Rily Posted April 4, 2015 Share Posted April 4, 2015 This is a list of items that accumulate fast and need more uses. I like when i get a spider gland and think: what I should do with it? it have only 3 uses but the telltale hearts, healing salve or just heal myself are practical uses and the spider gland is practical even with his unique 3 uses, but these items...-stinger (especially this)-beefalo horn-tentacle spike (and sometimes tentacle spots) another problem with this items is the way to storing them, for example the horns don't stack because the durability and if you have enough hats for your team this horns are useless. The stingers accumulate more quick because the bees are weak and almost always drop stingers, the chance of drop stingers could be smaller or even the posibility to burn stingers in a firepit can be a great help, but i think you can found a awesome way to use stingers just like the moskito sack and the water ballons other items like the ashes don't matter because it vanish and other items like the seeds are eaten by birds or turn into root I played lots of hours and lots of worlds and always those items are in the ground of the base because the chests are full and I'm sure many of you share my opinion, and im sure many of you could think that drop those items far away can fix the problem but it still feeling like a waste and in this game i always feel that all the things and creatures in the world have a purpose this is a call not only to the developers, even to the modders, please use your imagination and creativity what item you think that accumulate too much? Link to comment Share on other sites More sharing options...
Asparagus Posted April 4, 2015 Share Posted April 4, 2015 what item you think that accumulate too much? I've had like 3 chests full of hound tooth(s)ditto on the stingersAgreed to the surplus of resources... Well aside from sleep darts, another weapon should be made from it... though, the bee mine's already... yeah...So what do you propose? Link to comment Share on other sites More sharing options...
Rily Posted April 4, 2015 Author Share Posted April 4, 2015 Well aside from sleep darts, another weapon should be made from it... though, the bee mine's already... yeah...So what do you propose? I remember some armors or weapons with stingers in a mod for RoG, even a special drop for the varg making desirable find it, this mod (that i can't remember the name) have lots of new equipment with some of this items,and i forget the marble, it doesn't accumulate so much but it need more uses.I agree, the hound's tooth is pretty annoying after some months, its practical and have good uses but in some point the chance to get it is too big. Another item that i think needs a new use is the pine cone or even the birchnut, maybe like a projectile of a slingshot or something, I always use it like combustible, at least the birchnuts are food Link to comment Share on other sites More sharing options...
Asparagus Posted April 4, 2015 Share Posted April 4, 2015 Another item that i think needs a new use is the pine cone or even the birchnut, maybe like a projectile of a slingshot or something, I always use it like combustible, at least the birchnuts are foodThose are already good uses for them... but from what you say, you want to make a slingshot? (<---)do elaborate... O__O Link to comment Share on other sites More sharing options...
greenglacier Posted April 4, 2015 Share Posted April 4, 2015 Well, it's not that a buge problem like you guys are treating it.You can actually change anything in the tuning file so when u make a server, pepl will be able to use the beefalo horn as many times as you've set it. Link to comment Share on other sites More sharing options...
Dipps Posted April 4, 2015 Share Posted April 4, 2015 Well, it's not that a buge problem like you guys are treating it.You can actually change anything in the tuning file so when u make a server, pepl will be able to use the beefalo horn as many times as you've set it.134124.gifThe original poster meant to say more uses as in more craftable items that have as ingredients beefalo horns, stingers etc.Not literally more uses on the item. Link to comment Share on other sites More sharing options...
greenglacier Posted April 4, 2015 Share Posted April 4, 2015 The original poster meant to say more uses as in more craftable items that have as ingredients beefalo horns, stingers etc.Not literally more uses on the item. Link to comment Share on other sites More sharing options...
RalphKastro Posted April 4, 2015 Share Posted April 4, 2015 -beefalo horn I usually make shrines using the wool and horns(but never the meat) for the brave and honourable Beefalo that protected me from the enemies and the cold, and in the end sacrificed themselves for me(and fed me doing so.). I'm not sure how that usually goes in servers, as I haven't ever stood around on a single DST world to the point where there's enough hats for everyone. -tentacle spike (and sometimes tentacle spots) Hit things with it. Again and Again. (and for the spots, there are never enough bird hats.) I've had like 3 chests full of hound tooth(s) I see you haven't learned of the power of toothtraps and blowdarts... you want to make a slingshot? Better, a Stingshot.*shoots self in the face* Link to comment Share on other sites More sharing options...
