Jump to content

Help with Circuit Overload


Recommended Posts

OK, this Circuit Overload thing is making me really mad.. Everytime I make a base this thing happens eventualy and I seriously have NO IDEA how to deal with it.. Can someone help?

So in the picture below is how my circuit actualy is right now, at first I was dividing the bateries between machineries depending on position (Left machinery = Left batery) but I was still having this problem, I decided to link some stuff and I start linking and linking and linking and my wire system became this weird cobweb and yet I still suffer with Circuit Overload..

6bHbHhc.jpg

So, can someone, like, get this picture and draw me a solution and explain to me what I'm doing wrong here? Please? 

A circuit in the game is all the parts connected. The game does not recognize splitting the load by using parallel wires. A circuit overloads when the wire maximum is exceed. The solution is to split your circuit so that the maximum realistic simultaneous load is lower than the wire maximum load. Note that the maximum realistic simultaneous load can be far lower than the actual maximum load. Remember these individual circuits must be completely separate.

EDIT: Note that batteries are consumers. Each large battery adds 200W to the realistic simultaneous load as they will constantly be charged and discharged so having more batteries in your system than you absolutely need is a bad idea. A full large battery holds enough capacity to power 400W throughout the night cycle. Depending on your setting for the hamster wheels you can then calculate how many batteries you realistically need, and allow for a little excess. For example, if you have 720W you need running constantly you'll need 4 large batteries if your hamster wheels are set to the default 50%. If the hamster wheel are set to 60-70% you only need 3 large batteries.

34 minutes ago, Saturnus said:

A circuit in the game is all the parts connected. The game does not recognize splitting the load by using parallel wires. A circuit overloads when the wire maximum is exceed. The solution is to split your circuit so that the maximum realistic simultaneous load is lower than the wire maximum load. Note that the maximum realistic simultaneous load can be far lower than the actual maximum load. Remember these individual circuits must be completely separate.

EDIT: Note that batteries are consumers. Each large battery adds 200W to the realistic simultaneous load as they will constantly be charged and discharged so having more batteries in your system than you absolutely need is a bad idea. A full large battery holds enough capacity to power 400W throughout the night cycle. Depending on your setting for the hamster wheels you can then calculate how many batteries you realistically need, and allow for a little excess. For example, if you have 720W you need running constantly you'll need 4 large batteries if your hamster wheels are set to the default 50%. If the hamster wheel are set to 60-70% you only need 3 large batteries.

It's quite hard for me to get this all.. Guess I'm dumb.. I tried spliting according to the machinery so, at firts, I had the bateries of the left supplying machines on the left and the ones in the right supplying the right ones but in the end it still happened.. so what if I add more bateries? Does it fix it?

No adding more batteries than you need makes it worse because they are also consumers as I just wrote.

What you need to do is find out which consumers you have that will be on most of the time (count batteries as those) and which consumers are only rarely used (like powered doors and sump drain pumps). Split the circuit so that the former does not exceed 1600-1800W on each individual circuit (if you use heavi-watt wire). And distribute the latter evenly among the individual circuits.

EDIT: in the picture you posted I count about 3720W being used most of the time in the central part of the picture and having excluded doors. So you need to split that into at least 2 separate circuits (using heavi-watt wire). And then remember that you cannot attach extra loads to these circuits.

1 hour ago, Saturnus said:

No adding more batteries than you need makes it worse because they are also consumers as I just wrote.

Batteries don't count as consumers, or at least not towards the load. 

Here's my circuit on standard wire with 840W worth of active consumers (480W out of order to max pressure/full pipe) and five large batteries (1000W), being charged with a hydrogen generator and two hamster wheels (1600 W) and it only shows 360 W of load.

lYfWMT4.jpg

 

I never tested this but I assume batteries will generate whatever current is needed on the circuit as along as they have the energy.  So given the wire rating, a battery can either generate at a maximum of 1000W or 2000W.  How long they can sustain that depends on how much energy they stored.  Sounds reasonable but I never really tested this.

2 hours ago, Lifegrow said:

 

That has to be one of the best before/after sequences I've ever seen. Awesome work. You turned a Rooney into a Clooney :p 

Thanks! I had to re-do the colony as that one was starting to have MANY THINGS breaking at once so I kinda copied the design of it but with the fixes but, for some reason, this new world is kinda low on raw metal, I already used every single copper I could and I'm now surviving out of gold amalgam but again, thanks for the complement ^^

Honestly, you may want to start strip mining out your nearest slime biome - build either ladder or tile gantries (if you're low on metal, if not I usually build mine out of mesh tile) with a 4 high gap inbetween and just strip mine that puppy - you'll be swimming in gold, slime, and algae in no time :)

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...