Starvation Posted February 16, 2013 Share Posted February 16, 2013 If you stop yelling at everyone.(whisper) Un-sticky it! Link to comment Share on other sites More sharing options...
Toaster Fu Posted February 16, 2013 Share Posted February 16, 2013 (whisper) Un-sticky it!(whisper) Don't you think that's slightly redundant? Since it's, you know, un-sticky'd. Link to comment Share on other sites More sharing options...
Moonkis Posted February 16, 2013 Share Posted February 16, 2013 I guess it's of no use? Uh, whatever you decided I guess, but re-compiling and de-compiling is key features, which is very handy in many ways, though that might just be me thinking that.Anyways I'm glad people could use it to some extent. Link to comment Share on other sites More sharing options...
Starvation Posted February 16, 2013 Author Share Posted February 16, 2013 (whisper) Don't you think that's slightly redundant? Since it's, you know, un-sticky'd.Damn! I got beaten at my own game... Oh well Link to comment Share on other sites More sharing options...
InSpace Posted February 17, 2013 Share Posted February 17, 2013 I want to see values for items, such as durability and damage per hit on the dark sword, what files contain this information? Link to comment Share on other sites More sharing options...
Pyrosparker Posted February 25, 2013 Share Posted February 25, 2013 (edited) I want to see values for items, such as durability and damage per hit on the dark sword, what files contain this information?The dark sword durability and damage values are in tuning. Strangely though, the log suit and football helmet are also in this file, but not the night armor. Does anyone have/can anyone make a list of which files hold what?*Edit* If not, can someone point me to which file has the night armor values please? Edited February 25, 2013 by Pyrosparker Link to comment Share on other sites More sharing options...
Sliver Posted February 25, 2013 Share Posted February 25, 2013 Okay, here's a good example to help you out. Wilson's health is established in tuning. Wolfgang's health is established in his own file as "tuning.wilsonhealth x 1.5". This file is located in scripts.prefabs, which is where basically any in-game item is.The night armor and night sword are treated the same way. If you go into prefab and find the file for the night sword, you will find somewhere where it says its durability is multiplied by the log suit's. Check out those files Link to comment Share on other sites More sharing options...
Pyrosparker Posted February 25, 2013 Share Posted February 25, 2013 (edited) If you go into prefab and find the file for the night sword, you will find somewhere where it says its durability is multiplied by the log suit's.Night Sword's durability is multiplied by the Log Suit's? I looked in prefabs though and i can't find where to change the night armor's values. I'm assuming the file for it is 'armor_sanity' because there is no other relevantly named files, and in that file it doesn't refer to the log suits durability at all.*Edit* And if the night sword is supposed to have it's damage multiplied in it's file in prefab, then why is it already multiplied in tuning? Does tuning multiply it (say damage*1.5) and then it's file in prefab multiplies it again (like 1.5*2)?*Edit Edit* Found out the value i was looking for actually was in tuning. Edited February 25, 2013 by Pyrosparker Link to comment Share on other sites More sharing options...
LuckyLuke Posted March 4, 2013 Share Posted March 4, 2013 Hi,I can't correctly decompile the attached luac file when doing it by following the steps mentioned in the thread. unluac does decompile and give me some source code, but when i recompile it it doesnt work inside the game, meaning something went wrong during decompilation.Can someone try to decompile the .luac file for me? Its attached below.CombatCharacter.zip Link to comment Share on other sites More sharing options...
WrathOf Posted March 4, 2013 Share Posted March 4, 2013 [MENTION=13649]LuckyLuke[/MENTION] This thread is actually no longer needed as the game's script files are no longer compiled. You do not need to decompile them with unluac or recompile them with luac via SciTE. Also, please refer to this thread on the new mod loading system.... Creating a Mod using the Mod System Thanks Link to comment Share on other sites More sharing options...
Alpaca's, Starving Posted March 4, 2013 Share Posted March 4, 2013 What is this about, I don't understand Link to comment Share on other sites More sharing options...
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