Nechayev Posted December 18, 2016 Share Posted December 18, 2016 Doesn't seem there's been anything posted (At least not revealed by a search of the Suggestions and Feedback forums for 'bundling'), so figured I'd throw up a couple suggestions for the new bundling wrap item. 1) Make the bundling wrap reusable by giving it a durability and cause it to lose 10%-20% each time it's unwrapped instead of breaking entirely and requiring new rope to make. (Maybe the characters should learn to untie the rope instead of cutting it every time?) 2) If possible, make the items contained in the bundling wrap prefer dropping to the player's inventory before they're dropped on the ground. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/ Share on other sites More sharing options...
Auth Posted December 18, 2016 Share Posted December 18, 2016 2 hours ago, Nechayev said: Doesn't seem there's been anything posted (At least not revealed by a search of the Suggestions and Feedback forums for 'bundling'), so figured I'd throw up a couple suggestions for the new bundling wrap item. 1) Make the bundling wrap reusable by giving it a durability and cause it to lose 10%-20% each time it's unwrapped instead of breaking entirely and requiring new rope to make. (Maybe the characters should learn to untie the rope instead of cutting it every time?) 2) If possible, make the items contained in the bundling wrap prefer dropping to the player's inventory before they're dropped on the ground. ...Is 3 grass really that huge of an issue to obtain that the bundling wrap needs this? I'm pretty sure the wrap was intended for saving storage space in the first place rather than keeping items locked up tight in your inventory... I do like the second idea. I don't like picking up my 160 hound teeth off the floor. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850140 Share on other sites More sharing options...
Ecu Posted December 18, 2016 Share Posted December 18, 2016 2 hours ago, Nechayev said: Doesn't seem there's been anything posted (At least not revealed by a search of the Suggestions and Feedback forums for 'bundling'), so figured I'd throw up a couple suggestions for the new bundling wrap item. 1) Make the bundling wrap reusable by giving it a durability and cause it to lose 10%-20% each time it's unwrapped instead of breaking entirely and requiring new rope to make. (Maybe the characters should learn to untie the rope instead of cutting it every time?) 2) If possible, make the items contained in the bundling wrap prefer dropping to the player's inventory before they're dropped on the ground. It is already reusable via crafting the bundle again. That is one of the tradeoffs for being able to compress inventory, which is a quite powerful tool in DST. Similar to item #1, dropping items on the ground is a sort of tradeoff for being able to compress inventory. Keeps bundles annoying enough to use that they won't often just be used as additional character inventory and instead more for transport of bulk resources and/or storage of bulk resources. Personally, I feel bundling is too good as it is. Food should really not be maintained while bundled. It should average the rot value when the food is bundled and then rot based on the fastest rot time. To compensate and allow bundles to still be useful for food, perhaps rot could be stopped and/or heavily slowed when stored in a fridge. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850156 Share on other sites More sharing options...
HamBatter Posted December 19, 2016 Share Posted December 19, 2016 If you have durability the wax paper will be consumed, but how is that going to work? Opens up like a backpack and closes when you stop interacting with it? Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850254 Share on other sites More sharing options...
Electroely Posted December 19, 2016 Share Posted December 19, 2016 I think the bundling wrap is fine as-is. Though it could use some nerfs, since I'm sure people are already complaining about it. To me, it looks like the bundling wrap is kind of an alternative to a fridge for whoever wasn't lucky enough to find a chess biome (which are seemingly rarer in DST), but requiring 3 grass everytime it's used. How about instead of 1 rope, it uses 2 ropes. I know that won't stop too many people from using it, but I'm sure you wont just leave your items on the floor and go get 6 grass to rewrap your bundle. Plus the extra crafting time means using them is less practical, since you'd have to sit through about 4 action animations everytime you use it. And maybe this is a little weird, but I think it should only be able to hold 1 food item at a time. You don't take a bunch of meatballs, pierogis, lichen and ice and expect them all to come out in perfect shape. Of course it would all turn into 1 pile of mush. So you can either put 4 different items in it, or just 1 food item. And maybe when putting a food item inside, the wrapped up food can be placed in yet ANOTHER bundle, causing the player to have to go through 2 unwrapping + wrapping sessions if they decide to use the bundles for food storage. That's all I got :/ pls don't scream at me for saying that first sentence Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850354 Share on other sites More sharing options...
