FearsomeKitty 0 Posted January 12 any ideas on why it's not showing up in the server list at this point? Share this post Link to post Share on other sites
myxal 297 Posted January 12 Oh, hi... is this still a problem? I checked some of my logs, and I wouldn't pass this repetitive registration as a problem - while I don't see chains of registration 5 minutes apart like you do, there are many chains with even more frequent registrations. Some ideas/things to check: did you reset filters in the server browser? use some unique name for the server, if you haven't already if the server is running on your local network, can you see it in the LAN browser/connect to it? when you shut the server down, does it log "Removing server from ?? lobby"? Share this post Link to post Share on other sites
FearsomeKitty 0 Posted January 12 I managed to find it and get into the server, some of the ports were not set in the router and the name was messed up in the ini file so i was searching for the wrong server lol. thank you for your help c: Share this post Link to post Share on other sites
sibnew 0 Posted Thursday at 11:21 AM Hello to all! I can not understand why he writes [200] Account Failed (6): "E_INVALID_TOKEN"generated the key, created cluster_token.txt, since they write this nonsense that there is no key, then this cluster_token.txt was scattered in all server folders))) But when you start the server, it says that [200] Account Failed (6): "E_INVALID_TOKEN"What am I doing wrong?Log: [00:00:00]: PersistRootStorage is now /home/cq/.klei//DoNotStarveTogether/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 305472 [00:00:00]: Current time: Thu Feb 14 18:00:56 2019 [00:00:00]: System Name: Linux [00:00:00]: Host Name: LCQ [00:00:00]: Release(Kernel) Version: 4.15.0-45-generic [00:00:00]: Kernel Build Timestamp: #48-Ubuntu SMP Tue Jan 29 16:28:13 UTC 2019 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 305472 LINUX [00:00:00]: Build Date: 4609 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4137593664) [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:6.25 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (4130339648) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: THREAD - started 'StreamInput' (4126145344) [00:00:00]: OnLoadPermissionList: /home/cq/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /home/cq/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /home/cq/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: taskgrouplist: quagmire_taskset The Gorge [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: ServerPreferences could not load server_preferences [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Klump load on boot started. [00:00:01]: Klump files loaded: 0 [00:00:02]: Load FE [00:00:02]: THREAD - started 'FilesExistAsyncThread' (4087495488) [00:00:02]: FilesExistAsyncThread started (20202 files)... [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:03]: ... FilesExistAsyncThread complete [00:00:04]: [200] Account Failed (6): "E_INVALID_TOKEN" [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [00:00:04]: !!!! Your Server Will Not Start !!!! [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [00:00:04]: No auth token could be found. [00:00:04]: To generate a cluster_token you must [00:00:04]: open the console from a logged-in game [00:00:04]: client with the tilda key (~ / ù) and type: [00:00:04]: TheNet:GenerateClusterToken() [00:00:04]: This will create 'cluster_token.txt' in [00:00:04]: your client settings directory. Copy this [00:00:04]: into your cluster settings directory. [00:00:04]: [Connect] PendingConnection::Reset(true) Share this post Link to post Share on other sites
myxal 297 Posted Friday at 08:04 AM (edited) @sibnew, where did you put cluster_token.txt? It's supposed to be in the cluster directory, not server (shard) directory. Post the output of ls -l /home/cq/.klei//DoNotStarveTogether/Cluster_1 EDIT: Quote [00:00:00]: Command Line Arguments: Wait, are you actually following any guide? Arguments can't be empty. Edited Friday at 08:14 AM by myxal 1 Share this post Link to post Share on other sites
sibnew 0 Posted yesterday at 06:13 PM (edited) Many thanks for the advice! but I still have a couple of questions ;-), in which file should I change "tick_rate =" and "-tick"?cluster.ini?and if so how should it look? eg: ___________________________________________ [GAMEPLAY] game_mode = survival max_players = 6 pvp = false pause_when_empty = true-tick [ 60 ] ----------------- ??? [NETWORK] cluster_description = Bot cluster_name = Bot cluster_intention = cooperative cluster_password =tick_rate = [ 60 ] -------------------- ??? [MISC] console_enabled = true [SHARD] shard_enabled = true bind_ip = 127.0.0.1 master_ip = 127.0.0.1 master_port = 10889 cluster_key = supersecretkey ___________________________________________ Are brackets correct? tick_rate = [ 60 ] or [60] -tick [ 60 ] or -tick = [ 60 ] Please tell me! I'm a noob ) Edited yesterday at 06:43 PM by sibnew Share this post Link to post Share on other sites
myxal 297 Posted yesterday at 09:28 PM @sibnew According to Residays' guide, tick rate goes into cluster.ini: [NETWORK] ... tick_rate = 60 no brackets or anything. The -tick_rate 60 form is a command-line argument, that would be added to the script launching your servers. 1 Share this post Link to post Share on other sites