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Self Sustainable Prison Cell (Enclosed)


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A fully self sustainable prison cell, with excess energy production,
(that could be directed elsewhere, prison labor anyone?).
Removes (by destroying, not dumping) CO2.
Removes (by destroying) all vomit, pee, and other nasties.
Replenishes oxygen (prisoner quality oxygen!).
Comes with it's own grow room/food production, off limits from the prisoner (and anyone else!)
Lights and storage included, bedding costs extra.

Self Sustainable Enclosed Prison Cell.png

1 minute ago, Lothalin said:

Don't the meal worms need replanted every 3 growth cycles?

They can reach diagonally via the ladders, but no gases or temperatures transfer into the room. The seeds are not used up every 3 cycles, but rather just pop out onto the floor. No resources need to come in or out.

11 minutes ago, SpoonsOnMyElbows said:

They can reach diagonally via the ladders, but no gases or temperatures transfer into the room. The seeds are not used up every 3 cycles, but rather just pop out onto the floor. No resources need to come in or out.

Ok cool going to try this.

Just now, Electroely said:

how does one destroy CO2?

You can destroy gases and liquids by looping them through pumps and vents.
A little is lost each time.
That bottom chamber in the screenshot is where the dirty water and CO2 gather,
the liquid and gas pump are destroying any gases and liquids that pool there.

One dupe eats 1000 calories per day. One mealwood gives 1500 every 5th day when not set to harvesting, or 300 calories per day. That means you need 1000/3, or 3.333... mealwood in total which rounded up is minimum 4. Some people like to put in 50% stifling buffers so that you have some time to correct if your plants start to get stifled. 3.333... +50% is 5 mealwood.

However, when fully enclosed like this stifling is not possible (except when you've rank up the number of cycles and the game mechanics can't cope) so you don't need that buffer. 4 mealwood in the case is sufficient, and in fact still a little over the top.

7 minutes ago, Mast3r07 said:

How do you deal with heat generated by hamster wheel? I think the dupe will boil in time and die, because the room is isolated. Or is he immune to high temperatures?

Dupes are currently immune to high temperatures although plants are not.

I tried to replicate what you did there in my playthrough at around day 130:

 

tnfukXv.png

I had a problem with Morb spawn though, I got only one and no matter how much I save/load the game, it doesn't want to spawn more. However I picked a Dupe, that has -25g/s less oxygen requirements due to the Diver's Lungs perk. So far he seems fine.

Awesome!

Hmm did you have another dead dupe somewhere else?
And is the temperature ok in the room?
I found the puke and pee ends up warming up the room to around 40c after a while, and
even though the morb says its overheated at 40, it doesn't seem to care that much.
If it's much higher than that, (say 50+) then the morbs might have spawned and died.
It does take a while to spawn them, and they spawn 1 at a time.
I actually rounded them up by hand for this one, because i was silly and didn't know about most
debug commands, and also forgot that i could just put a dead body where i wanted them to go.
And also, although it takes 2 and a halfish morbs to support 1 dupe, combined with the divers lung,
and the fact that they are perfectly fine to hold their breaths often, 1 is probably all you need.

Yes, in fact a lot of them:

 

JdLrvGF.jpg

Been killing Dupes for a while now, one by one for the grater good, so that the others can live :D

Edit: Also not quite related to the topic, but I still wanted to share:

FaFkDLw.jpg

The puffs produce very little amounts of slime, for several hours of gameplay I got only few tons of it from 4 puffs, that's not enough to sustain a decently sized colony and run bio distillers. I guess so far the only safe solution to get water is by running vomit and pee/poo colony.

1 hour ago, Michi01 said:

Dupes are currently immune to high temperatures although plants are not.

The heat wheel hardly generates heat, especially not a runaway effect.
The biggest heat source is the pee water, and heats the room (after many cycles) to around 40 - 41.
This is perfectly fine for the dupe and the morbs (although the morbs will say they are overheated).
The plant room is isolated from any change in temp or atmosphere, so they remain constant.
If any of the batteries are exposed however, then things would get too hot over time.

Just now, Subquake said:

Yes, in fact a lot of them:

 

JdLrvGF.jpg

Been killing Dupes for a while now, one by one for the grater good, so that the others can live :D

Ah, that's probably why then. They are probably spawning on the other dupes.
You can round them in by hand though, but if 1 is working fine, there's not really any need.

3 hours ago, Saturnus said:

They are printed duplicants... I don't really the issue here. Next you'll be vying for robot labour rights?

I wonder if they will add a power/material cost to printing dupes in the future. That would be pretty cool.
EDIT: and perhaps we could even have to build/research the printer, and not start with one.

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