jirkazr Posted May 24, 2017 Share Posted May 24, 2017 Currently, power switch needs duplicant action to turn on and off. This is consistent with the general theme that the player requests duplicants to do stuff, but otherwise doesn't directly affect the game world. On the other hand, atmo switch can be used as a direct manual switch -- simply by setting required pressure to 0, and then switching the "above/bellow" setting. This means player can switch power directly, bypassing most other on/off options on game object, which all require duplicant to come and do the switch. I'm not sure what's the right way to solve this. One possibility is to make settings on automated switches one-time only -- to change it, player would have to deconstruct and build a new one. Another possibility is to change other switches in the game (including disabling/enabling buildings, locking doors, etc) to not require duplicants. Link to comment Share on other sites More sharing options...
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