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Which future ANR boss possibility would you like to be a thing more?


ANR Boss possibilities  

21 members have voted

  1. 1. Which possibility do you like more?

    • Clockwork Golem / Clockwork Paladin
    • Emperor Pengull
    • Horrortail
    • Hazurtle
      0
    • KingTusk & Wee PrinceTusk
    • I think they're all equally cool!
    • I think they're all equally stupid!
      0


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With the inclusion of the Bee Queen I feel like all entities might have a equal chance of getting boss variations! So, I just decided to make this for fun, if one of these entities was to get a bossified which one would you like more? Feel free to say your ideas too :D! I like reading other people's ideas, it gets me hyped up! So, here are some possible bosses we may see in the future(I hope)?

 

Clockwork Golem / Clockwork Paladin: Like the name implies it would be a huge, bulky clockwork boss! It can swing its fists around, pound the ground, fire electric laser beams & even pound its fist into the ground releasing electricity in certain patterns which players would have to avoid! Clockwork-y kinda stuff!

Clockwork Paladin.png

 

Emperor Pengull: The majestic leader of the pengull race, wandering around the world automatically befriending all pengulls in range! You wouldn't want to mess with the Emperor Pengull & its army! The Emperor Pengull could be the first boss that starts out totally neutral as long as you don't hurt him or his followers! 

Emperor Pengull.png

 

Giant Swallowtail Horrortail: All those innocent butterflies you've killed has arose the apex of all butterflies... The Horrortail! It's a zombie monster butterfly thing! This boss can attack by biting you, slashing at you & spreading around diseased pollen that drains the lives of living things & brings it back to the Horrortail! Though there could be a item to protect players from the effects of diseased pollen..like a Gas Mask! Also, diseased pollen diseases anything it makes contact with, so you'd have to be careful where you fight this thing! It also inflicts a disease status on living entities & players that slowly drains their health over time & can only be cured with medicine(or whatever stops disease in the future)I think it would be awesome for the Horrortail to be a thing, I mean just imagine killing the most innocent helpless creatures awakens the greatest most fearsome apex predator!!!

Horrortail.png

Hazurtle: This could be the boss variation of Snurtle/Slurtle! It could attack by spitting out exploding slime, biting you or tucking in its shell & rapidly spinning around destroying things it collides with! Also, when its health gets really low it can use a one time special move were its entire shell explodes doing a huge amount of damage to anything in range & causing a earthquake! And once it's shell explodes it would take more damage but its speed & attack speed would be increased!

KingTusk & Wee PrinceTusk: This could be a higher class of MacTusk who commands a greater hunting group! They would be proficient in the art of blowdarts (they can use all kinds of blowdarts) & fencing too! They can summon back up troops on command & they actively hunt players down... Instead of having a permanent residence they setup Royal camps every night & go to sleep in their royal tents, of course they would be heavily guarded by Royal GuardTusks but sometimes Royal GuardTusks might fall asleep while guarding at nighttime, guarding is a boring job after all.

King MacTusk.png

Personally, I would like something like the KingTusk & Wee PrinceTusk, because I feel that would add a new sense of tension & excitement when playing DST! I never feel tense or like i'm gonna die when playing DST but if there was something out there actively hunting me down or ambushes me in the middle of night, that would totally be like intense!! And I just feel that MacTusks can be expanded on!

I might draw how I think the bosses could possibly look like, maybe! I'm super not lazy btw & I will totally color them.......I think......

While i chose the Emperor Pengull, the giant Swallowtail also is interesting.

Maybe the Emperor Pengull spawns from a drop from a pengull (like webber's skull) and then appears from the sea out to kill you! You can avoid it by tossing the item (royal feather?) in the sea.

EDIT: It attacks by slamming the ground with its tail. The damage is low to you but huge to other mobs. It also has a melee attack- it swats you with it's bushy little tail. It also slides on the ground towards you breaking all structures and can change direction twice (so you avoid it by running in circles). When killed it drops some emperor feathers (not royal feather, that is unusable) that can be used to craft:

a. A pengull tail (makes 3 pengulls follow you in a limited radius from their ice floor thing)

b. A backpack (8 slots) that makes birds follow you INCLUDING the adult tallbird you raised (other tallbirds are neutral but don't follow you. The -ve is that glommer runs away from you i.e. he maintains a distance.

