horrid yeetus Posted December 29, 2015 Share Posted December 29, 2015 WHY ARE SANDBAGS SO BAD. LOL. In all seriousness I'm not actually mad. I just hate monsoon season. Even more than I hated summer. If you leave your base for so much as a minute puddles start forming inside your sandbags and it becomes nearly impossible to survive. Please help me with monsoon season. I can't take it any more. My sanity is dropping. Curse You Klei. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/ Share on other sites More sharing options...
oCrapaCreeper Posted December 29, 2015 Share Posted December 29, 2015 As far as I know sandbags only barracade water from tides, puddles that spawn from the rain can still leak through. During the first rain of the monsoon season, be on the look out for new puddles on put sandbags on top of them to stop them from spreading. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703138 Share on other sites More sharing options...
GalloViking Posted December 29, 2015 Share Posted December 29, 2015 We need an item that acts as a sponge to remove puddles. Even if I wear a seashell armor for those annoying mosquitos, they are legion and it doesn't last that long. And those mosquitos, damn! Why are they so annoying to catch or kill? When they attack they run away so fast that you can't chase them to counter-attack, and you can catch them without being attacked first. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703144 Share on other sites More sharing options...
t0panka Posted December 29, 2015 Share Posted December 29, 2015 WHY ARE SANDBAGS SO BAD. LOL. In all seriousness I'm not actually mad. I just hate monsoon season. Even more than I hated summer. If you leave your base for so much as a minute puddles start forming inside your sandbags and it becomes nearly impossible to survive. Please help me with monsoon season. I can't take it any more. My sanity is dropping. Curse You Klei.Sandbags are really good and work really good for tides so stop hoping they will protect you from rain How can you possibly use sandbags in your ROOFLESS base against water falling from sky??? Sanity is dropping because water? So you must have problems in hurricane season too? Just make snake skin combo and you are good to go dude. Those items are way too easy to make with all that snake skin lying around + we have too good to be true crockpot recipes in SW .) We need an item that acts as a sponge to remove puddles. Even if I wear a seashell armor for those annoying mosquitos, they are legion and it doesn't last that long. And those mosquitos, damn! Why are they so annoying to catch or kill? When they attack they run away so fast that you can't chase them to counter-attack, and you can catch them without being attacked first.I'm afraid that with that item SW will become whole other game since there will be no surviving aspect to it and we want survival game and not "walk in the park" game right? RIGHT? There is no actual problem with surviving in this version! You have enough poison glands from mosquitos to use in other seasons so its a win win imo and YES it is possible to kill them before they attack just practice. Also seashell armour is way too good and Klei needs to nerf THIS and put protection to at least 90% because with this armour poison just stop existing in SW :/ Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703146 Share on other sites More sharing options...
GalloViking Posted December 29, 2015 Share Posted December 29, 2015 I'm afraid that with that item SW will become whole other game since there will be no surviving aspect to it and we want survival game and not "walk in the park" game right? RIGHT? There is no actual problem with surviving in this version! You have enough poison glands from mosquitos to use in other seasons so its a win win imo and YES it is possible to kill them before they attack just practice. Also seashell armour is way too good and Klei needs to nerf THIS and put protection to at least 90% because with this armour poison just stop existing in SW :/ Not sure if "survival" means "fighting mosquitos for 20 days". Well I do have a lot of poison glands but jeez, it drains your ressources at an alarming rate. In my first game I was not aware that seashell armor was a counter to poison and I died because I was out of corals. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703147 Share on other sites More sharing options...
t0panka Posted December 29, 2015 Share Posted December 29, 2015 Not sure if "survival" means "fighting mosquitos for 20 days". Well I do have a lot of poison glands but jeez, it drains your ressources at an alarming rate. In my first game I was not aware that seashell armor was a counter to poison and I died because I was out of corals.Dude FIRST game??? In DS/ROG we died in 4328969823 games until we learned all things and everyone is happy with it! Fighting mosquitos for 20 days? Are you serious? Stop sitting in your base whole time :/ OR how about using ranged weapons for killing? HM? ANYWAY lets say Klei will remove puddles from monsoon season OR put there that sponge/bucket thingy. Tell me PLZ what then? What will you do then? It will become BORING super fast because NOTHING can kill you now! So do you want to learn some SW features and prepare for stuff that is coming and ask Klei for more challenging features and have FUN for long time OR you want to have fun for few hours and then stop playing because you are bored with how ridiculously easy this is? Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703150 Share on other sites More sharing options...
