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Hello. Can I get some tips to survive longer than 30 days? (2 players)


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Hello,

 

Me and my friend tried 2 times and Deerclops wrecked us in both. First time we weren't expecting him. 2nd time he simply killed us. On 2nd try, expecting him, we tried to get some offensive items going but there is just not enough time.

We usually focus on food until we get into winter. We make farms, Bee Boxes, a birdcage and an ice box as soon as we can. And when the winter hits there is no time to prepare for the fight.

 

I read blowdarts was good but we need Hound's Tooth and we didn't have enough by the time. Or we never have enough pig skin to make good armors, weapons. Simply because we can't spend much time exploring to get the base ready.

 

And I love WX-78 but how am I supposed to find gears? The mobs with gears always easily kills me at early game. We sometimes get lucky and 'something' kills them and we spend the 2 gears on ice boxes and if I'm lucky I keep 1 to use in emergencies.

Are we doing something wrong? Focusing on the wrong things? Or is this just not possible with 2 guys?

 

 

Usually on this time, you can't get proficient gear to defeat Deerclops that easily and safely, especially if you are only two. But the best advice I could give it to you if you want to live longer and go beyond is  how to give up. Living in DST isn't rotated in killing every single giant you can see. You must learn how to become a pacifist from time to time and weigh your actions if it will give you the best of your benefits.

Here the advice is circled in building only small camp containing a fire pit, that is far away from your main base. When you hear moaning sounds or your character reacting, immediately go away and go to that small camp. And when you see it, it is either leaving Deerclops behind or fight it. But for your case it is better to leave it. After all it's prized eye is only a luxury item.

Now for your second problem, the only safe to acquire gears are getting it from tumbleweeds. But don't guarantee it will always drop. And if you want to get from your clockwork friends, prepare yourself a spear and a log suit and for fun add your friend and kill those so called "brothers" of yours

53 minutes ago, ebelek11 said:

Hello,

 

Me and my friend tried 2 times and Deerclops wrecked us in both. First time we weren't expecting him. 2nd time he simply killed us. On 2nd try, expecting him, we tried to get some offensive items going but there is just not enough time.

We usually focus on food until we get into winter. We make farms, Bee Boxes, a birdcage and an ice box as soon as we can. And when the winter hits there is no time to prepare for the fight.

 

I read blowdarts was good but we need Hound's Tooth and we didn't have enough by the time. Or we never have enough pig skin to make good armors, weapons. Simply because we can't spend much time exploring to get the base ready.

 

And I love WX-78 but how am I supposed to find gears? The mobs with gears always easily kills me at early game. We sometimes get lucky and 'something' kills them and we spend the 2 gears on ice boxes and if I'm lucky I keep 1 to use in emergencies.

Are we doing something wrong? Focusing on the wrong things? Or is this just not possible with 2 guys?

 

 

Give up on the early bee boxes and farms(Farms are kind of useless, Bee Boxes shouldn't be your first priority).

By day 9 you already need to have a science and alchemy machine somewhere even if its not a base, a football hat, log suit, and at least a spear(ham bat's better but spear's easier to obtain from now to now). Spend as much time as you can exploring until you find all/most of the important things. 

Prepare beforhand with a location you choose for Deerclops. When you hear him, move from base to that location so he won't spawn at base. Light a fire and wait for him. You can either kite him(2 hits and run, 2 hits and run) or tank him, but if you can't get good armors, tanking is probably not your best idea. If you killed MacTusks already(Walrus Igloos during winter have a hunter in them. You should try to kill them for as long as you can until you get all of their drops because they're pretty good) and have a walking cane, you can get 1 more hit in(3 hits and run, 3 hits and run) by running with it(don't attack with it though it deals horrible damage).

Have a log suit equipped and make sure he's far enough from the fire that he doesn't destroy it, and prepare with a ham bat(Usually I keep meat in the fridge for in case I need a ham bat, other than meat for food).

 

Make armor, and tank/kite the clockworks(mobs that drop gears) other than rooks who you can avoid quite easily. There, gears. Don't eat them all though, you'll need an ice flingomatic for summer. You need 15 gears to fully upgrade WX. You can also get gears from tumblweeds but it's a possible drop, not a guaranteed one.