applebottom Posted April 4, 2015 Share Posted April 4, 2015 Another item that i think needs a new use is the pine cone or even the birchnut, maybe like a projectile of a slingshot or somethingWe thought same about pines and sling I remember some armors or weapons with stingers in a mod for RoGI'm also hoping they add more type of weapons/defensive items in game. Right now, the battle system is a pyramid. Item A is stronger than B. B is stronger than C. (ie Ham Bat > Spike > Spear, Log suit > Grass suit, etc) There isn't much variation. I want to see more of a stick-paper-stones type of system where there is no "ideal" equipment. It will depend on what your attacker is using. Scalemail is an example of this. It absorbs less damage but makes you fireproof (and burns your attacker). So you have to choose if you want that fire protection or the higher defense a plain log suit gives. Disclaimer: I don't PVP. I just read and watch lots of PVP accounts and aside from the long prep to get the ideal equipment, DST PVP is really a bit plain right now. I realize PVP is not the focus of the devs though, and adding complexity to battle system might be a huge undertaking codewise. So this is just something nice to have. Link to comment Share on other sites More sharing options...
XirmiX Posted April 4, 2015 Share Posted April 4, 2015 I've had like 3 chests full of hound tooth(s)ditto on the stingersAgreed to the surplus of resources...Well aside from sleep darts, another weapon should be made from it... though, the bee mine's already... yeah...So what do you propose?</p>Okay, so, just realized this myself; because each kind of dart requires a ton of reeds overall, none makes that many darts as redds could potentially be used for more useful things, such as honey pultice. I'd recommend that instead of having to make darts each requiring 2 reeds, you could make a blow pipe, then make darts individually, fuel the blow pipe with darts and that could save you a ton of reeds. If such system was implemented, people would use darts much more often, disposing of the ton of hound's teeth and stingers and using them for the darts which could come very handy. Wouldn't you agree? And may be because of this the darts could deal less damage (say the sleep darts would be needed more to put something to sleep, blow darts deal less damage and fire darts would have shorter burn time). Link to comment Share on other sites More sharing options...
Crynux Posted April 4, 2015 Share Posted April 4, 2015 How about some dapper Houndstooth clothing? It wouldn't be very warm... but since it's made from actual hound teeth, maybe it can provide some protection? For stingers; maybe a studded jacket would be possible... or make it with hounds teeth. It could have a passive effect that if any mob/player gets too close to you, they get damaged slightly. If made from bee stingers... it could have the following effect: Within 1 or 2 days of being stung by the jacket, the mob or player who was stung will be attacked by any bee that notices them. This is due to bee stingers giving off pheromones when they sting; you're just doing it with a jacket. There could also be a passive use-limit to the jacket, meaning that after so many stings are given by the jacket, it has no stingers left and is used up. Link to comment Share on other sites More sharing options...
The Letter W Posted April 4, 2015 Share Posted April 4, 2015 Better, a Stingshot.*shoots self in the face* That is awful and I want to see it happen. Link to comment Share on other sites More sharing options...
TemporaryMan Posted April 4, 2015 Share Posted April 4, 2015 @Xirmix As much as a reusable pipe makes sense, it's the feathers that limit mass-production, in my experience. I don't usually make much priority of hunting birds, admittedly. I've wiped out reed farm tentacle traps three times now, so obtaining excess supply of reeds isn't that hard. Besides, I don't use fire darts or staves outside adventure mode (too destructive and wasteful), and I prefer the ice staff over sleep darts anyway. It's cheaper, reusable, gives more warning before the effect wears off and it isn't cancelled by ringing the Old Bell. Although for the m/Moose or krampus the darts are the better deal. So for those two reasons -- short supply of feathers (because I'm too lazy) and better alternatives to darts -- reducing or eliminating the reed cost on darts won't be enough to use up my excess supply of stingers. @Crynux You mean like the houndstooth vest? I've made one. That leaves me with only 292 more teeth. Admittedly, I've gone a bit past day 500. On the other hand I have hounds turned down to "more", so on default settings they'd have long ago escalated to "crazy" and it'd be possible to have the same amount much sooner. Plus hound attacks look bigger in DST, judging by what I've seen on YouTube. There's a limit to how many resources can be consumed by clothing. At most you can wear two dress items full time, and only if you never wear armor. So that's up to 2 sewing kits, or 4 hound's teeth and 16 silk, every 25 days. Which means I can go at least another 1688 days before I need to farm new silk, and I haven't even set foot in the caves. And the silk would run out before the teeth even if I never saw another hound. Now in the context of DST you'll use more sewing kits, but even with a team of six that's still an absolute minimum of 281 days of loafing about after wiping out all the spiders in the world before you need to plant any spider eggs and farm new silk, and longer for hound's teeth. I suppose I could resolve all these problems by building 60 bird traps in winter, get 240 azure feathers and 240 morsels, and use up those hound's teeth making darts. But then what would I do with the meat/eggs/gold? Protect the whole world with lightning rods? Link to comment Share on other sites More sharing options...
