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Biggest change in my opinion is that mealwood no longer produces seeds for replanting so you're limited to the seeds you can find (mostly in the starting biome). That means that food production becomes a major concern in the long run as you're forced to set up a Bristle Blossom farm which do produce seeds for replanting. Potentially supplemented by occasional mushbar production. 

Just now, Saturnus said:

Biggest change in my opinion is that mealwood no longer produces seeds so you're limited to the seeds you can find (mostly in the starting biome). That means that food production becomes a major concern in the long run as you're forced to set up a Bristle Blossom farm. Potentially supplemented by occasional mushbar production. 

yeah i found stale food how to remove it ? 

I have no idea. I moved food storage boxes to the bottom in the CO2 rich area, and the food stays fresh. Basically forever.

It's pretty easy to make. A small room that can take a few food storage boxes. Make sure it gets completely filled with CO2. Only accessible by ladders from above. Easy eternal food storage.

Take "eternal" with a pinch of salt but I've not seen raw mealwood go stale or rot even after 40 cycles. 

16 minutes ago, sai05 said:

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  1. we cant build battery close each other because over heat will break them :V i mean Open space

...

Hey sai05. :D I thought similiar that i panict slightly because of the temperatur from the battery's but if you like, naturaly if you researched it, build the gaspipe cooler and let a pump suck out the air in the batteryroom, cool it and vent it back into the room. Quite energy hungry early in game but its nice and cool. xD

21 minutes ago, sai05 said:

we cant build battery close each other because over heat will break them :V i mean Open space

I have 4 batteries right next to each other and the are perfectly fine. Though they are build out of gold. It's the coal generator and supercomputer which heat output is really bad to the point of breaking itself repeatedly.

16 minutes ago, Saturnus said:

Biggest change in my opinion is that mealwood no longer produces seeds for replanting so you're limited to the seeds you can find (mostly in the starting biome). That means that food production becomes a major concern in the long run as you're forced to set up a Bristle Blossom farm which do produce seeds for replanting. Potentially supplemented by occasional mushbar production. 

Is this an intended change or a bug?

Bristle Blossom always cause issues for me. I can't ever seem to get them to grow even when I'm pumping cold O2 over them trying to keep the temp down. 

 

 

 

43 minutes ago, rottielover said:

Is this an intended change or a bug?

Bristle Blossom always cause issues for me. I can't ever seem to get them to grow even when I'm pumping cold O2 over them trying to keep the temp down.

it seems that it was intentional.

no official statement yet, but in discord someone said that it was intentional.

 

perhaps we will have another food source/plant soon. or more recipe.

having some creature that we can farm (livestock) will be cool

8 minutes ago, Zervo said:

it seems that it was intentional.

no official statement yet, but in discord someone said that it was intentional.


 

perhaps we will have another food source/plant soon. or more recipe.

having some creature that we can farm (livestock) will be cool

Fishing is in the works. Pacu will lay eggs, poop fertilizer(Doesn't appear to be ready yet), and be fished for food.
 

7 minutes ago, Risu said:

Fishing is in the works. Pacu will lay eggs, poop fertilizer(Doesn't appear to be ready yet), and be fished for food.
 

woohoo...

now, i'm hype all over again for next month update.

 

and having extra poop will solve some issue with fertilizer, all those debate about contaminated water better be stop by then. lol

9 minutes ago, Risu said:

Fishing is in the works. Pacu will lay eggs, poop fertilizer(Doesn't appear to be ready yet), and be fished for food.
 

Well. It's definitely needed. Doubt it's possible to make a sustainable build without an additional source of food and/or fertilizer.

9 minutes ago, Zervo said:

and having extra poop will solve some issue with fertilizer, all those debate about contaminated water better be stop by then. lol

Really depends on the production, because you need 80 kg of Fertilizer per Duplicant per Cycle to feed him from renewable Bristle. Of course that gets lowered by fish food production. Oh my, I can feel the math to optimize that already :D

52 minutes ago, Saturnus said:

I have no idea. I moved food storage boxes to the bottom in the CO2 rich area, and the food stays fresh. Basically forever.

It's pretty easy to make. A small room that can take a few food storage boxes. Make sure it gets completely filled with CO2. Only accessible by ladders from above. Easy eternal food storage.

Take "eternal" with a pinch of salt but I've not seen raw mealwood go stale or rot even after 40 cycles. 

Un-refrigerated food rots at a constant rate of -12.5% per cycle or 8 cycles to rot.  The rotted food then turns into polluted dirt in 1 cycle.  Thus turn around time is 9 cycles from food -> polluted dirt.

100kcal food -> 1Kg of rotted food -> 1Kg of polluted dirt.

The math is really terrible at the moment for fertilizer.

5 hours ago, 656379_1452791410 said:

Hey sai05. :D I thought similiar that i panict slightly because of the temperatur from the battery's but if you like, naturaly if you researched it, build the gaspipe cooler and let a pump suck out the air in the batteryroom, cool it and vent it back into the room. Quite energy hungry early in game but its nice and cool. xD

You don't need to go to that extreme if you spawned near an ice biome (like I did). I simply put my batteries inside the ice biome right outside my base. It's also (very) slowly melting the ice biome.

Just now, Dogbarian said:

How did you get a wheezewort seed?  (looking at seeds on the right).

Easily, just dig up the plant. Problem is, planter box doesn't have it as an option. I have it lying on natural ground to see if it plants itself like other plants. It did in ice biome on it's own.

3 minutes ago, Vilda said:

Easily, just dig up the plant. Problem is, planter box doesn't have it as an option. I have it lying on natural ground to see if it plants itself like other plants. It did in ice biome on it's own.

Cool.  They implied in the stream that you couldn't move them around. 

2 minutes ago, Destros09 said:

4 geysers right next each other, man your lucky

But given the pressures it generates there (seriously, almost 6 tons of water per tile) I fear for the poor Dupe that digs there.

 

2 minutes ago, Dogbarian said:

Cool.  They implied in the stream that you couldn't move them around. 

They said they have no planting option currently, which is true. For buildings. Having it on ground an plant itself is probably behaviour inherited from other plant types.

14 minutes ago, Vilda said:

They said they have no planting option currently, which is true. For buildings. Having it on ground an plant itself is probably behaviour inherited from other plant types.

So, for now, you can "plant" it somewhere by sticking it in a container and then de-constructing the container?  Does it have to be on dirt (or in this case, maybe ice/snow)?

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