 

 

The easiest strat I've used is to have a trail of tooth traps in a blob/line and just run the deerclops back and forth over them while the other party resets them.

You don't need a lot of the traps, but I usually get around 10.

Doing this will keep you away from direct combat, keep your sanity and hp up, and overall is pretty easy.

 

As for the higher difficulty strategy is to do a ruins rush as Wx-78 to become a really beefy player with gears as backup by day 10, and then merely tank the DC with some log armour chowing on spare gears for the quick +stats 20 days later in the Winter.

3 hours ago, ebelek11 said:

Hello,

Me and my friend tried 2 times and Deerclops wrecked us in both. First time we weren't expecting him. 2nd time he simply killed us. On 2nd try, expecting him, we tried to get some offensive items going but there is just not enough time.

We usually focus on food until we get into winter. We make farms, Bee Boxes, a birdcage and an ice box as soon as we can. And when the winter hits there is no time to prepare for the fight.

I read blowdarts was good but we need Hound's Tooth and we didn't have enough by the time. Or we never have enough pig skin to make good armors, weapons. Simply because we can't spend much time exploring to get the base ready.

AndI love WX-78 but how am I supposed to find gears? The mobs with gears always easily kills me at early game. We sometimes get lucky and 'something' kills them and we spend the 2 gears on ice boxes and if I'm lucky I keep 1 to use in emergencies.

Are we doing something wrong? Focusing on the wrong things? Or is this just not possible with 2 guys?

Deerclops has twice as much health in DST then in Single player. If you want to be able to beat him you need to either prepare with a character that can tank his damage (aka Wigfrid with marble suit, helm and spear) or learn how to kite his attacks. Its is not recommended you use spiders, pigs or beefaloos to kill him as his AoE effect will kill them all, for spiders with a tier 3 nest this isn't much concern, but with beefaloo and expensive pig houses this is a serious loss. However, tentacles can be used to kill him by leading him to the swamp and the reed trap set piece can be used for a win win situation. If you choose to try to avoid him, do as others have said and make a small camp to run to when you hear him coming, this will make sure he doesn't spawn near your base, if he starts to chase you, using a road and/or cane you can try to outrun him, or you can lure him to some other mob to take his attention (aka Mactusk will attack him and give you time to get away)

You seem to be spending a lot of time on base building, which need not be a good thing, i can survive in till winter starts before winter starts, you ca play the game how you want, but if you want to build a big base AND prepare well to kill Deerclops, you might not have enough time to do everything. Blow darts drop from mactusk, but if you know how to kite these arent really necessary, and most definitely arent if you are tanking (although they can be used by another player for support).

Gears can be found in dust bowls as prior mentioned, but also in graves if im not mistaken. Watch your opponents attack patterns closely, and choose your mark, the Rook and Bishop clockworks are much more difficult then the standard knight piece, and you should always equip armour when you wish to fight them.

There are two (easy) ways to kill giants.

1]

Have an abigail ally or a wigfrid/wolfgang.Destroy as many spiders as you can.Feed monster meat to the bird to make eggs (at least 30 are required per giant,some require even more on DST) .Spoil eggs by placing them on the ground to spoil fast (I mean FAST,especially if it's raining ) .Surround the eggs with walls (and don't let them anywhere near flying mobs as they will eat them).Make gun powder with said rotten eggs.Try to make Deerclop stay stationary either with abigail or with pan flute or with some sleep darts.Light the gun powder stack (must be 31 if I recall correctly) and watch this mofo die from couple more hits.If gunpowder instantly kills the giant they drop their nice loot cooked which is bad.

2]

Get marbles to make marble suit.Make ham bat the day you hear him coming.Hit him until he's dead.If you don't have marble suit use log suits and switch between your ally so you can heal and wear another log suit.

Important notice: You might require a lot of healing items to deal with deerclops 2vs1 so I assume you have a lot of pierogi (2 eggs,1 meat,1 vegetable) or a lot of jerky or some other super healing items like dragonpies or butter muffins.Butter muffins are edible fast and are one of the best healing items,but butterfly wings might spoil before winter even in the fridge so I wouldn't recommend it.Pierogi is too easy when you have abigail..

I only abandon worlds I host after over one hundred days when they risk lagging for people with higher ping.
 
