Kasuha Posted March 17, 2017 Share Posted March 17, 2017 There are some things on duplicant pathfinding that make them spend unnecessary time while traveling to their destinations. Here are a few examples: A duplicant can jump over single tile gap but if there's a ladder there, it jumps on the ladder and then jumps off. When the ladder ends one tile lower, the duplicant jumps down that tile, then clibs back up. When the ladder ends two tiles lower, the duplicant jumps down, then climbs up - this takes considerably longer than just jumping over that gap. Last two are when there is a ledge just two tiles above the bottom of a ladder - instead of taking the ladder, the duplicant uses the ledge, both up and down. The pathfinding should go the least travel time way, i.e. it should avoid unnecessary maneuvers if there's a faster path. Link to comment Share on other sites More sharing options...
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