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Am I the only one that doesn't need RoG integration?


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Am I really the only one?  I don't think I would ever play with both on because it would just be too much at one time.    

 

Like, I've seen people come up with ways that the RoG end season boss monsters could be integrated into the  DLC and all I can think is just...no? 

 

I don't want the Deerclops attacking me with ice while I'm in the middle of a hurricane and not actively freezing.  I don't see why a giant Goose Moose or Bearger would be honking around on a tropical island.  

 

It just wouldn't make sense to me.

 

For me, the original Don't Starve (+RoG) is an entirely different ecosystem.  It reminded me very much of the average forest setting with a few other biomes thrown in there for diversity.  The very basic seasons of spring, summer, fall, and winter fit that aesthetic.  

 

What we have in SW is a totally different setting!  It's a tropical island chain, there wouldn't be winter like we've come to know it there.  Because the ecosystem is so different, I think all the "reskinning" people are complaining about (like that on the wildbores) is necessary in reinforcing the change.  

 

What I want to see from future updates is NEW bosses that correspond with the seasons.  I want new creatures that fit with the new aesthetic but to keep the redesigns of the staple creatures like pigs and rabbits. 

 

Anyone agree?

I thought they were planning on having two seperate worlds, one for vanilla/RoG and one for SW. And that those worlds would be connected in a similar manner to the caves.

that's true, they are, but some people actually want the two different things smooshed together into one world like he's saying.

I just don't see the appeal of using them both together.  I think it would be a huge mess of too much going on at once.  What would the appeal be to switching between the worlds?  They're both pretty separate right now.

 

Would you travel to the SW world to collect resources that all have counterparts in regular DS?  What would be the point if all the seasons are different and require different preparations?  

 

I don't much care if they integrate.  I only care that I'll be able to boot up a game of Shipwrecked and play it in a similar fashion to how it plays now (or course with all the tweaking and new features that will come in future updates)

The game is still early-alpha/beta, with what i am seeing i wouldn't mind there not being an integration. If they keep updating it, adding more content, and polishing then this could end up better than RoG. i wouldn't mind the ability with the teleportato to travel with one character from shipwrecked to RoG vice versa. 

The game is still early-alpha/beta, with what i am seeing i wouldn't mind there not being an integration. If they keep updating it, adding more content, and polishing then this could end up better than RoG. i wouldn't mind the ability with the teleportato to travel with one character from shipwrecked to RoG vice versa. 

 

Okay, now that I can get behind.  I would enjoy the idea of "finishing" a game in SW then being transported to a RoG style world.  

 

I just don't want them all smashed together in one world.  It would be overwhelming :l

The game is still early-alpha/beta, with what i am seeing i wouldn't mind there not being an integration. If they keep updating it, adding more content, and polishing then this could end up better than RoG. i wouldn't mind the ability with the teleportato to travel with one character from shipwrecked to RoG vice versa. 

 

That would really be the only one thing what i could accept. Because this whole "merge RoG with SW" get on my nerves. I paid 5 bucks, to get an fully new experience in the Don't Starve universe which is vastly different to the Maingame plus first Expansion. As much as i love the Maingame and RoG, i don't want another mish-mash of the same, i want something new. A new setting and a new style, with the Tim-Burton like charme which Don't Starve. And some RoG Fanboys want to merge something, which don't fits the aesthetics and setting aspect of the new Expansion. If they really to try to change that - and bring this darker tone over to SW - i want my money back, because this wouldn't be what advertised...

I totally agree. Shipwrecked was built as a seperate game, it plays perfectly on its own. It's almost totally pointless to put in ROG world travel for those who want to "continue their worlds." What? do you really need world travel just to bring over some grass and twigs that are easily gained in SW? Almost everything in RoG is pointless in SW and vice versa.

The problem I see is that SW is a $5 expansion.

I don't think we will see much more being added to it and what is already there isn't much to get excited about.

 

I would really just like them to salvage the good parts of SW instead of leaving it as a lackluster DLC.

If anything, they should really just infuse SW world with vanilla/RotG content.

 

I for example see no reason why Glommer and Catcoons can't have their own island, or why there can't be a desert island with Hounds, Volt Goats and Buzzards or why can't there be Beefalo on mainland or why can't there be swamps with tentacles.

Like why do we need useless Flups when we could totally just have tentacles ?

You get my point.

 

If you feel like you don't want the "combined experience" you will simply untick RotG at start, done.

