Developer V2C Posted April 10, 2015 Developer Share Posted April 10, 2015 April 9th Update - 133264 133276 133282 In this update, the focus was on improving consistency for withering, wildfires, and Flingomatic behavior in general. Here's what we fixed in today's update:Lightning strikes no longer set players on fireFlingomatic will now protect plants and crops from witheringAdded a small light to the Flingomatic for better feedback on Emergency mode statusFixed a bug preventing chester from morphing even when all conditions are metFixed a bug where multiple players could sleep in a tent at onceFixed a bug where players did not wake up when a tent was hitFixed a bug with precision error for some mod items with custom walk speed multipliersReduced network data cost of burnable and witherable plantsOriginal Post:Hi everybody! As you know we've been hard at work on integrating Reign of Giants into Don't Starve Together, and we're just about ready to launch it! The main challenge at this point is that RoG is a whole lotta game and we need your help testing it to make sure we didn't break things as we converted it over to multiplayer.It's not quite ready for prime-time yet, but if you want to hop in to our testing branch, we'd really appreciate letting us know if anything is crashing, broken, or missing.Instructions for getting the RoG test version:You must already own Don't Starve Together. (Reign of Giants not required.)The game must not be running.In your Steam client right click on Don’t Starve Together Beta and select “Properties”Select the “Betas” tabEnter the code “rogtogetherbeta” in the text box and press the “Check Code” button. You should see a confirmation message that the RoG_Together_Beta is now available.In the drop-down under menu select to opt into RoG_Together_Beta. You should see a message that you have successfully opted into the RoG_Together_Beta. Press “Close”.WARNING!This uses the same save slots as the normal game but the saves aren't compatible. Make sure you create a new save file for your RoG test as the save files won't transfer back to the normal game.WARNING!Please keep all bug reports and related conversation in this thread so that all the feedback related to this special testing branch is in one place. Thank you!Current known issues:Bearger, Dragonfly, and Goosemoose (Moosegoose?) are still missing, they'll show up sometime soon though!Moggles are missing due to technical challenges with night vision.Major changes from single-player Reign of Giants to be aware of:Fire spreading has been rebuilt to be slower/preventable but still threatening.Deerclops shows up all winter long to harass everyone's bases.Heat stones have been reworked to more clearly display if they'll help you or not. The graphics change to show if the stone is warmer or colder than the current ambient temperature.Updated smallbird lifecycle so they can grow up in the wild.Crafting menu has been altered to be more dynamic, so scroll arrows only show when needed. Mouse wheel also works on it!Full moon has been retuned to 1 night every 22 days, starting on the 11th day.Flingomatic "off" modes has been turned into "emergency" mode.The Old Bell and Bigfood are absent from multiplayer due to their extreme destructive potential.There are also many small changes and fixes, but keep your eyes peeled for anything weird!We will be continuing to address balance and tuning issues for multiplayer, so your feedback is appreciated!Thanks for your help, everyone! We're excited to get RoG out to you!Don't forget to post your feedback in this thread. The test branch is available for Windows, Mac, and Linux.Dedicated server instructions:If you are running your server through the steam interface: Simply go through the above process with the Don't Starve Together Dedicated Server in the tools list to join the rog_together_beta branch and launch the server.If you are running from the command line using steamcmd:Launch steamcmd and run: app_update 343050 -beta rog_together_beta -betapassword rogtogetherbeta validate Further information can be found at: https://developer.valvesoftware.com/wiki/SteamCMDThanks @Kzisor! Link to comment Share on other sites More sharing options...
