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Interesting choices vs "otherwise its too easy"


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I believe I have to say something to that account.

Like Sid Meyer said, a good game is the one which presents interesting choices.

discussing whether something is too hard or too easy, therefore, has nothing to do with a game being interesting.

I see one problem with Don't Starve - it sometimes tends to annoy the player rather than present some choice. Lemme explain.. whole lot of time I find myself just running away from circumstances, rather than having any sort of plan or making thoughtful decisions.

The floods, the hurricanes ( with all-burning lightnings ), the "we target specifically YOU" volcano bombardments, and so on etc, that makes like 60 to 80% game time dedicated to just, basically, running, or avoiding .. And, according to some "letsplays" on youtube, that kind of tactics is basically the one that works.

Don't you think there is something wrong?

Playing a "run like hell" game instead of a "survive through being prepared" one ..

I might go on on specific situations, but I think you've got the idea ..

 

 

3 hours ago, Russian said:

The floods, the hurricanes ( with all-burning lightnings ), the "we target specifically YOU" volcano bombardments, and so on etc, that makes like 60 to 80% game time dedicated to just, basically, running, or avoiding .. And, according to some "letsplays" on youtube, that kind of tactics is basically the one that works.

Well, we don't have sentient volcanoes that stalk you in RoG, no hurricanes there either, floods too... so I'm guessing you should play more of it before you go for the "harder" SW (that's if you haven't played RoG yet...)

¯\(◉‿◉)/¯

On 07.02.2016 at 11:46 PM, Mobbstar said:

There is indeed a lot of things "wrong", it's early access. :lol: Thank you for the reminder!

"Early access" is a bad excuse, in fact.

yes, I know, so many games take that excuse and then .. they never go to the full potential. Because they take money for "early access" and then they just dump the promising game for developing yet another "early access".

This is what I consider basically wrong. "The attitude". Thanks for listening, though.

> Well, we don't have sentient volcanoes that stalk you in RoG, no hurricanes there either, floods too... so I'm guessing you should play more of it before you go for the "harder" SW (that's if you haven't played RoG yet...)

As a matter of fact, too many disasters are, actually, targeting the player character. They don't just happen in the "world", only in the vicinity of a player. Are those disasters "sentient"? Probably not.

But they are unnatural.

"magic" hehe .. while there is a lot less of magic stuff in the Shipwrecked, compared to vanilla DS, which I think is good.

Not the case with aforementioned issues, which are 110% "magical". I don't like it, just to say.

18 hours ago, Russian said:

> Well, we don't have sentient volcanoes that stalk you in RoG, no hurricanes there either, floods too... so I'm guessing you should play more of it before you go for the "harder" SW (that's if you haven't played RoG yet...)

As a matter of fact, too many disasters are, actually, targeting the player character. They don't just happen in the "world", only in the vicinity of a player. Are those disasters "sentient"? Probably not.

But they are unnatural.

"magic" hehe .. while there is a lot less of magic stuff in the Shipwrecked, compared to vanilla DS, which I think is good.

Not the case with aforementioned issues, which are 110% "magical". I don't like it, just to say.

The reason why disasters target the player is actually playability. If events like disasters happened around the world too, the game would have too much stuff to process and would get laggy.

On 7/2/2016 at 9:37 PM, Russian said:

The floods, the hurricanes ( with all-burning lightnings ), the "we target specifically YOU" volcano bombardments, and so on etc, that makes like 60 to 80% game time dedicated to just, basically, running, or avoiding .. And, according to some "letsplays" on youtube, that kind of tactics is basically the one that works.

Flood can now be stopped by flooring, Lightning is stopped by Lightning Rod (and clothes lke Dumbrella) and I think you can stop the Volcano with sacrifice. Except for the last one these are things you only have to do once, so no running/avoiding is not a good strategy since in the end you will waste tons of time running away from things you could have stopped. That is not because most Let's Play do it that it is the best solution, I have seen countless Let's Play-er using Farms while it is one of the worst food source available.

As someone said the game is still early access and evolving, you would have said that two weeks/one month earlier I would have agreed with you (when the Volcano was run or be killed and puddle spawned everywhere in your base). Now Klei have added way to fight natural disaster but the running away strategy is still available so indeed there is choice.