Crynux Posted April 4, 2015 Share Posted April 4, 2015 @Crynux You mean like the houndstooth vest? I've made one. That leaves me with only 292 more teeth. Admittedly, I've gone a bit past day 500. On the other hand I have hounds turned down to "more", so on default settings they'd have long ago escalated to "crazy" and it'd be possible to have the same amount much sooner. Plus hound attacks look bigger in DST, judging by what I've seen on YouTube. There's a limit to how many resources can be consumed by clothing. At most you can wear two dress items full time, and only if you never wear armor. So that's up to 2 sewing kits, or 4 hound's teeth and 16 silk, every 25 days. Which means I can go at least another 1688 days before I need to farm new silk, and I haven't even set foot in the caves. And the silk would run out before the teeth even if I never saw another hound. Now in the context of DST you'll use more sewing kits, but even with a team of six that's still an absolute minimum of 281 days of loafing about after wiping out all the spiders in the world before you need to plant any spider eggs and farm new silk, and longer for hound's teeth. I suppose I could resolve all these problems by building 60 bird traps in winter, get 240 azure feathers and 240 morsels, and use up those hound's teeth making darts. But then what would I do with the meat/eggs/gold? Protect the whole world with lightning rods? I forgot there was one ingame already... my bad. Nonetheless, I think it should use more than 8 teeth. But then I guess if they up the crafting requirement, it has to be more 'special'. Although... maybe for DST or even DS itself, the devs could scale the crafting requirements to the day number; beyond a certain point, say every 50 days the requirements double (possibly along with the mobs health/damage?). It'd make for a world that increases in difficulty as time goes on, and players who don't keep up will either run out of resources or die. That would definitely eat resources more quickly. Of course, this could cause problems for new people entering the server. Link to comment Share on other sites More sharing options...
Rily Posted April 4, 2015 Author Share Posted April 4, 2015 Those are already good uses for them... but from what you say, you want to make a slingshot? (<---)do elaborate... O__OIf anyone doesn't makes one when I learn more about making mods I will do it, but I don't want to break the balance of the game, the ranged weapons are expensive and it's fine because the ranged weapons are safety for the player, its fair and without that balance anyone needs a spear. I saw something of a slingshot with rocks but i think it could be very strong because of rocks (and flint), then the darts are obsolete. if in the future I make a slingshot I will try to keep the balance, making expensive and weak I usually make shrines using the wool and horns(but never the meat) for the brave and honourable Beefalo that protected me from the enemies and the cold, and in the end sacrificed themselves for me(and fed me doing so.). I'm not sure how that usually goes in servers, as I haven't ever stood around on a single DST world to the point where there's enough hats for everyone. I do the same, the beefalos are strong allies but, we have at least 2 hats for everyone, we are 6 players and we have lots of sewing kits, and the beefalos still drop horns, the horns need at least another use, maybe something like communication between players, maybe someone could play the horn and the other players could listen and know were is the player, i know there is a mod called global position players that do it but the horn can be a warning, for example is more fast and easy play the horn that pres y and stay still while type: "i found the deerclops, he comes to the base, run away!!!!" Hit things with it. Again and Again. (and for the spots, there are never enough bird hats.)you are right, there are never enough bird hats but maybe is more practical the raincoat.we don't need brawl too much because the beefalos and is true, hit things solve the problem but the tentacle spike have much potential to be an ingredient of a useful tool or weapon or something I see you haven't learned of the power of toothtraps and blowdarts...I know the power of the tooth traps, the tooth traps help us to get more and more tooths for the blow darts, the deerclops never had a chance but we can't make enough darts because the lack of feathers and the reeds, the feathers need a fast way to get it too, a best way to get feathers with the Xirmix's method could be a great solution, maybe if the birds drop feathers just flying away, and for prevent accumulation the wind could carry off the feathers Better, a Stingshot.*shoots self in the face*Good but sounds a little unfair Okay, so, just realized this myself; because each kind of dart requires a ton of reeds overall, none makes that many darts as redds could potentially be used for more useful things, such as honey pultice. I'd recommend that instead of having to make darts each requiring 2 reeds, you could make a blow pipe, then make darts individually, fuel the blow pipe with darts and that could save you a ton of reeds. If such system was implemented, people would use darts much more often, disposing of the ton of hound's teeth and stingers and using them for the darts which could come very handy. Wouldn't you agree? And may be because of this the darts could deal less damage (say the sleep darts would be needed more to put something to sleep, blow darts deal less damage and fire darts would have shorter burn time).you're right thats a clever solution, it should be implemented, and i like how you want to keep the balance too. developers an modders take note of this! How about some dapper Houndstooth clothing? It wouldn't be very warm... but since it's made from actual hound teeth, maybe it can provide some protection? For stingers; maybe a studded jacket would be possible... or make it with hounds teeth. It could have a passive effect that if any mob/player gets too close to you, they get damaged slightly. If made from bee stingers... it could have the following effect: Within 1 or 2 days of being stung by the jacket, the mob or player who was stung will be attacked by any bee that notices them. This is due to bee stingers giving off pheromones when they sting; you're just doing it with a jacket. There could also be a passive use-limit to the jacket, meaning that after so many stings are given by the jacket, it has no stingers left and is used up. with a sewing kit more clothes are not a good solution at least not a permanent solution, when the team had enough clothes the tooth will accumulate again, however its a clever way too, maybe the jacket its pretty complicated and susceptible to bugs but still clever, I satisfied with an armor that makes damage when hit the armor Link to comment Share on other sites More sharing options...
