WorstNightmare Posted May 12, 2016 Share Posted May 12, 2016 Through the Ages has been hinted towards for just about a year with beefalo taming as the teaser. I and many others can agree it's a HUGE disappointment it took them this long to implement a feature in which is lackluster and meaningless, off the top of my head I could easily say 80% don't bother taming a beefalo. The reason is because there's already an item that does it better and much more efficient to obtain, which is the Walking Cane. Carrying around a Dark Sword and a Walking Cane is better than waiting 20/15 days constantly feeding shiploads of resources to a beefalo wasting soooo much time! to only move at walking cane speeds off-road only. I understand if they've added Beefalo Taming to have something to do on the side when there's nothing else but, to me this feature got priority over MANY other things such as Wendy's AI which has needed a bit of tuning for such a long time. The newest addition is Resource Variants which is an even greater let down... Grass Geckos? what's their purpose you ask? Dropping grass. Literally just giving us grass something that a tumbleweed doesn't already do clearly. It makes me cry of laughter seeing how so much time went in to this creature making artwork, animation, and sound effects only to have it do something so useless as dropping grass. Grass isn't something hard to obtain right now if you aren't picking tumbleweeds then you're gathering it from the savannah and if you need any excess grass for others there's always Applied Horticulture. Twiggy trees also came with the update, it came to be with the idea of harder to get resources I can assume. All I can say is making it take more time AND resources to get twigs doesn't make the game any more fun in fact it makes it less enjoyable when you have to chop trees just to get a groundbreaking 2 twigs... sad honestly. There's more than enough people I've seen leave a server just because it's twiggy trees variant and I don't blame them at all, it is ALL POINTLESS. I want to see a change in the priority of new things added, I want to have be shocked with something new like a revamped Guardian fight, or be it any new boss that has unique mechanics. As of so far Klei has added things that don't add to the life span or enjoyment a regular DST playthrough. I don't know if Klei listens to suggestions and actually consider adding them but I recommend them to do so, It will satisfy many hardcore fans so much feedback/suggestions has fell through this thread never been added that I thought would've been really intriguing. It ashames me so much that I can't play PVP without being alongside or as wickerbottom to get an even footing or in PVE after recently half a season I just get tired of playing since I've been speeding through alot of the in-game bosses/ruins with a buddy of mine. Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/ Share on other sites More sharing options...
Rily Posted May 13, 2016 Share Posted May 13, 2016 Mr bad-dream have a point, and I agree with some of these things... the beefalo taming is expensive, when is finally done feel like, now what? is that all?, is pretty awesome but is kind useless while a walking cane is more cheap and have almost the same benefits, maybe if you could carry items on the saddle or get a warm or hungry bonus while riding it would be worth. the resource variants are... good, but not more, as nightmare said, the grassgeckos are a bit pointless, with them you can find grass in the deserts and rocky biomes and thats fine but introduce a new mob just for that?, maybe another drop for those lovely creatures or another advantage against the regular grass to keep them in mind, the twiggy trees are more annoying, you need twigs to get twigs, is not bad at all, but get just 2 twigs for a single tree?, at least 3 please, you can find twigs on the ground when the twiggy trees are present but when a new player comes to the server he/she have to worry about flint and now twigs too, the new ones can't get a single tool easily in a old server but without saplings they can't get a torch. I apreciate the new dificult boost that the resource variants give but it feels unfair sometimes, specialy for a game that punishes everyone for the failure of one player that can be a newbie, the original formula works great to integrate newbies into the implacable DS world but in together it should be only for oldest servers, then if a newbie enters to a old server he/she can expect something hard like a world with twiggy trees Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-771018 Share on other sites More sharing options...
CarlZalph Posted May 13, 2016 Share Posted May 13, 2016 I agree that the amount of effect vs reward of taming a beefalo is too high. However, I don't think it's time wasted. Klei released DST v1.0 when it had the same content as DS does, and this is just the beginning of them being able to finally move forward with new content. As for PvP balancing I thought Klei was always focused on PvE with PvP being there for those who want it. If you really want a balanced experience, then might I suggest creating a mod to do that? You can create your own server with your own rulesets tuned just how you want them with fairly little programming experience, it just takes some effort. Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-771038 Share on other sites More sharing options...
