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1062) EventTransitionData:ExecuteTransition(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:224) EventTransitionData:OnCallback(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:234) <Register>c__AnonStorey0:<>m__0(Object) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:250) EventSystem:Trigger(GameObject, Int32, Object) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:164) EventExtensions:Trigger(GameObject, Int32, Object) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:524) <TriggerOnEnter>c__AnonStorey2C:<>m__0(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:1672) GenericInstance:ExecuteActions(State, List`1) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1062) Navigator:Stop(Boolean) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/components/Navigator.cs:380) Navigator:AdvancePath(Boolean) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/components/Navigator.cs:263) TransitionDriver:UpdateTransition(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/components/TransitionDriver.cs:752) Navigator:Sim33ms(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/components/Navigator.cs:394) States:<InitializeStates>m__1(StatesInstance, Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/components/Navigator.cs:67) BucketUpdater`1:Update(StatesInstance, Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:84) UpdateBucketWithUpdater`1:Update(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:140) StateMachineUpdater:AdvanceOneSimSubTick() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:227) Game:SimEveryTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1221) Game:Update() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1197) [ INFO ] Submitting crash: Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 3928 -> priority: 1 Thread -> id: 15d4 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":47502,"memoryLabels":[{"Default":1048},{"NewDelete":22072},{"Thread":2888},{"Manager":112},{"VertexData":2880},{"GfxDevice":14848},{"Serialization":40},{"String":1294},{"DynamicArray":1760},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}
  13. Slicksters go "freeze" state after drop at critter-drop-off building.
  14. Various bug

    after a time item vanishes from pedestal, particularly after load. After this happens, pedestal shows afterwards the item selected previously. (vanishes only visually) after using outhouse/lavatory dupes wont use wash basin/sink anymore all new resourced item looses its exclamation mark sign after load