First of all, the DST deerclops has 4000 health and deals 75 damage to a player. It can be kited (though it is time-consuming and hard on sanity - you lose 400 a minute when engaged in combat and 100 otherwise too close), it can be lured to mobs, especially treeguards, tentacles and a hibernating bearger, and it can be killed through traps.
 
However, your first winter is not the best idea for hunting it if it can be avoided.
 
Start with the basics. Ideally, at least half-way through winter, you want to have a crockpot, an alchemy engine, a tent and a row of racks for meat to be dried. A birdcage before or in the beginning of winter (with a bird). Those are my very basics. Getting a prestihatitator is fairly easy (a top hat from 6 silk, 4 rabbits and boards) - it gives access to ice staves plus some other goodies, which is very nice. I am assuming you are not playing on a multi-sharded server. This means you will have to rely on clockworks and setpieces for gears. But...
 
...an icebox is not really so pressing. You can focus on long-lasting food.  
 
Jerky spoils in 20 days. Same for pierogi. Trail mix (you cheapest healing) in 15 days. Taffy (for sanity) - 15 days. Honey - 40 days. You can use both honey and jerky as your normal crockpot ingredients. Honey ham, froggle bunwich - there are many foodstuffs with decent spoilage time. WX can eat even spoilt food with no penalties, so if you play him, you pretty much have to keep track of your partner (especially if it is Wickerbottom; Wigfrid only to an extent, since she cannot eat non-meaty items). There is also the great boon in the form of tallbird eggs. If you are a good thief and find an area with several tallbird nests, you can steal the eggs and they will last forever in their uncooked form.  
 
An apiary is good, but time-consuming. You will want it at some point, but not as a priority. Remember in winter, honey will be produced only if you trigger the simplified model, AKA place your beeboxes a few screens away from your base. Also, getting enough butterflies for just one beebox to operate on the highest efficiency level takes valuable time.
I prefer to leave it until I have established more crucial structures.
 
You need to take several things into the account:
- the duration of each season you set
- the location of your base  
- additional settings of your server (more or less of a certain prefab)
 
Assuming you have everything set to default, you should start with making the first two research labs as soon as possible. Mine gold boulders first, then regular rocks, flintless ones last. Prioritise racks and the birdcage over farms. Definitely get lots of silk and beefalo wool. If your partner plays Wickerbottom, you will automatically have access to first level recipes, only need a science machine for alchemy engine stuff. Hey, you could get magic items more easily.

Find out where the swamp is as you will need reeds (it is an ideal biome if combined with another, see here: http://forums.kleientertainment.com/topic/68023-which-biome-is-your-favourite-for-the-main-intended-to-be-long-lasting-camp/?do=findComment&comment=781464). See what other biomes surround it. Grass would be nice, same for rabbit warrens or moleworm hills. Ponds will be useful as long as ice does not cover them (or you use a mod to allow breaking it), so use them as long as possible since they provide valuable ingredients for healing. Remember you will want to replant all pinecones, birchnuts (which in their raw form spoil in 20 days and are essential for trail mix), maybe saplings since, unlike grass and berrybushes, they don't need fertilisation, and possibly structures to start mob wars in the swamp: spider dens, pig houses (and if you do have caves, bunnyman hutches). You will need to have warm clothes too. A tam o'shanter has 120 seconds of insulation and brings lots of sanity, but can only be obtained by killing MacTusk. A puffy vest has the same insulation. Hibearnation vests and beefalo hats add 240 insulation, but the first cannot be crafted without the thick fur from a bearger. Breezy vests, catcoon caps, earmuffs, winter hats, top hats and dapper hound vests give you 60 insulation.

Getting morsels is easy if you can use traps. Put normal traps directly over rabbit warrens or chase them into them. Spiders and frogs will not mind being lured into traps. To catch moleworms, put a rock or a piece of flint on the ground during dusk, the moleworm will try to get it (this is when you hit it - a hammer will render it unconscious for crafting, anything other will give a morsel). Put spider dens and pig houses near merm huts and tentacles to collect spoils of war. Use spoiling food especially meat-based, to feed your bird in a birdcage for fresh eggs.

Farms are not useful in winter at all, so considering the resources they require, I consider them of lower priority during the first year.

