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Melon on a Stick  

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  1. 1. Well?

    • Yes.
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The inofficial Melon on a Stick Mod

Done:

- Draw everything

- Write general mod

To Do:

- Get the Animations to work

- Add Name and Description

- Remove Durability

- Upload to Steam Workshop

(It's my first mod so it may take a bit until i figure that animationy stuff out, drew it but it's invisible)

It's a fashion item, crafted at the alchemy engine using a twig and a watermelon. I can change that tho.

Also you can use it as a Weapon but it deals 0 damage. Idk how to prevent that.

post-250995-0-31582800-1441889013_thumb.

Done:

- Draw everything

- Write general mod

To Do:

- Get the Animations to work

- Add Name and Description

- Remove Durability

- Upload to Steam Workshop

(It's my first mod so it may take a bit until i figure that animationy stuff out, drew it but it's invisible)

It's a fashion item, crafted at the alchemy engine using a twig and a watermelon. I can change that tho.

duuuude awesome 

and just for refreshment:

post-354403-0-52046400-1441889211.gif

  • Developer

The inofficial Melon on a Stick Mod

Done:

- Draw everything

- Write general mod

To Do:

- Get the Animations to work

- Add Name and Description

- Remove Durability

- Upload to Steam Workshop

(It's my first mod so it may take a bit until i figure that animationy stuff out, drew it but it's invisible)

It's a fashion item, crafted at the alchemy engine using a twig and a watermelon. I can change that tho.

Also you can use it as a Weapon but it deals 0 damage. Idk how to prevent that.

preview.png

Need someone to write the character strings? And all the other strings in general, like crafting descriprion and such? :D

Need someone to write the character strings? And all the other strings in general, like crafting descriprion and such? :grin:

I figured the general stuff out already but the animations are causing problems.. I don't know where to position the sprites in the tex file :S

The inofficial Melon on a Stick Mod

Done:

- Draw everything

- Write general mod

To Do:

- Get the Animations to work

- Add Name and Description

- Remove Durability

- Upload to Steam Workshop

(It's my first mod so it may take a bit until i figure that animationy stuff out, drew it but it's invisible)

It's a fashion item, crafted at the alchemy engine using a twig and a watermelon. I can change that tho.

Also you can use it as a Weapon but it deals 0 damage. Idk how to prevent that.

attachicon.gifpreview.png

I know how to fix this!!!!! :DDDDDDD

Could I help?

I have a lot of experience with animation and namey stuff 

 

 

Oh i just saw your last post...

You are my hero. I hereby knight thee Melonsir Jules.

 

Give Melon a grittier look XD

I've never feeled so honoured before :D
 

I know how to fix this!!!!! :DDDDDDD

Could I help?

I have a lot of experience with animation and namey stuff 

 

 

Oh i just saw your last post...

Haha thank you :D If you want we could make a mod together :)

You may choose any Asparagus in the land to be your bride. Also, I have completed a list of examination quotes.

Everyone: Bro I got a melon on a stick.

Wickerbottom: Shhh. Melon on a stick.

WX: PREFAB("MELON") .ADDPOSTINIT("stick")

Wolfgang: It is a melon on a stick, my brother!

Woodie: Hoser, I got a melon on a stick.

Wendy: This is a melon. It is on a stick. Life is pointless. *emo ramblings*

Willow: I got a melon on a stick. A step back from fire on a stick, but still fantastic.

Wes: *waves melon on a stick furiously at screen*

Ftfy.

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