Cyde042 Posted December 29, 2015 Share Posted December 29, 2015 Sandbags are really good and work really good for tides so stop hoping they will protect you from rain How can you possibly use sandbags in your ROOFLESS base against water falling from sky??? Sanity is dropping because water? So you must have problems in hurricane season too? Just make snake skin combo and you are good to go dude. Those items are way too easy to make with all that snake skin lying around + we have too good to be true crockpot recipes in SW .) Umbrella also prevents you from getting wet from the puddles. Also seashell armour is way too good and Klei needs to nerf THIS and put protection to at least 90% because with this armour poison just stop existing in SW :/ That's a good point but you could look at it the same way as with wetness in some way, if you're prepared, it's no trouble. I have to say that I've been caught off-guard by a poison mosquito once, while I was making my base. Maybe you could get poisoned at range, although it would seem quite unfair if it's Walrus-type of ranged attack. His blowdarts are hard to dodge. I think poison enemies should drop something else that's valuable because now, I don't even need to bother with stink rays since the swamp gave me enough glands and they can't attack me because I'm too fast on the boat. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703266 Share on other sites More sharing options...
HeilerderWelten Posted December 30, 2015 Share Posted December 30, 2015 Sandbags are really good and work really good for tides so stop hoping they will protect you from rain How can you possibly use sandbags in your ROOFLESS base against water falling from sky??? Sanity is dropping because water? So you must have problems in hurricane season too? Just make snake skin combo and you are good to go dude. Those items are way too easy to make with all that snake skin lying around + we have too good to be true crockpot recipes in SW .) I'm afraid that with that item SW will become whole other game since there will be no surviving aspect to it and we want survival game and not "walk in the park" game right? RIGHT? There is no actual problem with surviving in this version! You have enough poison glands from mosquitos to use in other seasons so its a win win imo and YES it is possible to kill them before they attack just practice. Also seashell armour is way too good and Klei needs to nerf THIS and put protection to at least 90% because with this armour poison just stop existing in SW :/ In my opinion puddles shouldn't spawn on stuff like wooden turf,so that it doesn´t destroy my lovely base layout(if my base doesn't look good anymore, I don't want to live in it)but instead, the water should come extremly fast from the coasts. (the island is completly under water in less than 3 days, maybe faster...maybe slower, for me 3 days are fiine) So that you have time to wall in your base with sand bags, but everything else (every island on the map)is full of water, mosquitos and clock-o-dials, maybe even fish that can reach you. But not my lovely positioned furniture. I would rather fight a Giant every 2 days in monsoon season,than look how my awsome little base gets useless and ugly,because 5 puddles spawned under all my structures. Shure I could build important structures again at a place that is dry,but that would look ugly as f**k and I would rather destroy every freaking limpet rockon the whole map than live in that mess of a base. peeew....that felt good. ^^ I really dislike such randomness, give me something to fight, give me something to craft,take away my food or my light, but never take away my fashionable baseor atleast give me a way to counter that, other than glitching the gameor building everything again...and again....and again. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703379 Share on other sites More sharing options...
t0panka Posted December 30, 2015 Share Posted December 30, 2015 Umbrella also prevents you from getting wet from the puddles.Of course there are more non logical features in this game but EVERYONE whine only about those that are "hard" because i never seen thread where someone want to change this for example snipOh god there we go "Change game features because i want my base prettyyyy". Klei will again destroy ANY challenge in this game and ALL OF YOU that want this will be bored with SW in few weeks. I'm done posting here because looks like everyone want game for few hours and not few months Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703459 Share on other sites More sharing options...
HeilerderWelten Posted December 30, 2015 Share Posted December 30, 2015 Of course there are more non logical features in this game but EVERYONE whine only about those that are "hard" because i never seen thread where someone want to change this for example Oh god there we go "Change game features because i want my base prettyyyy". Klei will again destroy ANY challenge in this game and ALL OF YOU that want this will be bored with SW in few weeks. I'm done posting here because looks like everyone want game for few hours and not few months Base Building is the greatest creative aspect of the game for most people,by driving that useless you take away that aspect for those people. I have no problem with living as a nomad,but that gets boring as hell very quickly in a single player game.(it is not that bad in DST, because there are other people) What you don´t seem to understand is, that taking away a big chunk of the game,is not fun for most people to play. 1.Base Building2.Food Management3.Fighting4.Ressource Management. Those are probably the core mechanics of Don't Starve.Monsoon seasons puddle spawning takes away a very big chunk of the aspect of basebuilding,it doesn't matter where or how to build your base,because of the random spawn mechanic, all your work gets maybe flooded or maybe not,depending only on pure luck....I hate that. The result of 50 days of work, is affected just only by luck,maybe I have 2 puddles around my base...ok,than monsoon season gets so easy that the next 10 days are quiet boring,but maybe 8 puddles spawn in my base and if I am really unlucky(I was in 3 of 5 games) the hounds will spawn at the same time as the puddles. So no time for me to plant sand bags on them and when I finished the 8 or more hounds,my complete base is flooded and the only way to use