TemporaryMan mentioned gunpowder. It can be very useful indeed, but you need rotten eggs for it, the usual source of those being pengulls, so I usually get it in the end of winter. The real solution is tooth traps and blowdarts. Those require hound teeth, but you get hound attacks, right? Also, the walruses respawn with two ice hounds. Considering each trap deals 100 damage and provides 10 resets, if you put them in sufficient gaps to allow Player 1 to lure the deerclops into them while Player 2 resets the one triggered, you COULD kill the beast with just 4. Each blowdart deals 100 damage too. Given to a character with a positive damage multiplier, even more. On top of that and kiting, when you hear the giant is coming, run away from the base (this is when you need firepits spread around). It will spawn next to you, not the camp. This is not cowardice, but tactics ;).
 
You actually don't need to hunt pigs for pigskins. Just hammer down the head offerings near touchstones. On full moons, they will also drop nightmare fuel.
 
Doing this, I can kill a deerclops with my worse Wes (111 health). You CAN survive this bully. You just need a different mindset and you two will show it :).

 

Pretty nice advices, but still no one mentioned the simplest, yet useful information:

Deerclops is always coming at the day 30 (if seasons settings etc. are set to default), during night. Knowing this is essential, because you have much more time for preparations this way.

31 minutes ago, Maslak said:

Pretty nice advices, but still no one mentioned the simplest, yet useful information:

Deerclops is always coming at the day 30 (if seasons settings etc. are set to default), duriyng night. Knowing this is essential, because you have much more time for preparations this way.

Actually didn't do that in my latest session. But I joined server 2 days before that and he spawned in day 32 i think, so I guess that's a factor(Also really glad it is)

13 hours ago, Arlesienne said:

On default, the chance for any giant spawning is 66% if I read correctly. So it is not guaranteed to spawn on day 30.

 

3 hours ago, AnonymousKoala said:

Not in DST I think. 

 

By my experience, it's near 100% in DST. Deercloops spwan at anytimes in the winter (the first year it's always the same day, but I don't remember... Day 30 ? Probably, not sure), and Bearger always the first day of automn. (If you spent time into cave, the day can change, you must be out to see giant)

And for the initial question, if you really can't beat the Deerclops (or are affraid by it ^^), you can just avoid it. When you hear it, go fast far of your camp, he always spawn near you. After he has spawned, just go back to your camp and ignore it ^^. It will deseapear in spring.

Later, when you will have 150+ thooth trap, killing Deerclops (you can of course kill it with lot less trap) or Bearger will be very very easy. Just go in your trap zone when you hear it, walk a little, and enjoy your new eyebrella ^^.

I will not be arguing, but as a fan of autumn and winter in DST (hence spending a lot of time obsessing over both), I am pretty sure about the spawn rates of the bearger and the deerclops. @rezecib posted the code from DST here: https://m.reddit.com/r/dontstarve/comments/3ab2l6/where_does_deerclops_really_spawn/?utm_source=mweb_redirect&compact=true

Aaand this post here (archived, so no quote, sorry):

At any rate, @ebelek11, how are you finding our ideas?

In DST default deerclops ALWAYS spawns on the night of day 30.  ALWAYS.  A-L-W-A-Y-S.  If no one or nothing agros him or say a server is allowed to progress with no players on it he will spawn on later days, but these are secondary spawns and not the initial one.  Also, if a server is completely empty prior to day 30 and progresses beyond day 30 with an empty server he will spawn on the first player to join the server so long as it is still winter.  Any spawns after day 30 are secondary spawns caused by either him despawning because no one engaged him at all and were able to ditch him or there was no one for him to spawn on. 

Also Deerclops will NEVER spawn prior to day 30 on default servers so if a winter trap is present in a server and you still want to spawn the Deerclops DO NOT open the trap until after day 23 otherwise there will not be enough days in winter to spawn and kill him.  If you wish to avoid Deerclops using the winter trap open the trap any day prior to day 22.

8 minutes ago, Clwnbaby said:

In DST default deerclops ALWAYS spawns on the night of day 30.  ALWAYS.  A-L-W-A-Y-S.  If no one or nothing agros him or say a server is allowed to progress with no players on it he will spawn on later days, but these are secondary spawns and not the initial one.  Also, if a server is completely empty prior to day 30 and progresses beyond day 30 with an empty server he will spawn on the first player to join the server so long as it is still winter.  Any spawns after day 30 are secondary spawns caused by either him despawning because no one engaged him at all and were able to ditch him or there was no one for him to spawn on. 