Ecu Posted December 19, 2016 Share Posted December 19, 2016 2 hours ago, Electroely said: To me, it looks like the bundling wrap is kind of an alternative to a fridge for whoever wasn't lucky enough to find a chess biome (which are seemingly rarer in DST), but requiring 3 grass everytime it's used. Except that it is better than a fridge in that food doesn't spoil at all while bundled, so I cannot really agree with this as a design decision. In addition, there are multiple methods do get gears and you generally only need 1 to get a fridge. Honestly, I feel my suggestion above would be the best route to fix the balance issues regarding bundles and food. Make them spoil and let bundled food benefit extra well from fridges to keep bundling food a very useful thing to do. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850405 Share on other sites More sharing options...
JohnWatson Posted December 19, 2016 Share Posted December 19, 2016 The Bundling Wrap is already quite powerful, it may actually need a nerf. You can store important perishables like Ham Bats, Blue Caps, Cooked Green Caps, Cooked Cactus Flesh, Floral Shirts, etc. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850474 Share on other sites More sharing options...
Czeraphine Posted December 19, 2016 Share Posted December 19, 2016 On the most recent server I played in, I hoarded a stack of meaty stew (40) in my bundling wrap easily obtained by shoving 3 meat and 1 filler into a crockpot. Normally, making so many meaty stew at one time is not a good idea. A spoil time of only 10 days paired with their extremely high hunger restoration makes them unviable for long-term storage. But, what do I care? I can completely stop them from spoiling. 40 meaty stew = 6,000 Hunger Points = 80 consecutive days for a normal, starving character. Plus, I have three other spots to store in there. Bundling Wrap needs a nerf. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850485 Share on other sites More sharing options...
Trenix Posted December 19, 2016 Share Posted December 19, 2016 I just think bundling wrap was implement poorly. It's one thing to store up to 4 stacks of items into one slot, and its another thing to stop food spoilage entirely. I say the spoilage prevention needs to be removed either by not allowing you to bundle food, or by still tracking food spoilage when it's within the bundle. Maybe when an item with spoilage is put inside a supply bundle, it could show the average spoilage of all the spoiling items within your bundle. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850515 Share on other sites More sharing options...
Ecu Posted December 19, 2016 Share Posted December 19, 2016 13 minutes ago, Trenix said: I just think bundling wrap was implement poorly. It's one thing to store up to 4 stacks of items into one slot, and its another thing to stop food spoilage entirely. I say the spoilage prevention needs to be removed either by not allowing you to bundle food, or by still tracking food spoilage when it's within the bundle. However, by still tracking the spoilage, people wouldn't know what's decaying in their bundle unless it's opened, so that idea wouldn't be user-friendly. I agree. I feel the solution to the user-friendly issue (as well as making development easier), is to average the current spoilage of the food bundled when it is bundled. Then set a spoil time based on the food item that spoils the fastest in the bundle. When unbundling, the current soilage state of the bundle would be passed to the food items dropped. To still make bundling food attractive, I suggest making Ice Box reduce spoil time of bundled food by 75% or maybe even higher. This gives benefits to bundling food for storage, while heavily nerfing use of bundled food to save on character inventory and/or eliminate spoilage. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850518 Share on other sites More sharing options...