HMMMMMMM.  Its almost like they had this whole plan to make this a COMPLETELY SEPARATE GAME but something got in the way of that.  I wonder what that was?  OH that's right, everyone bitched and whined about it being a standalone game instead of just trusting the people who have yet to let us down.  And now we gotta wait for this integration of the two which will be like a separate cave instance and not a fusion of the two games which is what everyone was probably expecting.  So in the end yeah you're just gonna play one or the other and for those who really wanna spend the time building a base in one world and transitioning between the two worlds just to mish mash the gear and items from one into the other will do that.

 

Personally when it was announced that Shipwrecked was going to be standalone I was like "meh okay," and really didn't understand the total outcry for it to be DLC.  I like Don't Starve, I like ROG, I like Together and at no point doubted that Shipwrecked was going to be any different.  And guess what it's not,  I like it too.  The game isn't even completed yet and already I KNOW I will never play single player with the two worlds integrated.  It just doesn't appeal to me.  If I want to play Don't Starve/RoG I will just play Together, if I want to play single player I will play Shipwrecked. 

 

I don't speak for everyone, I know, but there is just so much content in Shipwrecked that has yet to come out that yes, it SHOULD be a standalone game and we all should have just trusted the company we've come to love and that has yet to let us down.

The problem I see is that SW is a $5 expansion.

I don't think we will see much more being added to it and what is already there isn't much to get excited about.

 

But.... RoG is only $5 and look how big it ended up getting.

 

DST Was free for a lot of people and it's even getting packed to the gills with its own unique mp based content.

I like Don't Starve, I like ROG, I like Together and at no point doubted that Shipwrecked was going to be any different

....

we all should have just trusted the company we've come to love and that has yet to let us down.

Except the company that you have come to love that has yet to let you down is not really involved in making of Shipwrecked so I don't really understand where your faith comes from.

 

 

But.... RoG is only $5 and look how big it ended up getting.

 

DST Was free for a lot of people and it's even getting packed to the gills with its own unique mp based content.

Shipwrecked already has at least twice as many items/mobs/biomes than RotG had so I don't really know what you mean by "big".

Except the company that you have come to love that has yet to let you down is not really involved in making of Shipwrecked so I don't really understand where your faith comes from.

 

This doesn't even deserve a response.  Im not gonna spell it out for you Einstein I guess you'll just have to figure it out on your own.

 

I just don't want them all smashed together in one world.  It would be overwhelming :l

I want this to be overwhelmed.

 

 

So anyway: I'm having fun in SW, and I will have fun if RoG won't be integrated in SW. That does not prevent me from wanting integration, at least as an option. 

 

I'm well-aware of the different atmospehere of the tropical island, still this does not prevent me from wanting integration. I was okay with desert in RoG being rainy or snowy (I know some people didn't)

The problem I see is that SW is a $5 expansion.

I don't think we will see much more being added to it and what is already there isn't much to get excited about.

 

What? How can you say that when you know this expansion is VERY early in it's development? They haven't even introduced HALF of the characters they plan to, if that's any measuring sort of measuring stick for you.

 

This expansion still has a long way to go, I wish people would actually take that into account and give this expansion a real chance. One update goes by and people are already giving up on the possibility of more quality content coming to this game? It's really disheartening to be honest. I'm having a lot of fun and I'm still as excited as ever to see where we go from here but I guess this feeling is very rare for people now.

Maybe you don't understand what is implied by integration? Take a look at the FAQ, it states you'll be able to hop betweeen Reign of Giants and Shipwrecked worlds; not play them together at the same time.

 

For me, it just doesn't seem worth it and I probably wouldn't use it.  Caves were always a late game exploration thing for me, with the eventual goal of reaching "the final boss", The Guardian thing.  What would be the point of going out to the sea if everything you need is covered by vanilla and RoG Don't Starve?  Why would I need seaweed if I have berries, why would I need fish when I have rabbits, etc.  

 

I don't have a problem with the way they seem to plan to implement it.  I just don't know how much I would use it.

 

But the fact still stands that there are people in the forums that want them all in the same world at the same time.  They want a Deeclops attacking them during hurricane season and a savannah island full of the old beefalo and a deciduous forest island even though we're playing in a tropical climate.  None of that makes sense.

 

Those are the people I'm annoyed with.

Yea I don't care much for RoG integration either.

 

You have one world, and then another world. Sure you can add a few RoG biomes, but they have to be inland on a big island for it to make sense. Even then it doesn't make sense seeing pine trees in a tropical land.

 

RoG integration just doesn't make sense and feels unnecessary if you can travel between both worlds. If you mix two separate, vibrant worlds with clearly different art styles and themes, you're going to get an ugly, grey product.