Also Deerclops will NEVER spawn prior to day 30 on default servers so if a winter trap is present in a server and you still want to spawn the Deerclops DO NOT open the trap until after day 23 otherwise there will not be enough days in winter to spawn and kill him.  If you wish to avoid Deerclops using the winter trap open the trap any day prior to day 22.

Yeah no.

Last night he didn't spawn on day 30, and in the post just above you its confirmed he doesn't spawn on day 30 always, according to the code.

@AnonymousKoala He AWLAYS spawns on Day 30 at night.  Can't be anymore clear about it.  ALWAYS The above mentioned code is from a LOOOONG time ago and is no longer the case.  If you think he didn't spawn its because he spawned on someone else and not on you.  Believe it or not people don't always share that they hear him or that he spawned on them.  

As for the coding, the code also says you can still spawn a treeguard by haunting trees as a ghost but I guarantee you, you can't.  We've literally have chopped down entire forests as ghosts and no treeguards.  Just because something is in the code doesn't mean the code is necessarily working that way in game. 

So yeah, yeah.

4 minutes ago, Clwnbaby said:

@AnonymousKoala He AWLAYS spawns on Day 30 at night.  Can't be anymore clear about it.  ALWAYS The above mentioned code is from a LOOOONG time ago and is no longer the case.  If you think he didn't spawn its because he spawned on someone else and not on you.  Believe it or not people don't always share that they hear him or that he spawned on them.  

As for the coding, the code also says you can still spawn a treeguard by haunting trees as a ghost but I guarantee you, you can't.  We've literally have chopped down entire forests as ghosts and no treeguards.  Just because something is in the code doesn't mean the code is necessarily working that way in game. 

So yeah, yeah.

Nah he didn't spawn.

He spawned 2 days or so later. We were all together too at the moment of his spawning so...yeah.

(Also sorry if the whole "so yeah" thing sounds cocky. It isn't supposed to)

Generally, the problem with giants is that the chance is not a fixed 100%. With winter being a nervous time for most, the assessment of spawning can be distorted too.

Have you ever had this player?

"Admin, what is this sound?"

"What sound?"

"Like... burping?"

"...?"

"Nevermind, I want... oh damn."

"Wait, is it a deerclops?"

"Nah, just... err, I need to fight."

"Help?"

"Nevermind, that bully's dead. So... what is this deerclops?"

"..."

"This guy here is butt-ugly and- whoa, a FRIGGIN' EYEBALL! Rad!"

"...This... WAS... a deerclops..."

If this sounds familiar, you understand. And most people just never get other options than facing it heads-on.

Look Im not gonna keep repeating myself.  For the last time its ALWAYS on Day 30.  For any explanations to the contrary refer to my previous posts.  Ive played this game A LOT, probably a lot more than anyone here, I know what Im talking about.  You can set your watch to Deerclops spawns, he spawns 100% of the time on Day 30 at night in default servers ALWAYS.  again anything to the contrary refer to previous posts

Clwnbaby out!

6 minutes ago, Clwnbaby said:

Look Im not gonna keep repeating myself.  For the last time its ALWAYS on Day 30.  For any explanations to the contrary refer to my previous posts.  Ive played this game A LOT, probably a lot more than anyone here, I know what Im talking about.  You can set your watch to Deerclops spawns, he spawns 100% of the time on Day 30 at night in default servers ALWAYS.  again anything to the contrary refer to previous posts

Clwnbaby out!

I can confirm he didn't spawn on day 30 though. I assume somehow my joining may have adjusted it as I joined 1 or 2 days before day 30, and Clops spawned 1 or 2 days after day 30. 

On 2016-06-13 at 0:09 PM, ebelek11 said:

Me and my friend tried 2 times and Deerclops wrecked us in both.

  1. Start new game & explore like crazy (max 10 days)
  2. Find decent location close to wormhole
  3. Build base and wait for winter
  4. When you start hearing deerclop noises jump through the wormhole
  5. Deerclops will spawn at the other end of the wormhole
  6. Jump back to base :DDD

    Some may say "oh but I won't get the loot if I do that". Well you can always punch deerclops the next winter. What's the point in fighting it in the early days?
     

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