myxal Posted March 25, 2017 Share Posted March 25, 2017 Hi all. I'm playing in a world without caves, and my primary means of obtaining rocks and nitre are to walk bearger through a petrified forest. My recent activities make me be far away from the forest which is closest to the base, and walking bearger all the way is a bit of nuisance. I was wondering - I have an absurdly big savanna near my base, and could switch a sizeable chunk of it to forest turf. Would that be worthwhile? I would hope that after planting a few (5-10) pinecones in a large area (~200-350 tiles) with forest turf, the forest would eventually regrow to the density seen in naturally-generated forest. (I once walked the bearger over a forest peninsula, clearing it out significantly. Within about 5 in-game years, the whole area went back to being a dense forest, without me having to plant a single tree.) Link to comment Share on other sites More sharing options...
disies Posted March 25, 2017 Share Posted March 25, 2017 I would try it. I love planning big projects like this and I like your idea. I'm not a friend of action and fighting and having something big to work on is always worthwhile, at least for me. Link to comment Share on other sites More sharing options...
Rellimarual Posted March 25, 2017 Share Posted March 25, 2017 Do trees only go petrified on forest turf? Link to comment Share on other sites More sharing options...
JimmyJam Posted March 25, 2017 Share Posted March 25, 2017 5 hours ago, Rellimarual said: Do trees only go petrified on forest turf? I think it only happens when there are a large number of trees in a space. Also I'm pretty sure a forest will grow on the replanted turf even if you don't plant any trees! Link to comment Share on other sites More sharing options...
myxal Posted March 25, 2017 Author Share Posted March 25, 2017 I'm pretty sure they go petrified everywhere. I've planted a moderately large (200) dense forest in the desert biome as a means of spawning a treeguard, should deerclops come a-knocking. I was not happy to see them all turned to rock. Link to comment Share on other sites More sharing options...
disies Posted March 25, 2017 Share Posted March 25, 2017 2 minutes ago, myxal said: I'm pretty sure they go petrified everywhere. I've planted a moderately large (200) dense forest in the desert biome as a means of spawning a treeguard, should deerclops come a-knocking. I was not happy to see them all turned to rock. I feel your pain. I just had this happen with bearger. Had to take him to my other tree farm Link to comment Share on other sites More sharing options...
myxal Posted April 7, 2017 Author Share Posted April 7, 2017 Finally got around to actually doing this (that tumbleweed farm won't build itself..). In progress: I am somewhat sceptical to the idea that turf alone is enough to trigger regrowth - I took a closer look at the map and see many instances of small area with no vegetation - both forest and grassland. It's not even discontiguous from a regrowing areas of the same kind. See the grassland down right here: Link to comment Share on other sites More sharing options...
disies Posted April 7, 2017 Share Posted April 7, 2017 As I understand it now, only things that were there when the world was generated are affected by the regrowth. But I'm not sure. Anyway your map looks kind of weird. Did you spawn in ponds and the catcoon in your desert or was it generated like that? And jesus trees as well. I've seen "empty" spots with bee hives before. Actually in every world I've played so far, so I think this is not strange or uncommon Link to comment Share on other sites More sharing options...
justacpa Posted April 7, 2017 Share Posted April 7, 2017 I believe the regrowth characteristics remain the same as the original turf. I had transplanted some savannah turf where a lumpy forest previously was, and lumpy trees started to grow there after I cleared the area of all trees. While you can plant trees in that desert, I doubt they will spawn naturally once harvested. Link to comment Share on other sites More sharing options...
myxal Posted April 7, 2017 Author Share Posted April 7, 2017 @disies The patch of grassland was generated - I was surprised about that too. Although this specific world seems to be weird/bugged in several ways (2 deserts, no glommer statue, no rock biome). @justacpa Well bummer, I guest that's my answer... Although I still wonder if that would still happen if the placed turf had been non-plantable turf (rock or any player-made). No big deal though - digging up all the forest turf from the small peninsula which doesn't regrow trees finally gave me enough to plant it around the tumbleweed farms to mark them better on the map. Link to comment Share on other sites More sharing options...
Josonic Posted April 8, 2017 Share Posted April 8, 2017 5 hours ago, myxal said: @disies The patch of grassland was generated - I was surprised about that too. Although this specific world seems to be weird/bugged in several ways (2 deserts, no glommer statue, no rock biome). @justacpa Well bummer, I guest that's my answer... Although I still wonder if that would still happen if the placed turf had been non-plantable turf (rock or any player-made). No big deal though - digging up all the forest turf from the small peninsula which doesn't regrow trees finally gave me enough to plant it around the tumbleweed farms to mark them better on the map. Off-topic a bit perhaps but how does one make a tumbleweed farm? Link to comment Share on other sites More sharing options...
justacpa Posted April 9, 2017 Share Posted April 9, 2017 On 4/7/2017 at 4:55 PM, myxal said: @disies The patch of grassland was generated - I was surprised about that too. Although this specific world seems to be weird/bugged in several ways (2 deserts, no glommer statue, no rock biome). @justacpa Well bummer, I guest that's my answer... Although I still wonder if that would still happen if the placed turf had been non-plantable turf (rock or any player-made). No big deal though - digging up all the forest turf from the small peninsula which doesn't regrow trees finally gave me enough to plant it around the tumbleweed farms to mark them better on the map. I subsequently replaced it with rocky turf, which prevented anything from growing. Man made turf will always prevent anything from naturally growing on it. the only way to 'grow' plants on man made turf is to plant, then place the turf. Link to comment Share on other sites More sharing options...
justacpa Posted April 9, 2017 Share Posted April 9, 2017 22 hours ago, Josonic said: Off-topic a bit perhaps but how does one make a tumbleweed farm? It's more along the lines of corraling the tumbleweed spawn points by placing walls around them. In single player, you can't build structures over a tumbleweed spawn point so you locate them by hovering a pre-fabbed structure over the ground looking for places where you can't build. In DST that doesn't work. Unless you see a tumbleweed spawning, it's basically building a grid of walls in suspected locations until you find a tumbleweed in it, then progressive sub-dividing the enclosure into smaller pieces until you contain only the area immediately surrounding the spawn point. Link to comment Share on other sites More sharing options...
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