2 minutes ago, Kuirem said:

Flood can now be stopped by flooring, Lightning is stopped by Lightning Rod (and clothes lke Dumbrella) and I think you can stop the Volcano with sacrifice. Except for the last one these are things you only have to do once, so no running/avoiding is not a good strategy since in the end you will waste tons of time running away from things you could have stopped. That is not because most Let's Play do it that it is the best solution, I have seen countless Let's Play-er using Farms while it is one of the worst food source available.

As someone said the game is still early access and evolving, you would have said that two weeks/one month earlier I would have agreed with you (when the Volcano was run or be killed and puddle spawned everywhere in your base). Now Klei have added way to fight natural disaster but the running away strategy is still available so indeed there is choice.

Wait how are farms bad? You're converting seed into food. If you have an abundance of guano you can get vegetables for croc pots easily.

On 2016年2月7日 at 7:53 AM, Asparagus said:

Well, we don't have sentient volcanoes that stalk you in RoG, no hurricanes there either, floods too... so I'm guessing you should play more of it before you go for the "harder" SW (that's if you haven't played RoG yet...)

¯\(◉‿◉)/¯

Sorry for offence, but I think you didn't get point. You were judging him, and the conclusion was that this post is about complaining that the game is too hard. :(

14 hours ago, DwerBomb said:

The reason why disasters target the player is actually playability. If events like disasters happened around the world too, the game would have too much stuff to process and would get laggy.

That means they tried design something that they can't implement, and end up in a compromise.

I know I'd be too hard with them to say that it is an excuse, and I know not everything wrong are gonna be fixed. But I do think that there is something wrong.

If everything targets the player, then the game would lose (at least some of) the feeling of an adventure, where exploring was a fun part.

11 hours ago, Kuirem said:

Flood can now be stopped by flooring, Lightning is stopped by Lightning Rod (and clothes lke Dumbrella) and I think you can stop the Volcano with sacrifice. Except for the last one these are things you only have to do once, so no running/avoiding is not a good strategy since in the end you will waste tons of time running away from things you could have stopped. That is not because most Let's Play do it that it is the best solution, I have seen countless Let's Play-er using Farms while it is one of the worst food source available.

As someone said the game is still early access and evolving, you would have said that two weeks/one month earlier I would have agreed with you (when the Volcano was run or be killed and puddle spawned everywhere in your base). Now Klei have added way to fight natural disaster but the running away strategy is still available so indeed there is choice.

The volcano eruption can be delayed, not stopped, unless you stay near/inside the volcano and do nothing.

I think the OP is about the game could be better designed, not better played.

The point is to provide more choices, like brave the night vs. sleep. That means if you don't sleep, you'll be faced with both danger and some resource being easier to get (e.g. fireflies, mushrooms, stronger Abigail). That's what's called a risk, not something like "if you don't play properly you'll get punishment".

 

15 hours ago, FelixTheJudge said:

Wait how are farms bad? You're converting seed into food. If you have an abundance of guano you can get vegetables for croc pots easily.

Most Vegetables you get from Farms are only good as filler for Meatballs and for that Berry Bush can do the same for almost no cost (not to mention Ice). Better eat those Seeds. Trying to use them as long term food source will mean using the Birdcage to get Dragonfruit Seed, doing so will waste 2/3 of each harvest to plant the next.

On top of that Farms are unavailable for two seasons which is why they are pretty terrible. Having a couple of Farms in your base to convert some Seeds? Quite worth, but you can not make it your main food source due to their uneffectiveness.

4 hours ago, DreamApart said:

The point is to provide more choices, like brave the night vs. sleep. 

Which is what I said. You can use flooring + Sandbag to stop flooding or use the flooding season to explore/gather. Each choice has their pro & cons. I have not tried much the new Volcano so maybe it can be improved but I think that overall SW is pretty balanced in term of choices. If there is anything that people think are not balanced better tell exactly what so the devs can work of it instead of throwing a couple of examples.

19 minutes ago, Kuirem said:

Which is what I said. You can use flooring + Sandbag to stop flooding or use the flooding season to explore/gather. Each choice has their pro & cons.

Yes. But ...

19 minutes ago, Kuirem said:

If there is anything that people think are not balanced better tell exactly what so the devs can work of it instead of throwing a couple of examples.

NO! I don't wanna tell a magician what magic I wanna watch before I watch his show!

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