ToNiO55 Posted April 10, 2015 Share Posted April 10, 2015 Hi, thx you for update unfortunatly my server don't start after this update [string "return {world_network={persistdata={clock={..."]:1: attempt to perform arithmetic on global 'nan' (a nil value)LUA ERROR stack traceback: return {world_network={persistdata={clock={moonphase="half",cycles=979,phase="day",remainingtimeinphase=299.01348876953,totaltimeinphase=300,segs={night=3,day=10,dusk=3}},seasons={elapseddaysinseason=14,premode=false,remainingdaysinseason=1,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=15,mode="cycle",season="summer",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={seasontemperature=63.316564535178,preciptype="none",daylight=true,moistureceil=9115.9150390625,peakprecipitationrate=0.14085890352726,moisturefloor=2635.7507324219,moisturerateval=0.41683435464822,snowcovered=false,moistureceilmultiplier=13,moisture=3923.3559570312,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1.5,moisturerateoffset=0,season="summer",noisetime=446122.46875,moisturerate=0.41683435440063,lightningmode="rain",nextlightningtime=24.604984044038,startsnowthreshold=-5,precipintensity=0.72568017244339,precipmode="dynamic",moistureratemultiplier=1,phasetemperature=0.05165264483778},worldmoisture={worldwet=false,moisture=0}}},super=true,ents={charcoal={{y=0,x=-378.612,z=357.068,data={moisturelistener={moisture=0}}},{y=0,x=-211.266,z=-467.36,data={stackable={stack=36},moisturelistener={moisture=0}}},{y=0,x=26.262,z=322.262,data={moisturelistener={moisture=0}}},{y=-0.001,x=134.151,z=398.164,data={moisturelistener={moisture=0}}},{y=0,x=-409.358,z=132.771,data={moisturelistener={moisture=0}}},{y=0,x=-171.395,z=-135.696,data={moisturelistener={moisture=0}}},{data={moisturelistener={moisture=0}},x=-40.552,z=336.278},{y=0,x=-409.461,z=132.797,data={moisturelistener={moisture=0}}},{y=0,x=70.926,z=278.639,data={moisturelistener={moisture=0}}},{y=0,x=-46.027,z=45.677,data={moisturelistener={moisture=0}}},{y=0,x=91.688,z=368.271,data={moisturelistener={moisture=0}}},{data={moisturelistener={moisture=0}},x=-429.779,z=126.76},{data={moisturelistener={moisture=0}},x=-20.789,z=35.493},{data={moisturelistener={moisture=0}},x=-20.564,z=30.326},{data={moisturelistener={moisture=0}},x=-153.346,z=-590.188},{data={moisturelistener={moisture=0}},x=-36.148,z=356.687},{data={moisturelistener={moisture=0}},x=-237.611,z=-581.365},{data={moisturelistener={moisture=0}},x=89.374,z=99.694},{data={moisturelistener={moisture=0}},x=92.791,z=197.625},{y=-0.001,x=93.414,z=188.869,data={moisturelistener={moisture=0}}},{data={moisturelistener={moisture=0}},x=100.152,z=193.776},{data={moisturelistener={moisture=0}},x=49.443,z=89.137},{y=-0.001,x=54.055,z=90.206,data={moisturelistener={moisture=0}}},{data={moisturelistener={moisture=0}},x=92.024,z=90.166},{data={moisturelistener={moisture=0}},x=-464.335,z=-467.395},{data={moisturelistener={moisture=0}},x=54.762,z=86.402},{data={moisturelistener={moisture=0}},x=52.318,z=98.583},{data={moisturelistener={moisture=0}},x=120.763,z=115},{y=0,x=-211.622,z=-468.688,data={stackable={stack=40},moisturelistener={moisture=0}}},{data={moisturelistener={moisture=0}},x=-15.778,z=28.325},{y=0,x=21.831,z=313.334,data={moisturelistener={moisture=0}}}},trinket_8={{data={moisturelistener={moisture=0}},x=-71.833,z=-496.49}},spiderden={{y=0,x=-234.917,z=-454.585,id=159867,data={growable={stage=4},upgradeable={stage=3,numupgrades=0},health={health=830},childspawner={timetonextspawn=4,emergencychildreninside=8,spawning=false,timetonextregen=96,childreninside=9,regening=true}}},{id=311546,x=-193.097,data={growable={stage=3},upgradeable={stage=3,numupgrades=0},health={health=1000},childspawner={timetonextspawn=4,emergencychildreninside=8,spawning=false,timetonextregen=81,childreninside=11,regening=true}},z=-251.696},{id=193165,x=497.6,data={growable={stage=2},upgradeable={stage=2,numupgrades=0},health={health=500},childspawner={timetonextspawn=5,emergencychildreninside=4,spawning=false,timetonextregen=90,childreninside=7,regening=true}},z=678.148},{id=435550,x=212,data={growable={stage=2,time=2SCRIPT ERROR! Showing error screen ModIndex: Load sequence finished successfully. Reset() returning Link to comment Share on other sites More sharing options...
