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How to efficiently use the lureplant?


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So, lately I have been reading about the lureplant and how useful it can be. The thing is though, I don't really know how to make a farm and if its really worth it. I know the basics, like how they produce meats, eyeplants, and have their own inventories. Also how the eyeplants wont grow on certain turfs and will digest and eat items. I still don't know how to make a farm though and if its worth it. Can someone give me advice?

 

 

Well, you can always lure enemies into a lureplant to use them as a kind of defense; and if you want the drops, you just kill the lureplant yourself afterwards.

It's possible to expand this tactic and plant it next to something you want to harvest, whether it's an enemy spawning thing of some sort, or just grass. Since killing lureplants is fairly easy, this can work in your favor. Wickerbottom can also use her bird summoning book next to one for this.

Finally, you can use them as a meat farm. I don't think you can use leafy meat in the crockpot, so it's not terribly great, but free food is free food. Just plant the lureplant in the middle of some kind of turf they can't grow eyeplants on. If you want/need to manually place this sort of turf down yourself, plant them in a land corner and you can significantly cut off the area you have to cover. (Alternatively, you only really need enough to make one free pathway to the plant.)

If you're playing Wickerbottom you can plant a ton of grass or saplings around the plant and constantly make them grow a bunch of times. When you're done you can destroy the plant and get a ton of stuff. This is also really great with a reed trap. They're also really useful when clearing killer bee hives because they just eat the bees.

2 hours ago, Michi01 said:

If you're playing Wickerbottom you can plant a ton of grass or saplings around the plant and constantly make them grow a bunch of times. When you're done you can destroy the plant and get a ton of stuff. This is also really great with a reed trap. They're also really useful when clearing killer bee hives because they just eat the bees.

This, in my opinion, is the best use of the lureplant. Ever since resource variants were added to dst, something I wanted to do was make a lureplant farm with spiky bushes, because spiky bushes never go diseased, and a lureplant farm with spiky bushes works just as well as one with saplings.

Egg farm

1) Get as many bulb as you can

2) Plant the bulbs on large area of crafted turfs, cave rock and rocky turf, spider creep, or sandy turf. Eye plant cannot spawn on these turf.

3) Collect the leafy meat daily. If you have not pick the leafy meat for many days the leafy meat may have spoiled. You can punch the bulb once to reset the leafy meat.

4) Feed the bird with the leafy meat for an egg.

On ‎6‎/‎5‎/‎2016 at 11:58 AM, Tumalu said:

Well, you can always lure enemies into a lureplant to use them as a kind of defense; and if you want the drops, you just kill the lureplant yourself afterwards.

It's possible to expand this tactic and plant it next to something you want to harvest, whether it's an enemy spawning thing of some sort, or just grass. Since killing lureplants is fairly easy, this can work in your favor. Wickerbottom can also use her bird summoning book next to one for this.

Finally, you can use them as a meat farm. I don't think you can use leafy meat in the crockpot, so it's not terribly great, but free food is free food. Just plant the lureplant in the middle of some kind of turf they can't grow eyeplants on. If you want/need to manually place this sort of turf down yourself, plant them in a land corner and you can significantly cut off the area you have to cover. (Alternatively, you only really need enough to make one free pathway to the plant.)

Ok, i'll try some of these. Thanks

Lureplants will always be the first ones to start a wildfire during Summer, as they have priority over anything else. So you can use a isolated lureplant next to your base as a flingomatic replacement. A good option if you don't want to cover everything in flingomatics or you just want to pay attention to one spot.

6 hours ago, DarkXero said:

Lureplants will always be the first ones to start a wildfire during Summer, as they have priority over anything else. So you can use a isolated lureplant next to your base as a flingomatic replacement. A good option if you don't want to cover everything in flingomatics or you just want to pay attention to one spot.

Wait what?? This is a thing?

-- Woah, tested it out and it's definitely a thing. Neat, you just saved me so many gears.

On 6/7/2016 at 7:43 AM, DarkXero said:

Lureplants will always be the first ones to start a wildfire during Summer, as they have priority over anything else. So you can use a isolated lureplant next to your base as a flingomatic replacement. A good option if you don't want to cover everything in flingomatics or you just want to pay attention to one spot.

Interesting. Does the eye plant has higher priority oveer the bulb itself? If you leave only 1 square away from the bulb for eye plant to spawn. Will that be enough to keep the bulb safe from fire?

Is there anything else that have higher/lower priority?

Personally I don't like this at all. It is gona make lureplant even harder to obtain.

48 minutes ago, Mday said:

Is there anything else that have higher/lower priority?

No. A planted lureplant is the only thing with the "wildfirepriority" tag in the game.

When deciding what stuff catches on fire, the game checks for stuff with that tag near you, then everything else.

49 minutes ago, Mday said:

Interesting. Does the eye plant has higher priority oveer the bulb itself? If you leave only 1 square away from the bulb for eye plant to spawn. Will that be enough to keep the bulb safe from fire?

No. The smoldering appears directly on the bulb, always.

Drop the bulb, put wooden/rocky turf, then put one flingomatic, and then you are set for standing 6 tiles away from the bulb.

3 minutes ago, DarkXero said:

No. A planted lureplant is the only thing with the "wildfirepriority" tag in the game.

When deciding what stuff catches on fire, the game checks for stuff with that tag near you, then everything else.

No. The smoldering appears directly on the bulb, always.

Drop the bulb, put wooden/rocky turf, then put one flingomatic, and then you are set for standing 6 tiles away from the bulb.

What will happen if I place the bulb on scaled flooring? Will it still work?

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