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Anyway to deal with sharks on the sea?


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The more i play the more dogs/sharks show up, and killing 15 sharks is impossible, has anyone found a good way?

My last battle i lost an armored boat and almost lost a second one, a whole pack of ballphines died and i barely made it to the island to finish off remaining sharks :-z 

Canon is useless against sharks, spear guns are pretty expensive to make, so only solution is to run for the island and kill em off 1 by1 ? much easier to defend against dogs cuz nearly all of them die to the toothtraps but sharks woah...

The more i play the more dogs/sharks show up, and killing 15 sharks is impossible, has anyone found a good way?

My last battle i lost an armored boat and almost lost a second one, a whole pack of ballphines died and i barely made it to the island to finish off remaining sharks :-z 

Canon is useless against sharks, spear guns are pretty expensive to make, so only solution is to run for the island and kill em off 1 by1 ? much easier to defend against dogs cuz nearly all of them die to the toothtraps but sharks woah...

Try to get some harpoons, it works well!

Well the thing is, if you are in the sea and you get the message that hounds are coming just go an eye-land and deal with the hounds there.

As a Wes player the thing i struggle the most is i don't get the message, and the sound of the seahounds is incredible low, specially if you compare it to the land hounds.

But yes, in resume Sea Hounds are a pain in the ass. They are too fast to even kite, they are really strong and kill almost everything standing in your way, so yea currently they are the biggest challenge. My advice would be the above, deal with the hounds in the ground.

When they're about to spawn while you're in the water, sea hounds have an audio cue like regular hounds, though your character doesn't actually say anything about it (like depths worms).

 

It's a high-pitched mewing sound, similar to their barking, but more drawn out. You have about 30 seconds or so to get near land. It's better to actually allow them to spawn so stay in the water until then. Once they spawn, you can just jump off onto land and slowly kill them one by one. You just need to get them to swim to the shore and they'll bug out and only attack you if you attack them (most of the time; just be careful).

 

Aside from that, I haven't figured out a better way to get rid of them, but it's better than wasting spears, blowdarts, cannons and boat durability.

 

Edit: Video

I keep a shark hat on myself at all times in case i miss the sound of them approaching, its the only way to outrun them to the land, i was in a middle of summer meteor shower when they showed up last time and the sound of volcano is so loud i didnt hear them coming.

 

I think its a huge downside to shipwrecked that one cant really fight the sea monsters on the sea :( 

Try to get some harpoons, it works well!

 

The sharks have 150 hp and harpoon deals 200 damage, has 10 uses and is ranged. Best choice of weapon to deal with them.

 

The downside is that it's only obtainable from white whales (100% drop).

 

Okei i think i just found another way but havent tested it yet.

I found the gambling machine i started dumping doubloons in it and voila two sets of thulacite suite crown and weapon, since crown has the invulnurability effect for several seconds it might be possible to engage sharks with full force, then run away and wait for effect cooldown. im playing as wolfgang now so if he is at max hunger with thulacite weapon he can probably one shot sharks if they dont eat the boat faster :p but maybe crown effect protects the boat as well in such case its a possible way to show the sharks who is the boss in the sea :D

Yeah I don't like the whole "just go to land" cop out. Klei makes it so everything can be handled in game through proper prep and I don't think just ignoring them or bugging them out by killing them one by one from a beach (seriously) is a very fun way to play a game that encourages you to be at sea quite a bit. If I wanted to hang on land I'd play RoG. Now despite all this I LOVE this expansion. But after day 50 (my best is 124 and yup, sharx got me) the sharx become an absolute horror. 

Sharx, or sea hounds, as the game calls them, do indeed have a warning. Your character will often say something along the lines of, "I'm going to need a bigger boat." in order to give you a warning. Of course, Wes doesn't get said warning besides a few seconds of miming which can easily be interrupted by sailing, so keep your ears open! Fighting Sea Hounds at sea is a fairly bad idea. Although the damage they deal isn't too big, just like hounds, the dangerous part are their numbers and shear speed, along with how speed works on boats making them nigh impossible to kite, they're quite tricky. Your best bet is to do one of the following:

 

1. Get on land and deal with your regular hounds as you normally would do in DS or RoG.

2. Get a Sea hound to divert its attention to something else, preferably a whale or two or a Water Beefalo.

3. Bait the Sea Hounds onto the shore and kite them from there.

 

That's what I can tell you about Sea Hounds. I personally wouldn't suggest using Blow Darts / Spearguns / Cannons on groups of Sea Hounds though. Often times, the animation of using the dart / firing the cannon will get you hit by the others, same goes with Harpoons, although they do one shot. Best of luck.

