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Everything posted by Czeraphine
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Metheus Puzzle's second stage turns blank upon completion
Czeraphine commented on Midighost's bug in Don't Starve Together
A new problem arose :c The second image shows what my metheus puzzle was reset to. The first one is what my friend had when we did the puzzle. The symbols do not match, and thus making the puzzle completely unsolvable. -
Metheus Puzzle's second stage turns blank upon completion
Czeraphine commented on Midighost's bug in Don't Starve Together
Here is my steam profile: http://steamcommunity.com/id/Siersha/ and attached is my client_log.txt, though I'm not sure what kind of information you can extrapolate from there about the Metheus puzzle bug (?). client_log.txt -
Metheus Puzzle's second stage turns blank upon completion
Czeraphine commented on Midighost's bug in Don't Starve Together
I have the same problem. And, forcing a refresh of the page did not do anything. The pieces are still missing -causing the puzzle to be nearly impossible without massive amounts of guesswork. -
[Game Update] - 207380
Czeraphine replied to Cheerio's topic in [Oxygen Not Included] - Developer log
Nice! Gas pumps working more like how they're supposed to; Small update, but a great one! Keep up the good work -
Not sure if this is a bug or if it's intended, but whenever my dupe is on a massage table and it's time to sleep, they stay on the massage table instead. Additionally, dupes seem to never be rid of "interupted sleeping" debuff
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I just realized it with the random suffocation notice. It's so random.
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In the picture shown, my Dupe is shown to be idle and is pacing back and forth when she's right on top of the job I ask her to do.
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Oxygen Not Included Reveal
Czeraphine replied to JoeW's topic in [Oxygen Not Included] - Developer log
When can I throw my wallet at this game? -
Hello there! I made a small function that drops in place whatever item was held at the time. It would be useful for organising your base a little bit and not making it look like such a clutter (personally, I kind of just drop things approximately where I want them, and it looks like a mess over time). I was wondering how I can implement this so that if I decided to drop a stack, it wouldn't drop a whole stack but individual items from that stack much like ctrl + right click drop. Below is the code: local function Drop() if GLOBAL.ThePlayer.replica.inventory:GetActiveItem() then GLOBAL.ThePlayer.replica.inventory:DropItemFromInvTile(GLOBAL.ThePlayer.replica.inventory:GetActiveItem(), false) end end GLOBAL.TheInput:AddKeyDownHandler(KEY_#, Drop)
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Rhymes with Play Crowd-Sourced-Sound-Off
Czeraphine replied to dansorce's topic in [Don't Starve Together] General Discussion
This genuinely made me laugh more than it should have