Bahlsen Posted April 10, 2015 Share Posted April 10, 2015 Fixed a bug where multiple players could sleep in a tent at once I want this as a feature. Restores sanity faster, drains hunger faster...If you know what I mean Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted April 10, 2015 Share Posted April 10, 2015 I got this error while I was doing errans around my base. And Kept crashing while I was near any flintomatics thus I can't go to base without crashing.. [00:03:56]: [string "scripts/components/witherable.lua"]:159: variable 'OnStartRain' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error © <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 16B27658 n = OnStartRainscripts/components/witherable.lua:159 in (field) fn (Lua) <155-163> inst = 114344 - berrybush (valid:true) self = restore_cycles = 4 rejuvenate_temp = 45 inst = 114344 - berrybush (valid:true) enabled = true wither_temp = 86 _ = table: 4BD84DB0 is_watching_rain = truescripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217> self = running = table: 0BF4A7A8 waitingfortick = table: 0BF4A618 tasks = table: 0BF4A668 waking = table: 2788E3E0 attime = table: 0BF4A5F0 hibernating = table: 0BF4A438 tick = 3921 k = PERIODIC 114344: 130.699982 v = true already_dead = falsescripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404> tick = 3921scripts/update.lua:162 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 3921 i = 3921[00:03:56]: SCRIPT ERROR! Showing error screen [00:03:56]: QueryServerComplete no callback[00:03:56]: QueryServerComplete no callback[00:04:08]: Force aborting... Link to comment Share on other sites More sharing options...
Developer V2C Posted April 10, 2015 Author Developer Share Posted April 10, 2015 @K1NGT1GER609,thank you for the report! We're in the process of patching this right now. Fixed in version 133282. Link to comment Share on other sites More sharing options...
bakanando Posted April 10, 2015 Share Posted April 10, 2015 Fixed a bug where multiple players could sleep in a tent at once This should be a feature. xD Link to comment Share on other sites More sharing options...
PunchDoctor Posted April 10, 2015 Share Posted April 10, 2015 I didn't remember to copy the crash report, but on just a default game, with two people the server is now suddenly crashing every time it hits day 72, which is when it should be switching from summer to fall. Link to comment Share on other sites More sharing options...
cezarica Posted April 10, 2015 Share Posted April 10, 2015 Also mind adding a sign "If you see the tent rocking don't come knocking" Link to comment Share on other sites More sharing options...
Mysanthil Posted April 10, 2015 Share Posted April 10, 2015 Crashed after the patch to fix the previous crash. Crashed twice, right as rain starts: log.txt Link to comment Share on other sites More sharing options...
Developer V2C Posted April 10, 2015 Author Developer Share Posted April 10, 2015 Hey guys, it appears the latest update is not backward compatible with save files that contain withered berry bushes. Please regenerate your world if you encounter the berry bush crash. Link to comment Share on other sites More sharing options...
