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Oxygen Not Included

Found 8 results

  1. As one of the many avid base builders in the game, I'd absolutely love being able to craft 4 turfs at a time instead of the paltry 1 turf. Turfing has usually come last for me, as it's usually a massive resource and time sink, so I have to go out of my way to do it. Being able to craft 4 turfs at a time would both help in base building and assist in Monsoon Season where most players camp out at sea just to avoid the sheer amount of puddles that can only be stopped prematurely with turf.
  2. Hey, dear reader! I'm scheming on a custom turf, that would be an only-craftable one, so it shouldn't be generated in the world at start. My tragedy is, I don't really know how to get started to it, what ingredients make a complete turf. I've tried to look up already existing mods that do the same, but they're compiled, so I've made no progress. Is there a noob-friendly guide or sample that I could use to achieve my master plan? I'm once again asking for your modding support (please :)) Thanks in advance!
  3. I'm working on replacing the pig king with a guarded version - it's a simple mod, just involves overwriting the static layout with a custom one. But the wooden floor is misaligned, slightly or significantly, most times I generate the world with this and I'm not sure why. Any insight? Any fix? pigking.tmx Guarded Pig King (DST).rar
  4. Here's a little design I came up with after having hundreds of turf and not wanting to store it all in 50+ chests. A moleworm burrow can hold 50 stacks of items, so each moleworm burrow can be used to store 500 tiles of turf. A lot of people consider turf precious since it's non-renewable without world hopping - so moleworm burrows are a little bit safer than chests because they can't burn. Each pen has a burrow holding the turf that's underneath the pen. My forest turf pen needs three moleworms to hold all the turf while my grass turf pen needs two. Everything else has a single moleworm. The pens are organized by least dominate to most dominate as one turf will always cover another one when placed next to each other. Whenever I need turf for a project, I dig it a burrow up and let the moleworms store it again. Cheers,
  5. Hello everyone me and my team are creating a Mod which would finally add to the current DS game and underwater world. This mod will be called "Creeps in the Deeps" and will add mobs, plants, biomes and new stats. More than that we also decided to give something "watery" to the current over world and so we are now trying to implement RIVERS. We believe they are gonna be a real innovation for the game as these will come in handy especially in summer to fight against OVERHEATING (many of us hate Summer in RoG). Unfortunately we are missing the ART for the rivers. Here's my point, the code for rivers is done already; our team include some really good artists but nobody ever tried the to do TURFS. Yes, the art for the river would only involve doing a "river turf" which is going to be repeated over and over plus a turf for the SOURCE and the END of the river. I know its very challenging but I also know there are very very VERY VERY good artists over here !! To whoever wants to take the challenge, please comment here or feel free to send me a PM. If I see you art is good, I'll add you also to the Team PM so we discuss the implementation altogether. Thanks chaps, have a good one -Lampofulmine
  6. Turf operationally is fine and works. But now when you walk around holding a shovel you have a neon green square around your courser. Annoying and not at all with the feel of the game. I suggest changing to 4 small black Xs or eliminate it. TshirtToby
  7. so i was thinking and messing around with turf and made a lil face try and top it or make something outstanding (thread for artish things but in discuss to discuss arts '-') im calling this beefalo friend http://img84.imageshack.us/img84/7601/lolsyq.png
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