Rily Posted April 4, 2015 Author Share Posted April 4, 2015 @Xirmix As much as a reusable pipe makes sense, it's the feathers that limit mass-production, in my experience. I don't usually make much priority of hunting birds, admittedly. I've wiped out reed farm tentacle traps three times now, so obtaining excess supply of reeds isn't that hard. Besides, I don't use fire darts or staves outside adventure mode (too destructive and wasteful), and I prefer the ice staff over sleep darts anyway. It's cheaper, reusable, gives more warning before the effect wears off and it isn't cancelled by ringing the Old Bell. Although for the m/Moose or krampus the darts are the better deal. So for those two reasons -- short supply of feathers (because I'm too lazy) and better alternatives to darts -- reducing or eliminating the reed cost on darts won't be enough to use up my excess supply of stingers. @Crynux You mean like the houndstooth vest? I've made one. That leaves me with only 292 more teeth. Admittedly, I've gone a bit past day 500. On the other hand I have hounds turned down to "more", so on default settings they'd have long ago escalated to "crazy" and it'd be possible to have the same amount much sooner. Plus hound attacks look bigger in DST, judging by what I've seen on YouTube. There's a limit to how many resources can be consumed by clothing. At most you can wear two dress items full time, and only if you never wear armor. So that's up to 2 sewing kits, or 4 hound's teeth and 16 silk, every 25 days. Which means I can go at least another 1688 days before I need to farm new silk, and I haven't even set foot in the caves. And the silk would run out before the teeth even if I never saw another hound. Now in the context of DST you'll use more sewing kits, but even with a team of six that's still an absolute minimum of 281 days of loafing about after wiping out all the spiders in the world before you need to plant any spider eggs and farm new silk, and longer for hound's teeth. I suppose I could resolve all these problems by building 60 bird traps in winter, get 240 azure feathers and 240 morsels, and use up those hound's teeth making darts. But then what would I do with the meat/eggs/gold? Protect the whole world with lightning rods? I can't be more in agree, in DS and DST the fire darts are not a choice, even with the new way that fire expand, catch birds is slow and the chance to get feathers makes it more complicated, however I suppose that lack of feathers prevent the player to become all powerful with stacks and stacks of blow darts, so in the end make more darts its not a solution that keep the balance of the game. I forgot there was one ingame already... my bad. Nonetheless, I think it should use more than 8 teeth. But then I guess if they up the crafting requirement, it has to be more 'special'. Although... maybe for DST or even DS itself, the devs could scale the crafting requirements to the day number; beyond a certain point, say every 50 days the requirements double (possibly along with the mobs health/damage?). It'd make for a world that increases in difficulty as time goes on, and players who don't keep up will either run out of resources or die. That would definitely eat resources more quickly. Of course, this could cause problems for new people entering the server.maybe not for the day, could be better for the times you crafted something, if you craft a hat the next one will be more expensive, that could be a great solution but can make the game innecesary hard too, i mean together, however, I want to see that like a hard mode option or something, sounds interesting Link to comment Share on other sites More sharing options...