For me, it just doesn't seem worth it and I probably wouldn't use it.  Caves were always a late game exploration thing for me, with the eventual goal of reaching "the final boss", The Guardian thing.  What would be the point of going out to the sea if everything you need is covered by vanilla and RoG Don't Starve?  Why would I need seaweed if I have berries, why would I need fish when I have rabbits, etc.  

 

I don't have a problem with the way they seem to plan to implement it.  I just don't know how much I would use it.

 

But the fact still stands that there are people in the forums that want them all in the same world at the same time.  They want a Deeclops attacking them during hurricane season and a savannah island full of the old beefalo and a deciduous forest island even though we're playing in a tropical climate.  None of that makes sense.

 

Those are the people I'm annoyed with.

Yea I don't care much for RoG integration either.

 

You have one world, and then another world. Sure you can add a few RoG biomes, but they have to be inland on a big island for it to make sense. Even then it doesn't make sense seeing pine trees in a tropical land.

 

RoG integration just doesn't make sense and feels unnecessary if you can travel between both worlds. If you mix two separate, vibrant worlds with clearly different art styles and themes, you're going to get an ugly, grey product.

 

Maybe you don't play Don't Starve to the insane completionist extent that a lot of other people do? I guess that's understandable. But please in future don't discourage it from happening for all of those that really, really want it.

But the fact still stands that there are people in the forums that want them all in the same world at the same time.  They want a Deeclops attacking them during hurricane season and a savannah island full of the old beefalo and a deciduous forest island even though we're playing in a tropical climate.  None of that makes sense.

 

Those are the people I'm annoyed with.

 

I feel the exact same way. I don't for the life of me understand why people are so adamant about wanting something like a deerclops awkwardly bumbling his way into an environment that is just so utterly unfitting when instead of putting valuable time, effort, and resources into making that a reality, the devs could be working on making brand new content for SW instead.

 

At the end of the day, the devs only have so much time that they can spend working on this expansion. Trying to shove a bunch of random things from an old DLC into Shipwrecked will take a lot of valuable time. There will be bugs a-plenty. Some things wont work the way people wanted them to. It'll take ages just to figure out how to make the giants function properly in this world, if at all like the way they did in RoG. I can already see the screenshots and videos of people sitting in the safety of a boat while they slowly peck a deerclops to death with boomerangs as it just brainlessly just tries to walk toward them on the edge of land.

 

I don't want them spending all that time just so that I can do and see more of the same. I want new things to discover, new threats, new loot, new mechanics and strategies and island types to explore. I want them to put their time into that and it's what I want to see when updates come out. Not "Oh boy watch out, the deerclops found a floatie." Because if I ever start missing giants or any of the things that are IN RoG, it's a simple and easy worldhop away and I'm there. Boom. In a perfect RoG world with all the mechanics and items and mobs where they belong. 

 

Please. New things. Shipwrecked themed things. Late game things. Challenging things. For me there is so little to gain from them adding something I've already seen a thousand times before to an environment where it's just clunky and confusing and wrong.

What? How can you say that when you know this expansion is VERY early in it's development? They haven't even introduced HALF of the characters they plan to, if that's any measuring sort of measuring stick for you.

 

This expansion still has a long way to go, I wish people would actually take that into account and give this expansion a real chance. One update goes by and people are already giving up on the possibility of more quality content coming to this game? It's really disheartening to be honest. I'm having a lot of fun and I'm still as excited as ever to see where we go from here but I guess this feeling is very rare for people now.

Well I don't know about you, but if I was making something I would make the essential and cool things first to pitch the idea.

Which I assume they did with SW already, and if it is anything to go by then yes it is difficult to get excited for what is to come.

 

I feel there are many flaws inherent to how SW was designed and I don't think they can be fixed by simply adding a bunch of more items or characters.

 

To be frank... the reason why I (me me) would want RotG content personally in SW is so that there is at least some quality content in it.

I would really like if they just went balls to the wall with original content for SW but I honestly just don't feel like Capy can pull it off.

Sounds harsh, but that is how I feel after playing SW a couple hours then going back to RotG.

Totally agree with OP.

I can spent time going into the cave and build a base in there, bring back any loot I needed to the surface. I can do that in SW too.

If SW do need more content, I would rather have something new, not the old stuff from ROG.

It'll take ages just to figure out how to make the giants function properly in this world,

I do not think so.

 

I mean, yes, new content, sure. But even with new content, SW, won't be so dense if we had SW + RoG  combined together.

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