Moon64 Posted May 19, 2016 Share Posted May 19, 2016 Disclaimer: Opinions. Unfortunately, there's really no rewards or point to taming beefalo at this current time. Even with the fastest saddle, they're still slower than a character walking on a road with a walking cane. Even with the strongest beefalo with the war saddle, you still do more damage with a dark sword. There's a lot of things you can't do while riding beefalo that you can do not, such as using fire/ice staffs. You literally have to feed beefalo 500+ twigs/grass over the course of 20 days to even get them tamed... huge time and resource sink for no real benefit. Wolf and WX actually made beefalo somewhat viable until their speed boosts were no longer applied to the beefalo. Klei originally said this was intended, but did a turn around called it a bug. Then they released a ridiculously expensive saddle in it's place that still isn't viable due to the fact that a person with a walking cane is still just as fast, and faster while on a road. Beefalo riding has been worked on for what now, several months? I barely play PVP anymore, but literally, a large majority of the fixes that PVP needs could be completed in a single day. Dark Xero made a mod for Strictly to half the range of Sleepytime Stories and prevent drowsy stacking and it literally took him less than two hours. The argument that they don't have time is ridiculous with the amount of time spent on mundane features and how little they would have to actually change. I understand that Klei is focusing on PVE, but the community has been very vocal that they want some PVP balance in the game. Resource variants have also been a bust. Digging up and planting your resources over and over is the new DST late game; which is exactly what late game Don't Starve doesn't need, more monotonous grind. I really don't see how resource variants really improve the game play in an enjoyable way. If they're expecting resource variants to make the game more difficult, it's going to be an artificial. It seems like every positive step forward Klei makes with DST, like how they handled Maxwell, we go three steps back. Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773571 Share on other sites More sharing options...
Karmattack Posted May 19, 2016 Share Posted May 19, 2016 Resource Variants are just meant to be a more visual variety, and an implied method of things around you changing because as you pass a year in a server they change to different variants. It's not meant to be inherently more useful, just different. Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773639 Share on other sites More sharing options...
Maslak Posted May 19, 2016 Share Posted May 19, 2016 Yeah, but it's a bit ridiculous - look, grass gekkos! I'll made a cool pen for my cute grassy friends and... And then they'll get disease and I'll watch them slowly dying in pain, covered by flies. And yeah, twiggy trees suck. Tried taming beef only once. Wasted many vegetables (didn't know about twigs) and resources for saddle. Is the beefalo throwing you out even when it's fully tamed? If yes, taming sucks even more than I thought. I'm still hoping for some more Charlie related stuff, just because I have crush on her because lore must go on! Dumdumdumdum dumdumdumdum (dramatic dums). Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773645 Share on other sites More sharing options...
Karmattack Posted May 19, 2016 Share Posted May 19, 2016 I'd imagine a cure for disease will be implemented eventually. Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773647 Share on other sites More sharing options...
Maslak Posted May 19, 2016 Share Posted May 19, 2016 Some addon to flingomatic, that can be crafted and added to it, like grip with extra batteries to PSP Flingo healing plants and gekkos ;_; Nah, bad idea, too expensive and weird. But some special, craftable turfs would be cool. Different for each resource, so you will be able to keep juicy berries (for rot/poop), normal berries etc - of course only if they appear after a year to replace old resource variant (your farm will be safe because of cool turf!). Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773649 Share on other sites More sharing options...
t0panka Posted May 19, 2016 Share Posted May 19, 2016 4 minutes ago, Karmattack said: I'd imagine a cure for disease will be implemented eventually. I hope not ... it works good as it works right now and you can turn it off .) I like both first features of TTA since they are for LATE GAME and not for your 40 day worlds so keep in mind that those features are for worlds that are 100, 200, 500+ days old Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773650 Share on other sites More sharing options...
Karmattack Posted May 19, 2016 Share Posted May 19, 2016 If you have to turn it off entirely to manage it, it probably needs better management. Like a cure. Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773651 Share on other sites More sharing options...
Maslak Posted May 19, 2016 Share Posted May 19, 2016 2 minutes ago, t0panka said: I hope not ... it works good as it works right now and you can turn it off .) I like both first features of TTA since they are for LATE GAME and not for your 40 day worlds so keep in mind that those features are for worlds that are 100, 200, 500+ days old Yeah, because late game worlds need useless source of locomotion. The same goes with digging up bushes and running for search for the newly spawned types. Even space hounds attacks would be better, I think. Of course joking, space hounds are crap. Link to comment https://forums.kleientertainment.com/forums/topic/67237-small-rant-to-klei/#findComment-773652 Share on other sites More sharing options...
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