XirmiX Posted April 4, 2015 Share Posted April 4, 2015 @Xirmix As much as a reusable pipe makes sense, it's the feathers that limit mass-production, in my experience. I don't usually make much priority of hunting birds, admittedly. I've wiped out reed farm tentacle traps three times now, so obtaining excess supply of reeds isn't that hard.Besides, I don't use fire darts or staves outside adventure mode (too destructive and wasteful), and I prefer the ice staff over sleep darts anyway. It's cheaper, reusable, gives more warning before the effect wears off and it isn't cancelled by ringing the Old Bell. Although for the m/Moose or krampus the darts are the better deal.So for those two reasons -- short supply of feathers (because I'm too lazy) and better alternatives to darts -- reducing or eliminating the reed cost on darts won't be enough to use up my excess supply of stingers.Well, may be you should start farming more birds via bird traps and boomerangs! Does that sound like something you could do? No? Well, I guess my blow pipe solution doesn't consider you. Birds could however drop more feathers, and realistically should... But then again nothing in the game drops the amount of loot which it's made up of. Consider hounds for example. If they were to drop the amount of loot they're made up of, they wouldn't be dropping 1 monster meat with a chance of dropping a tooth, in fact the player would need to butcher the dead corpse of the hound to get loot, which would most likely be something the amount of this:Monster meat x5 (upon eating one, you'd get 4 boneshards)Monstrol (A monster meat version of a morsel I thought of) x8 (upon eating one, you'd get a boneshard)Skull x1 (from which upon hammering, you could get like 10 hound's teeth, plus like 6 bone shards)Rib cage (from which upon hammering, you could get like 8 boneshards)Beard hair x40Other types of bones x2And that's from one single hound. Just look at how big the hound is, at its fur in the textures (looks a LOT like beard hair. And if full grown Wilson's beard gives 9 beard hair, how much would a hound which is like twice as big as Wilson and has the hair all over the body?!) and you'll see how much loot you could potentially get if the game was basing more on realism and not just balance. But of course, a lot of the things in your crafting menu would require a ton more resources to be crafted to mark anywhere near the realism. The only thing machine which is close to being crafted out of the contents which its textures show is the Shadow Manipulator, which only is missing some gold in its recipe theoretically to match its real texture. Machines such as Science machine would probably need gears too just to have a mechanical funtioning in them. Link to comment Share on other sites More sharing options...
Rily Posted April 4, 2015 Author Share Posted April 4, 2015 Monstrol (A monster meat version of a morsel) That sounds good Link to comment Share on other sites More sharing options...
ryouryou Posted April 4, 2015 Share Posted April 4, 2015 You're just never going to make enough Sleep Darts to offset the huge amount of Stingers you're going to be getting. It is literally hundreds at times, especially if someone is Wendy and Abigail keeps getting "protective" whenever they harvest your beehives.How about an armor with a "thorns" effect, like, it hurts things that hit you in melee?Could be made out of a Log Suit + several Stingers, it would also give a use for heavily damaged Log Suits that tend to just be thrown into the fire.Log Suit + Stinger x10It would have less durability overall than a Log Suit, because the thorns effect, when triggered, would use a little bit of extra durability. Ideally, it would be an item for extending the life of an existing Log Suit, while throwing away heaps of unneeded Stingers. Link to comment Share on other sites More sharing options...
Asparagus Posted April 5, 2015 Share Posted April 5, 2015 Wet to bed and missed my revenge... I see you haven't learned of the power of toothtraps and blowdarts... Nope, I've just had a surplus of it... even after making a fort with teeth trap carpets and a whole screens's worth of teeth traps... O___O oh you know about it... Better, a Stingshot. *shoots self in the face* Yes to ^ Link to comment Share on other sites More sharing options...
RalphKastro Posted April 5, 2015 Share Posted April 5, 2015 O___O oh you know about it... yeah, I still have nightmares from your world opening it's tooth-filled mouth and eating my world. Link to comment Share on other sites More sharing options...
Asparagus Posted April 5, 2015 Share Posted April 5, 2015 yeah, I still have nightmares from your world opening it's tooth-filled mouth and eating my world. *blushes* I told you I was sorry... (oO__Oo) Well, I did spit it out... now you're just making me feel embarrassed... Link to comment Share on other sites More sharing options...
jeneah Posted April 6, 2015 Share Posted April 6, 2015 I'd like a use for unspent torches. I feel like these accumulate at camp all the time since they are rarely worth the inventory slot (especially once you get a miner's hat). At the very least I wish I could put them on the fire! As for stingers, there's a mod that lets you make traps out of them. For some reason I don't care for darts, so that mod was a nice addition for me, making the stingers useful instead of just being clutter. Link to comment Share on other sites More sharing options...
Asparagus Posted April 7, 2015 Share Posted April 7, 2015 Or abandon all hope and feed stacks of them to your friendly neighborhood lureplant/eyeplant O__O Link to comment Share on other sites More sharing options...
Rily Posted April 7, 2015 Author Share Posted April 7, 2015 Or abandon all hope and feed stacks of them to your friendly neighborhood lureplant/eyeplant O__OLUREPLANT? that is already in game?, seriously I'm satisfied with that Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.