Sheauwn Posted April 4, 2016 Author Share Posted April 4, 2016 2 hours ago, Gelatous said: Here's a fairly broken command, not sure if it's been patched yet but it probably needs to be: ThePlayer:PushEvent("nightvision", true) will let you see in the dark (you will still be attacked by Charlie) but it does basically give you molevision as long as you are holding a torch. Does this work for multiplayer servers if you are not host? (Can't test it myself atm) Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted April 4, 2016 Share Posted April 4, 2016 Feeding just only one bunnyman a carrot and getting the whole group of bunnies to attack. Link to comment Share on other sites More sharing options...
Gelatous Posted April 4, 2016 Share Posted April 4, 2016 24 minutes ago, Sheauwn said: Does this work for multiplayer servers if you are not host? (Can't test it myself atm) It's been a while since I've played DST, but the last time I used the command it would work anywhere even if you weren't hosting. Link to comment Share on other sites More sharing options...
smallishbird Posted April 4, 2016 Share Posted April 4, 2016 46 minutes ago, Gelatous said: It's been a while since I've played DST, but the last time I used the command it would work anywhere even if you weren't hosting. wow this actually works, and is super broken. Hope it gets fixed soon. Link to comment Share on other sites More sharing options...
DarkXero Posted April 5, 2016 Share Posted April 5, 2016 7 hours ago, smallishbird said: wow this actually works, and is super broken. Hope it gets fixed soon. I posted something that caused the same. 9 August 2015 Let's see if it can reach its birthday. Link to comment Share on other sites More sharing options...
ThisIsNotAName Posted April 6, 2016 Share Posted April 6, 2016 On 2016/4/3 at 1:29 PM, GangStarrWoWp said: Dealing with Deerclops and Bearger is extremely simple if you have 2 treeguards somewhere nearby, most of the time even 1 is enough but I make sure I have at least 2 TGs at all times. Make the seasonal monster damage a treeguard with his AoE and then watch the two fight it out. Also a really easy way to get rid of the Мoose/Goose and Moslings is to walk over to them when it's raining frogs (It usually rains frogs at least once every spring). Good way to get rid of the Goose and Moslings as well as stack up on froglegs without having to deal with the frogs directly. Or, if you don't have any TG around, just make the seasonal boss knock down some trees, then TG will likely spawn. Besides, free wood is free wood, not to mention how fast it comes. Link to comment Share on other sites More sharing options...
absimiliard Posted April 7, 2016 Share Posted April 7, 2016 Get some ice, a torch, a weapon, and find a bee-hive during the day. Set the hive on fire, this gets all the bees out (though not as killer bees). Then extinguish it with the ice. Now attack the hive with your weapon, there are no bees in the hive so it should just die and you should take no damage. Gather honey + honey comb. Bonus points for having a net and catching four bees + six butterflies at which point setting up a new bee-box is a triviality. Link to comment Share on other sites More sharing options...
Maslak Posted April 7, 2016 Share Posted April 7, 2016 17 minutes ago, absimiliard said: Get some ice, a torch, a weapon, and find a bee-hive during the day. Set the hive on fire, this gets all the bees out (though not as killer bees). Then extinguish it with the ice. Now attack the hive with your weapon, there are no bees in the hive so it should just die and you should take no damage. Gather honey + honey comb. Bonus points for having a net and catching four bees + six butterflies at which point setting up a new bee-box is a triviality. For me it's the best workaround for now, haven't know about this! Thanks Link to comment Share on other sites More sharing options...
Bahlsen Posted April 15, 2016 Share Posted April 15, 2016 Again, I don't know if it can be called an exploit but today my friend found a tip to capture rabbits : dig a hole at night, the rabbit will flee and fall asleep. Just drop a trap on it and it will be captured. I guess that it's also possible to use the pan flute during the day to catch a lot of rabbit rapidly. Link to comment Share on other sites More sharing options...
DVGMedia Posted April 16, 2016 Share Posted April 16, 2016 i guess this use to be a duplication exploit of when caves were on a separate server (required 2 people) so what you would do is have whatever you want duplicated sit out for a day or 2 then have your partner take them all into caves then roll back the over world all the stuff your partner took will be back in the over world and he will still have it in his inventory... this is just random things i found while playing on dedicated servers and would get duplicate panflutes after a griefer would burn the base Link to comment Share on other sites More sharing options...
absimiliard Posted April 19, 2016 Share Posted April 19, 2016 @Bahlsen: If you place your trap right over the rabbit hole -- done by putting your cursor over it and moving it down until you can drop the trap -- when the rabbit comes out of the hole at the start of a new day it will be automatically trapped. No bait required, and no digging up of rabbit-holes required either. (which is good as they don't respawn) Link to comment Share on other sites More sharing options...
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