My experience has found that since the boats have acceleration once you press a button, you can't kite the sharx/sea hounds with a melee weapon on a boat. As of right now, my best method to deal with the sharx waves is to wait for the audio cue and then wait on the shoreline. Once the first one appears, it is important to not hop ashore immediately, which will instead result in 1 sea hound and the rest land hounds. 

Basically after enough stalling to get the full wave spawned, surf along the coast until one of the sharx is touching the land. Then you disembark and, if done correctly, you should be able to smack the red fish from land with a melee weapon, kiting after one hit to avoid his bite. Hitting the one sea hound will draw the others near, so you could deal with the whole wave like this. 

 

This also could be a valid tactic for dealing with them after intentionally spawning them by chumming the water - just be sure to do so from the other side of a peninsula or lake.

I would really like to see the boat cannon changed so that it would be more effective against fast mobs like sea hounds and swordfish. It would be a good reason to invest in building it. Right now I just see no reason to build it if I can ham bat my way through slow mobs like clockwork knights and whales etc and there's no viable way to deal with sea hounds other than run. This would also make sea battle more interesting since you need to prepare for it separately.

i think the game awfully needed a new type of weapon excluding existed speargun for fast mobs at sea (shark hounds the only one obviously)

At its current state, the sea combat is limited and annoying.

Srry didn't contribute anything, pretty mad at this feeling of powerless when encounter them cough*masochist*cough

Sea isn't supposed to be an easy place to fight on or travel, don't forget that. The speargun is the only viable weapon there... Or the harpoon if you manage to kill a white whale. Also, if you ever find a swamp blowdarts has a slightly faster attack speed than spearguns. But they are way harder to make.

 

You can always try to bait them to ballphins, they'll attack hostile mobs on sight.

I hope Klei adds more mobs to the open ocean, because my strategy for dealing with hounds on land has always been to lead them to boss monsters or packs of other hostile creatures. Ballphins and stinkrays work for this, but there aren't that many of either one.

On 7.12.2015 at 8:21 PM, alexeiwc3gosu said:

I keep a shark hat on myself at all times in case i miss the sound of them approaching, its the only way to outrun them to the land, i was in a middle of summer meteor shower when they showed up last time and the sound of volcano is so loud i didnt hear them coming.

 

I think its a huge downside to shipwrecked that one cant really fight the sea monsters on the sea :( 

Fighting for example Tiger Shark on sea is possible and not bad. Same for Jellyfish.

But Sea Hounds...blegh. 

Sea hound are to be fixed as of now cause the last time I tried getting a shark fin the stupid things eat every meat that drops on the sea like wild fire, I mean their is practically no chance to avoid them unless you got a Trident, Harpoon is useless against sea hounds cause you need to pick the weapon up and only 10 uses which would suffice for only 2 to 3 waves max, Klei will probably fix this cause once the "Crazy" pattern of attack after 100 days starts its impossible to be prepared for those things.

there is one costly way tho, making two armored boats, one is crafted and other needs to be placed. when attack occurs, sit at one place on the sea and craft the other boat beside yours (Don't waste resources on making repair kits, make new boats instead and hammer old ones) when sharks come keep kiting, killing and hoping between two boats.

What if Klei were to implement a new aquatic structure called a net buoy? They could function as an aquatic tooth trap, except instead of damaging targets, they either immobilize or slow them down for a time. This way when the sea hounds show up, you could run to your buoys for safety and then deal with the sharx one by one. The downside would be it would stop any mob that enters like jelly fish, which would eat up its durability. 

12 minutes ago, Cyaneye42 said:

What if Klei were to implement a new aquatic structure called a net buoy? They could function as an aquatic tooth trap, except instead of damaging targets, they either immobilize or slow them down for a time. This way when the sea hounds show up, you could run to your buoys for safety and then deal with the sharx one by one. The downside would be it would stop any mob that enters like jelly fish, which would eat up its durability. 

this is a Great idea, a trap the functions to immobilize targets instead of capturing them.

I think an electricity based proximity mine or coconade (made with doodads) would be cool. Does massive damage to mobs in water in like a 4 tile radius. Also could be effective during rain as long as you were protected. Also I would make gunpowder remain part of the recipe and have it deal non-electric damage so the automaton can't abuse system overload with them (although coconades aren't really cheap)

Fair word of warning that recently occurred to me - if you are like me and like to build bases near the water for easy boat access, then don't kill the sharx on that shore. If you do, then eventually a floaty boaty knight will spawn for each sea hound killed and wont hesitate to shell the shore and, by extension your base regardless of how much you need that fire pit. Dragging the sharx to land is fine, doing it next to the base is not. 

Learned that one the hard way. Luckily I was able to deal with all 3 knights and get 12 gears when it did happen. Twice. Wish I was playing WX-78...

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