it now,is hammer everything down, that I builded in the last 30-40 days,plant 40 sandbags over my base, hammer all of them down and build everything again....yeah....that sounds tedious, because it is. You mentioned in other post something like: winter - farms dont workspring - no rabbitssummer - no ice....etc. But that thinking is extremly flawed, because in those seasons there are some ascpectsthat don´t work, in spring you can't get rabbits...unless you dig up there holes,in summer there is no ice,in winter farms and berry bushes don't work,but in monsoon season you loose way more than just 1 of your 9 food sources. If you are as lucky as me, you will loose in monsoon season:1 - alchemy engine2 - crock pot3 - shadow manipulator4 - ice box5 - ice maker6 - your mind, because those mosquito sounds will drive you insane after 10 daysand they will poison you, but thats not as bad as there buzzes I like the short-circuit mechanic (please leave that in the game Klei and Capy)but I dislike the random nature of monsoon season, that makes it either extremly easy or annoying as hell. The problem here is not that I dislike challenge. I survived in DST alone 114 days, completly without science machine and alchemy engine,only with the lowest tier items, until I got some important blueprints to survive summerand I killed the DST Dragonfly alone in 8 days with the bunker strategy and Wolfgang.(but even so, 8 days is not bad) But that are things that are completly optional and things that don´t depend on heavy luck.(except maybe finding a blueprint, that makes summer possible) I am shure that there is a way to keep floods and the short-circuit mechanic,without make it dependent on pure luck. The easiest ways: - a sponge item that can suck up puddles, when it has 100% wetness,you can dry the sponge on drying racks to use it again- the water comes only from the coasts (the sea) but way faster- a turf that prevents the spawning of puddles (similiar to meat bulbs that don't spawn on certain turfs)- change puddle spawners that they can't spawn under structures- a bucket out of coconuts and ropes to get rid op puddles- etc. That kind of RNG wasn't in ROGs seasons before and in my opinion, it should't be in SW either. You don't have to answer me, I don't try to convince you.I just want to tell you my perspective to that season and probably the perspective of many other DS players Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703504 Share on other sites More sharing options...
Mobbstar Posted December 30, 2015 Share Posted December 30, 2015 Base Building is the greatest creative aspect of the game for most people,by driving that useless you take away that aspect for those people. Now I shall rant along for longer than anyone has time for. No seriously, who is bored enough to read this. Even playing the ol' Mother 3 is more reasonable than reading these kinds of "essays". I'll stop complaining now, or the irony levels will go beyond nine thousand. I don't think an uncompromising survival game needs to have "creative aspects", as you call them. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703545 Share on other sites More sharing options...
HeilerderWelten Posted December 30, 2015 Share Posted December 30, 2015 I don't think an uncompromising survival game needs to have "creative aspects", as you call them. I am fine with your opinion, but I need thatin every game, is it Dark Souls or Age of Empires. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703547 Share on other sites More sharing options...
grekon Posted December 30, 2015 Share Posted December 30, 2015 Base Building is the greatest creative aspect of the game for most people, by driving that useless you take away that aspect for those people. Monsoon season in no way takes away from building bases. It just forces us (if the puddles will spawn under your buildings and you can't remove them) to survive in different ways. Water doesn't destroy structures you built so you can still use them in the future unlike smoldering and fire spread in summer RoG. I would argue that the small Islands and lack of new unique structures is what really is making base building in SW not "creative". What's wrong with having a few structures not working in half the season (8 days)? In fact it adds variety to your game play(a little bit). Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703587 Share on other sites More sharing options...
HeilerderWelten Posted December 30, 2015 Share Posted December 30, 2015 Monsoon season in no way takes away from building bases. It just forces us (if the puddles will spawn under your buildings and you can't remove them) to survive in different ways. Water doesn't destroy structures you built so you can still use them in the future unlike smoldering and fire spread in summer RoG. I would argue that the small Islands and lack of new unique structures is what really is making base building in SW not "creative". What's wrong with having a few structures not working in half the season (8 days)? In fact it adds variety to your game play(a little bit). "...unlike smoldering and fire spread in summer RoG" That beeing said you can counter that by building ice flingos,with water ballons, with ice, with manue and rot. The only way to get rid of puddles is breaking your stuff, sandbaging,breaking the sandbags and build it again. But of corse you are not wrong, you can still live as nomador build a crappy monsoon base, but I guess, I just don't like that very much.Personal taste I guess. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703593 Share on other sites More sharing options...
grekon Posted December 30, 2015 Share Posted December 30, 2015 Personal taste I guess. Exactly. This mechanic isn't one that cannot be dealt with but rather the one with the question of whether it promotes healthier game play or thwarts the enjoyable parts of the game. I do not see how it thwarts anything like the old volcano season did and it does force you to play slightly differently. Mind you, I wouldn't say this season is the best thing ever but I disagree with people saying that puddles need to be "nerfed". Edit: Someone needs to move this thread to the SW section btw. Link to comment https://forums.kleientertainment.com/forums/topic/61551-curse-you-klei/#findComment-703619 Share on other sites More sharing options...
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