The Giant Swallowtail could occasionally (like 0.1%) appear from flowers after day 27. It is passive but it spreads diseases to plants, spoils food and spreads dark flowers. Once it spawns, the player has 2 minutes to aggro it. When aggroed, it spreads huge pollen grains than periodically damages the player if they sit still i.e. no recovery. The only way to kill is through ranged weapons or a WX overload + cobblestone + cane, it still runs away from the player. It has about 2000 hp (20 blowdarts or however many boomerangs). When killed, it spreads pollen that restores the plants AND break the player's armour (regardless of durability). It drops Swallowtail wings, which:

a. Can be used in the crockpot to make a dish that restores 100 hp, hunger and sanity and spoils in the same time as a powdercake. Oh, and eating it also spawns krampus.

b. Make Pollen Pot: Makes butterflies able to pollinate and spread flowers (including evil ones, like homeless bees)

c. Wing-a-bat: A weapon with very low damage (100 uses) that can spawn a friendly Giant Swallowtail (with only 500 hp though) for 2 day segments per day. The giant Swallowtail follows you around, cannot be force attacked, attacks enemies from a distance with pollen and dies in 2 day segments to release 10 butterflies that pollinate flowers for a day. 

7 hours ago, SuperDavid said:

Personally, I would like something like the KingTusk & Wee PrinceTusk, because I feel that would add a new sense of tension & excitement when playing DST! I never feel tense or like i'm gonna die when playing DST but if there was something out there actively hunting me down or ambushes me in the middle of night, that would totally be like intense!! And I just feel that MacTusks can be expanded on!

I might draw how I think the bosses could possibly look like, maybe!

It's like you were reading my miiind!

Or my thread on the MacTusks.

Either way, count me in. Was it a mod, I'd volunteer to write the quotes for it.

I'm not really a fan of any of these ideas. I think for the moment we have enough bosses as is, with the bee queen being the final nail in the coffin.

I'd rather Klei improved upon the existing bosses, like Bearger (a charge attack, after which he could grab the playrd by his jaws and try to bite through a player for a while unless distracted by something/someone else, which could be lethal without any armour on), Deerclops (a freeze breath attack perhaps, there's not much I can think of for him. May be deal more damage to frozen opponents?), Goose/Goose (some flight based attacks, like charging at player with horns or flying up and hitting the ground where player is with horns and a lightning-charge based tornado attack), in particular the ancient guardian (may be an attack where he digs underground and then hits a player from below which would be very hard to avoid and may be like with toadstool, an stomp attack which would cause an earthquake and deal a bunch of damage) and also a bit on Dragonfly (because of her having an idle animation/texture whilst aggroed to something in non-enraged mode and attacks like lava spewing and fire breath could be cool for her to have imho).

Toadstool I think would be cool if he had a tongue attack, similar to frogs (so, perhaps snatching and destroying by chewing on entire pieces of armour and if the player has no armour, he could snatch the player themselves and... Insta kill I would guess, making him extremely deadly if you haven't got supplies of armour), as in his early sketches, one of his designs showed a menacing and cool-looking tongue, which sadly did not make it into his design or attacks upon the Warts and All update.

In terms of clockworks, we already have a boss fight for them, which is the shadow versions of the three... wait, I just thought of it... Why the hell do these clockworks not drop gears?! Yes, they are basically just shadows, but they're still clockworks! How about if they all dropped some hefty amount of gears? Like 3 or so if they're their first stage, 6 or so if they're at their second stage and 9 or so if you kill them at the third stage! That could solve all our gear problems and we wouldn't need to pick a hundred tumbleweeds (the chance is 1%) in hopes of getting a gear. Yeah, you'll probably get a gear or two or three or even perhaps 4 from gears usually within about 40 tumbleweeds picked, however it also might be the case that you don't get even one in ages. Both of those scenarios happened for me on two different servers (both with no mods enabled). So Klei, why no gears dropping from shadow clockworks, ei?

EDIT: Read and looked at the wiki, they're actual shadows and not clockwork shadows... although still, it would be good if they dropped gears, at least temporarily until we can get more of them more reliably with some other method. Or, you know, tumbleweeds could have a higher chance of looting gears...? Idk.

4 hours ago, EuedeAdodooedoe said:

I'd rather Klei improved upon the existing bosses

That would be nice but I feel the current bosses no matter how much Klei improves on them they won't really feel like a intense battle anymore.. Since there already really well known on how to fight unless Klei gives them like 3-5 new attacks & increases their AI a lot, fighting them would always feel the same in my opinion.

1 hour ago, SuperDavid said:

That would be nice but I feel the current bosses no matter how much Klei improves on them they won't really feel like a intense battle anymore.. Since there already really well known on how to fight unless Klei gives them like 3-5 new attacks & increases their AI a lot, fighting them would always feel the same in my opinion.

Well, perhaps if you re-read my suggestions, that is exactly what I described. I've a few more suggestions, but I think I'll keep it to my mod and I don't think Klei would want to bother with that. It's a bit too... overhauly, lets say.

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