Trenix Posted December 19, 2016 Share Posted December 19, 2016 7 minutes ago, Ecu said: I agree. I feel the solution to the user-friendly issue (as well as making development easier), is to average the current spoilage of the food bundled when it is bundled. Then set a spoil time based on the food item that spoils the fastest in the bundle. When unbundling, the current soilage state of the bundle would be passed to the food items dropped. To still make bundling food attractive, I suggest making Ice Box reduce spoil time of bundled food by 75% or maybe even higher. This gives benefits to bundling food for storage, while heavily nerfing use of bundled food to save on character inventory and/or eliminate spoilage. My post was updated, whoops. Anyway, I thought about the spreading the average bundle spoilage to all items after opening, however I do believe this will easily be exploited. Each stack of food would still have to be tracked for that reason. The bundle spoilage should only be there as an indicator, otherwise I can just farm butterfly and keep averaging my foods and items which spoil. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850526 Share on other sites More sharing options...
Ecu Posted December 19, 2016 Share Posted December 19, 2016 Just now, Trenix said: My post was updated, whoops. Anyway, I thought about the spreading the average bundle spoilage to all items after opening, however I do believe this will easily be exploited. Each stack of food would still have to be tracked for that reason. The bundle spoilage should only be there as an indicator, otherwise I can just farm butterfly and keep averaging my foods and items which spoil. Actually, it wouldn't be all that easy to exploit as the bundle would utilize the fastest spoiling food as it's spoil timer, making bundling quick spoiling food along slow spoiling food a detriment rather than an advantage. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850530 Share on other sites More sharing options...
Trenix Posted December 19, 2016 Share Posted December 19, 2016 18 minutes ago, Ecu said: Actually, it wouldn't be all that easy to exploit as the bundle would utilize the fastest spoiling food as it's spoil timer, making bundling quick spoiling food along slow spoiling food a detriment rather than an advantage. All that will do is force people to not mix certain items together with different spoilage rates, which goes against the purpose of bundle supplies in general. The same type items can be stacked while different item types require their own slots. I don't think you realize that this idea that you're suggesting will take away quite a lot from bundling supplies which is senseless since there are better ways of doing it. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850542 Share on other sites More sharing options...
Ecu Posted December 19, 2016 Share Posted December 19, 2016 3 minutes ago, Trenix said: All that will do is force people to not mix certain items together with different spoilage rates, which goes against the purpose of bundle supplies in general. The same type items can be stacked while different item types require their own slots. I don't think you realize that this idea that you're suggesting will take away quite a lot from bundling supplies which is senseless since there are better ways of doing it. I fully agree that this will take a lot away from bundling food (not from supplies in general), which is why I suggested allowing bundled food to spoil even slower in Ice Boxes than unbundled food. It gives it solid use, while heavily limiting the ability to abuse the system. It wouldn't be unreasonable to keep track of each individual spoil value in a bundle, mind you. It just seems better to have the unpacked food be as the spoil percentage that the bundle was before you unbundled it. To achieve this, you need to average the spoilage in some fashion and the way that makes the most sense is that the thing that spoils the fastest dictates the rate of decay for them all. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850546 Share on other sites More sharing options...
Nechayev Posted December 19, 2016 Author Share Posted December 19, 2016 Had wanted to edit my original post with another idea or two I'd had before getting any replies but wasn't able to find any way to edit my post (Might've overlooked it, might not be able to due to post count, etc), but whatever. Anyways, here goes round two of my own ideas, keep the feedback coming. At the moment, the issue with bundling wrap is the lack of spoilage (Which may be updated down the road, can't be sure), so how about splitting the idea into, say, three items: Bundling Wrap (Bundle), Packaging (Parcel), and Insulated Packaging (Insulated Parcel). Bundling Wrap - 1x rope, 1x papyrus One-time use Two-item limit Can't contain food Packaging - 2x rope, 1x wax paper, 1x board Five uses (Works like a container in that it can be opened/closed and items inside can be moved in/out/around, but loses durability upon opening) Four-item limit Food spoils normally (Benefits from food spoilage benefits such as the ice box, ice chester, etc) 2-2.5% slower movement speed per item stored or 8-12% slower movement speed in general Insulated Packaging - 2x rope, 1x wax paper, 1x board, 4x beefalo wool Two uses (Works like a container in that it can be opened/closed and items inside can be moved in/out/around, but loses durability upon opening) Two-item limit Food spoils 50% slower (Doesn't stack with any other source of food spoilage such as the ice box, ice chester, etc) Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850611 Share on other sites More sharing options...