Mickmane Posted April 10, 2015 Share Posted April 10, 2015 I want this as a feature. Restores sanity faster, drains hunger faster...If you know what I mean I'd rather have it restore less health and sanity, because, well... snoring strangers. Then there's whistling, talking, smacking your mouth, teeth grinding. Possibly even kicking. (I've been told to do all of these things at some time.) Maybe it it were a character trait, sleep comfort or something, that sets how well others sleep in their company. Woodie would of course saw the proverbial forests. Willow would make everyone nervous. Wickerbottom could have a calming effect, Wolfgang could make people feel safe. WX-78 and Wilson are neutral (default). I wouldn't like the option you are hinting at. It's funny as a joke, but that's it. If players want, they can still joke if some other tent-sharing effect (like my above idea) were implemented, but that's then only in their head, not actually in the game. Never mind the age of some characters (or even players), the thought that there would be no choice is repelling. Link to comment Share on other sites More sharing options...
ToNiO55 Posted April 10, 2015 Share Posted April 10, 2015 Hey guys, it appears the latest update is not backward compatible with save files that contain withered berry bushes. Please regenerate your world if you encounter the berry bush crash. i need make same with my error V2C? http://forums.kleientertainment.com/topic/52757-reign-of-giants-public-test-april-9th-update/?p=628536 Link to comment Share on other sites More sharing options...
zem Posted April 10, 2015 Share Posted April 10, 2015 Hey guys, it appears the latest update is not backward compatible with save files that contain withered berry bushes. Please regenerate your world if you encounter the berry bush crash. Can you explain what "regenerate the world" means?Will we have to start a new world or can a world with withered berry bushes be recovered? Link to comment Share on other sites More sharing options...
Developer V2C Posted April 10, 2015 Author Developer Share Posted April 10, 2015 @ToNiO55, it is probably your best option to restart a new world.@zem, the easiest thing to do is to start a new world. To manually recover it, you would have to go find all the withered bushes and burn them, or dig them up and replant them before it crashes. Link to comment Share on other sites More sharing options...
ToNiO55 Posted April 10, 2015 Share Posted April 10, 2015 Hi @V2C, thx for your help i have restart with new world and it's works now I hope not to do it every update Link to comment Share on other sites More sharing options...
TheBoltz Posted April 10, 2015 Share Posted April 10, 2015 Can anyone provide some advice on how to update the server in linux? I have gotten it to update the server once in the past, but it was a rickety process. I login to steam through the command line and run the appupdate command as listed above, I have probably run it 20 times. But every time I start the server its the previous version. Am I missing something? Can someone point me in the right direction? Thanks. Link to comment Share on other sites More sharing options...
cezarica Posted April 10, 2015 Share Posted April 10, 2015 Hammering a burned tent crashes the game. Did it like 2-3 times and crashed every time. Link to comment Share on other sites More sharing options...
mcadjo Posted April 10, 2015 Share Posted April 10, 2015 Hammering a burned tent crashes the game. Did it like 2-3 times and crashed every time. yep here is extract from log file [string "scripts/prefabs/tent.lua"]:28: attempt to index field 'sleepingbag' (a nil value)LUA ERROR stack traceback:scripts/prefabs/tent.lua:28 in (field) onwork (Lua) <23-31> inst = 104535 - tent (valid:true) worker = 116667 - wilson (valid:true)scripts/components/workable.lua:140 in (method) WorkedBy (Lua) <131-149> self = onwork = function - scripts/prefabs/tent.lua:23 lastworktime = 120.43333961442 inst = 104535 - tent (valid:true) savestate = false destroyed = false _ = table: 0x111ed5b8 onfinish = function - scripts/prefabs/tent.lua:13 worker = 116667 - wilson (valid:true) numworks = 1scripts/actions.lua:460 in (field) fn (Lua) <451-463> act = Hammer 104535 - tent With Inv:103203 - hammer(LIMBO) (valid:true) numworks = 1scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35> self (valid:true) = action = table: 0x9c958a0 invobject = 103203 - hammer(LIMBO) (valid:true) onfail = table: 0xfddd5c8 doerownsobject = true target = 104535 - tent (valid:true) options = table: 0xfdd8a28 doer = 116667 - wilson (valid:true) onsuccess = table: 0xfddb148scripts/entityscript.lua:1188 in (method) PerformBufferedAction (Lua) <1180-1198> self (valid:true) = OnSleepIn = function - scripts/prefabs/player_common.lua:932 inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 ghostenabled = true SetCameraDistance = function - scripts/prefabs/player_common.lua:1043 ScreenFlash = function - scripts/prefabs/player_common.lua:1097 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:415 player_classified = 116668 - player_classified (valid:true) playercolour = table: 0x1988b880 DetachClassified = function - scripts/prefabs/player_common.lua:533 AnimState = AnimState (0x194f0408) DynamicShadow = DynamicShadow (0x194f0f18) Light = Light (0x194f2bc8) worldstatewatching = table: 0x197ebf50 OnWakeUp = function - scripts/prefabs/player_common.lua:960 Network = Network (0x194f37a8) IsOverheating = function - scripts/prefabs/player_common.lua:67 OnRemoveEntity = function - scripts/prefabs/player_common.lua:538 userid = KU_lS7hoJda pendingtasks = table: 0x194fc028 LightWatcher = LightWatcher (0x194f2c10) children = table: 0x198e3e00 inherentactions = table: 0x1984fca0 spawntime = 29.833334889263 GUID = 116667 name = MCadJO SetGhostMode = function - scripts/prefabs/player_common.lua:454 SnapCamera = function - scripts/prefabs/player_common.lua:1049 GetMoisture = function - scripts/prefabs/player_common.lua:77 IsWet = function - scripts/prefabs/player_common.lua:107 Transform = Transform (0x194ef8c8) ShowHUD = function - scripts/prefabs/player_common.lua:1037 sg = sg="wilson", state="hammer", time=0.30, tags = "prehammer,hammering,working," actionreplica = table: 0x194f4820 event_listening = table: 0x19502a70 ScreenFade = function - scripts/prefabs/player_common.lua:1090 actioncomponents = table: 0x194edbe0 IsHUDVisible = function - scripts/prefabs/player_common.lua:1027 OnLoad = function - scripts/prefabs/player_common.lua:910 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 ShowActions = function - scripts/prefabs/player_common.lua:1031 entity = Entity (0x194ebf90) OnSave = function - scripts/prefabs/player_common.lua:901 prefab = wilson updatecomponents = table: 0x197c0450 Physics = Physics (0x194fabc8) AttachClassified = function - scripts/prefabs/player_common.lua:527 OnDespawn = function - scripts/prefabs/player_common.lua:978 persists = false CanExamine = function - scripts/prefabs/player_common.lua:20 MiniMapEntity = MiniMapEntity (0x194f0450) SoundEmitter = SoundEmitter (0x194f0f98) ShakeCamera = function - scripts/prefabs/player_common.lua:1SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Sportsman180 Posted April 10, 2015 Share Posted April 10, 2015 Hey guys, it appears the latest update is not backward compatible with save files that contain withered berry bushes. Please regenerate your world if you encounter the berry bush crash.You guys can't put a patch in that make unfertilized berry bushes disappear from the game? I can't play on my server for more than 2 mins before crashing and I don't wanna lose some great servers over this silly thing. Link to comment Share on other sites More sharing options...
werlpolf Posted April 10, 2015 Share Posted April 10, 2015 donno if this is intended: with control + f you can kill moleworms - even when they are moving underground. So you never need to lure them with minerals and can kill easily up to three of them before they gonna hide themselves in their hole. Link to comment Share on other sites More sharing options...
Nike_Ritual Posted April 10, 2015 Share Posted April 10, 2015 hey there!what is known about the end of the debugging and start balancing + giants? Link to comment Share on other sites More sharing options...
Developer V2C Posted April 10, 2015 Author Developer Share Posted April 10, 2015 A new update has been released, please head over to the new thread to continue the discussion!http://forums.kleientertainment.com/topic/52775-reign-of-giants-public-test-april-10th-update/ Link to comment Share on other sites More sharing options...
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