T4T3RGR3NAD3R Posted June 20, 2015 Share Posted June 20, 2015 I think it might be kind of cool if you could put a bee box near evil flowers and harvest nightmare fuel (1 per tier) every now and then. Maybe some kind of Killer Bee box? Shudderflies? (Because you shudder when you're scared.) Ok, maybe the Shudderflies don't really fit, but maybe they do. Just throwing things out there. Link to comment Share on other sites More sharing options...
XirmiX Posted June 20, 2015 Share Posted June 20, 2015 *takes notes for the second mod project* Link to comment Share on other sites More sharing options...
MenaAthena Posted June 21, 2015 Share Posted June 21, 2015 Perhaps a different kind of bee box made with living logs (to contain the dark magic of pure nightmare fuel) that you place near evil flowers. It produces a few globs of nightmare fuel at a slower rate than normal bee boxes make honey, and you hwve to replace the bees every now and then because they die of fuel poisoning OR mutate into monster bees that you have to kill. The reason I suggest so many drawbacks is because it is literally a way to farm nightmare fuel, which is a late game item that's supposed to be hard to get. Link to comment Share on other sites More sharing options...
RalphKastro Posted June 21, 2015 Share Posted June 21, 2015 as long as it kills the player, I'm fine with it. Link to comment Share on other sites More sharing options...
XirmiX Posted June 21, 2015 Share Posted June 21, 2015 Perhaps a different kind of bee box made with living logs (to contain the dark magic of pure nightmare fuel) that you place near evil flowers. It produces a few globs of nightmare fuel at a slower rate than normal bee boxes make honey, and you hwve to replace the bees every now and then because they die of fuel poisoning OR mutate into monster bees that you have to kill. The reason I suggest so many drawbacks is because it is literally a way to farm nightmare fuel, which is a late game item that's supposed to be hard to get.That is why we have machine restrictions; in other words, you need to build a certain machine to make a certain item. If this new bee box for instance requires a prestihatitator to make, plus the fact that evil flowers are scarce an only found in certain places (ie Certain chess piece set pieces and next to Totally Normal Trees) as non-renewable (And I'm talking about evil flowers themselves, not dark petals) and that they are only found almost everywhere during the full moon, I don't see why farming nightmare fuel from that would result in hoards of nightmare fuel. Link to comment Share on other sites More sharing options...
Lumina Posted June 21, 2015 Share Posted June 21, 2015 Evil flower are renewable, as far as i know. Link to comment Share on other sites More sharing options...
Johnny5isAlive Posted June 21, 2015 Share Posted June 21, 2015 @Lumina, They are in singleplayer since Full Moons create them, but in DST Full Moons only spawn Glommer, nothing else as of yet. Link to comment Share on other sites More sharing options...
Lumina Posted June 21, 2015 Share Posted June 21, 2015 But bee without hive can spread/propagate evil flower as the normal. No ? Because it seems to work in one of my DST game. Link to comment Share on other sites More sharing options...
Johnny5isAlive Posted June 21, 2015 Share Posted June 21, 2015 @Lumina, True but without the care of the players they can quickly go extinct. Link to comment Share on other sites More sharing options...
Dipps Posted June 21, 2015 Share Posted June 21, 2015 But bee without hive can spread/propagate evil flower as the normal. No ? Because it seems to work in one of my DST game. Yes. In fact, homeless bees do create a new single flower for every 6 flowers they already pollinated, I believe. Therefore, if you leave a ton of bees in an area filled with evil flowers, there's a 100% that new evil flowers will be regenerated. The process takes quite a bit, however, so it's convenient to put lots of bees in that area, otherwise it will take forever. I assume the whole process is faster when the area is loaded, so you should spend a bit of time around the infested zone untill the process gets going. With enough flowers and bees, the latter will begin to regenerate flowers faster than you can pick them, you should be pretty cautious, though: Bees, in spring, turn into Killer Bees, which will aggro you upon detection. And you should be pretty generous in investing lightning rods around the zone, as fire damage terminates bees rather fast, and in a flower-infested camp, combustion could cause some serious damage. Nightmare fuel becomes quite renewable this way. It could be pretty cool to have distinct bees that generates fuel as well, even though the design behind that is a bit questionable (but that's Don't Starve, eh?). Link to comment Share on other sites More sharing options...
DarkXero Posted June 21, 2015 Share Posted June 21, 2015 True but without the care of the players they can quickly go extinct. You can find bees in tumbleweeds! The more u' kno'. Link to comment Share on other sites More sharing options...
Flare2V Posted June 21, 2015 Share Posted June 21, 2015 *takes notes for the second mod project* When's either of yo mod project comin' out? I've been waiting so long the hype is dyin' out, man. Link to comment Share on other sites More sharing options...
DarkXero Posted June 21, 2015 Share Posted June 21, 2015 When's either of yo mod project comin' out? Saving them for the Half Life 3 release. Link to comment Share on other sites More sharing options...
XirmiX Posted June 21, 2015 Share Posted June 21, 2015 When's either of yo mod project comin' out? I've been waiting so long the hype is dyin' out, man.Neither of them have a set date as to when they'll be coming out. Creeps in the Deeps will probably be out somewhere this year as at least first public beta release, but as for the second mod project... Probably long after Through The Ages, as the second mod project will be compatible only with DST Through The Ages (I guess unfortunately?). Link to comment Share on other sites More sharing options...
RalphKastro Posted June 21, 2015 Share Posted June 21, 2015 @XirmiX,Wouldn't it be more appropriate to finish the first one(or at least get it half done) before starting to think about the second? Link to comment Share on other sites More sharing options...
Asparagus Posted June 22, 2015 Share Posted June 22, 2015 *eats a Deadly Feast and dies**turns into a ghost**haunts flowers and transforms them into Evil Flowers**Revives with a Meat Effigy**Place 3 homeless bees near evil flowers*O__O Link to comment Share on other sites More sharing options...
Flare2V Posted June 22, 2015 Share Posted June 22, 2015 @XirmiX,Wouldn't it be more appropriate to finish the first one(or at least get it half done) before starting to think about the second? Ugh, Ralph, you just don't understand his way of thinking. He is the single most ambitious mod developer I've ever seen and you're getting hung up on small things such as practicality? Have a little faith, my man. Link to comment Share on other sites More sharing options...
XirmiX Posted June 22, 2015 Share Posted June 22, 2015 @XirmiX,Wouldn't it be more appropriate to finish the first one(or at least get it half done) before starting to think about the second?I can multitask; work on one, whilst think about the other. Link to comment Share on other sites More sharing options...
XirmiX Posted June 22, 2015 Share Posted June 22, 2015 *eats a Deadly Feast and dies**turns into a ghost**haunts flowers and transforms them into Evil Flowers**Revives with a Meat Effigy**Place 3 homeless bees near evil flowers*O__OI thought that my hopes for evil flower farming were forever gone, but that should work Link to comment Share on other sites More sharing options...
Asparagus Posted June 22, 2015 Share Posted June 22, 2015 I thought that my hopes for evil flower farming were forever gone, but that should work My work here is done...*disappears in a puff of evil lavender-flavor farts* Link to comment Share on other sites More sharing options...
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