GLERMZ Posted December 19, 2016 Share Posted December 19, 2016 Let's all make Bundling Wrap disappear and meet some other useless items in DST because storing food is too OP. For making perishable items actually worth it ingame. Clearly it's very hard to not starve or being able to survive 1k days without such OP feature. Its such a game changer that, i can farm for 1 hour straight ingame and store stuff, than farm every 5 minutes every 5 days. It's mind blowing. Please nerf Bundling Wraps to make the game hard as it was pre patch....... I will just leave here an idea(from Hobgobliano) that would make it fine without nerfing the mechanics/cost that are fine in my opinion. Make the recipe be only obtainable by blueprint drop from Bee Queen. - This will make Bee Queen Worth doing it, it will make bundles not so early game even for experienced people and will still make bundles USEFUL as they are now. Best Regards, Glermz Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850621 Share on other sites More sharing options...
Ecu Posted December 19, 2016 Share Posted December 19, 2016 10 minutes ago, Nechayev said: Had wanted to edit my original post with another idea or two I'd had before getting any replies but wasn't able to find any way to edit my post (Might've overlooked it, might not be able to due to post count, etc), but whatever. Anyways, here goes round two of my own ideas, keep the feedback coming. At the moment, the issue with bundling wrap is the lack of spoilage (Which may be updated down the road, can't be sure), so how about splitting the idea into, say, three items: Bundling Wrap (Bundle), Packaging (Parcel), and Insulated Packaging (Insulated Parcel). Bundling Wrap - 1x rope, 1x papyrus One-time use Two-item limit Can't contain food Packaging - 2x rope, 1x wax paper, 1x board Five uses (Works like a container in that it can be opened/closed and items inside can be moved in/out/around, but loses durability upon opening) Four-item limit Food spoils normally (Benefits from food spoilage benefits such as the ice box, ice chester, etc) 2-2.5% slower movement speed per item stored or 8-12% slower movement speed in general Insulated Packaging - 2x rope, 1x wax paper, 1x board, 4x beefalo wool Two uses (Works like a container in that it can be opened/closed and items inside can be moved in/out/around, but loses durability upon opening) Two-item limit Food spoils 50% slower (Doesn't stack with any other source of food spoilage such as the ice box, ice chester, etc) No. The current bundling is essentially meant as inventory compression. There is no point to the you form of Bundling Wrap here. In addition, the Insulated Packaging invalidates Ice Boxes and is cheaper, using more easily renewable materials when compared to gears. We really don't need to split one item into three, that just adds fluff and strays from the design intention of the mechanic. It would be better for food to just spoil when packaged and have reduced spoilage when said bundle is stored in an Ice Box. 4 minutes ago, Glhrmzz said: Let's all make Bundling Wrap disappear and meet some other useless items in DST because storing food is too OP. For making perishable items actually worth it ingame. Clearly it's very hard to not starve or being able to survive 1k days without such OP feature. Its such a game changer that, i can farm for 1 hour straight ingame and store stuff, than farm every 5 minutes every 5 days. It's mind blowing. Please nerf Bundling Wraps to make the game hard as it was pre patch....... I will just leave here an idea(from Hobgobliano) that would make it fine without nerfing the mechanics/cost that are fine in my opinion. Make the recipe be only obtainable by blueprint drop from Bee Queen. - This will make Bee Queen Worth doing it, it will make bundles not so early game even for experienced people and will still make bundles USEFUL as they are now. Best Regards, Glermz Making it a Bee Queen exclusive item does not solve the issue that bundled food invalidates Ice Boxes. It ends up being more efficient to just bundle food and store it in chests than ever make Ice Boxes via the current mechanics. I really enjoy the bundling mechanics and don't wish to see it removed from food all together, I just feel it needs to be balanced and food needs to continue to spoil while bundled. I suggested a solid method to handle such a mechanic already, while still leaving bundling food a good option for storing extra bulk food. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850623 Share on other sites More sharing options...
GLERMZ Posted December 19, 2016 Share Posted December 19, 2016 2 minutes ago, Ecu said: No. The current bundling is essentially meant as inventory compression. There is no point to the you form of Bundling Wrap here. In addition, the Insulated Packaging invalidates Ice Boxes and is cheaper, using more easily renewable materials when compared to gears. We really don't need to split one item into three, that just adds fluff and strays from the design intention of the mechanic. It would be better for food to just spoil when packaged and have reduced spoilage when said bundle is stored in an Ice Box. Making it a Bee Queen exclusive item does not solve the issue that bundled food invalidates Ice Boxes. It ends up being more efficient to just bundle food and store it in chests than ever make Ice Boxes via the current mechanics. I really enjoy the bundling mechanics and don't wish to see it removed from food all together, I just feel it needs to be balanced and food needs to continue to spoil while bundled. I suggested a solid method to handle such a mechanic already, while still leaving bundling food a good option for storing extra bulk food. I play with atleast 6 players on the server everytime, we have loads of bundles with food and still 3 fridges always constantly with food. Trying to make it sound that Non Perishable food in the current stay of the game is a problem, i'm sorry but, in my opinion is moot. This game since vanilla was just about not starving in the very early days of your noob life. After that you never had problems ever again with food. You can even leave out of honey only with the ammount of bee boxes you can make just by harvesting them on winter and store them on fridges. Bundles makes you able to do nice things, like bundle 200 dragonpies so 5 people can tame beefs at the same time for 20 days. Keep growing shrooms for lots of funcaps to get spores for lamps, etc etc. Take the food factor and i grantee you, 90% of the people will use bundles a few times per world. If your proble is making fridges usefull, than suggest a small tweak. Make food not rot only if bundle is in the fridge+bundle factor for it. Best Regards, Glermz Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850626 Share on other sites More sharing options...
Ecu Posted December 19, 2016 Share Posted December 19, 2016 Just now, Glhrmzz said: I play with atleast 6 players on the server everytime, we have loads of bundles with food and still 3 fridges always constantly with food. Trying to make it sound that Non Perishable food in the current stay of the game is a problem, i'm sorry but, in my opinion is moot. This game since vanilla was just about not starving in the very early days of your noob life. After that you never had problems ever again with food. You can even leave out of honey only with the ammount of bee boxes you can make just by harvesting them on winter and store them on fridges. Bundles makes you able to do nice things, like bundle 200 dragonpies so 5 people can tame beefs at the same time for 20 days. Keep growing shrooms for lots of funcaps to get spores for lamps, etc etc. Take the food factor and i grantee you, 90% of the people will use bundles a few times per world. If your proble is making fridges usefull, than suggest a small tweak. Make food not rot only if bundle is in the fridge+bundle factor for it. Best Regards, Glermz While you can indeed collect enough food to not actually starve in DST reasonably easily, I don't think that justifies completely ignoring the spoiling mechanic like this, as it only amplifies the stockpiling of food. I would probably be alright with the idea of bundled food not spoiling while in an Ice Box. I suggested already that I would have food in bundles spoil at a extra slow rate while in an Ice Box already. By limiting freezing of spoilage to Ice Boxes like that, you would limit how much food could be effectively stored this way and keep the Ice Box relevant. So sure...have bundled food spoil when bundled, but be frozen while bundled in an Ice Box (and Insulated Pack, probably). Seem like it would be reasonable. Link to comment https://forums.kleientertainment.com/forums/topic/72622-bundling-wrap/#findComment-850627 Share on other sites More sharing options...
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