ErlKing Posted January 21, 2015 Share Posted January 21, 2015 No archived Nika? Link to comment Share on other sites More sharing options...
tetracycloide Posted January 21, 2015 Share Posted January 21, 2015 * Null zone drops when null drone captured.* Null drones have visual effect when null zone is up.* Null drone null range reduced.Oh dear science thank you! Link to comment Share on other sites More sharing options...
Caischcer Posted January 21, 2015 Share Posted January 21, 2015 aww, I was kinda hoping deckard would get an ability rebalance in this update. Well I guess I'll have to get as much advantage of that extra MP as I can. Link to comment Share on other sites More sharing options...
Developer Jason Posted January 21, 2015 Developer Share Posted January 21, 2015 Hey all, the black screen problem on OSX should be clear now. Thank you for your help and patience Link to comment Share on other sites More sharing options...
Jasonator Posted January 22, 2015 Share Posted January 22, 2015 Hi there! Just downloaded the game (PC, windows 8) and changed my video option to fullscreen and resolution to 2560X1440. Accepted the settings and now the main screen is too large for me to select any of the buttons to undo or exit the game. uh, WHOOPS... is there any startup options or anything to reset back to default settings? Looking forward to checking this game out! Thanks! Link to comment Share on other sites More sharing options...
Developer Jason Posted January 22, 2015 Developer Share Posted January 22, 2015 Hey Jasonator, (my arch nemesis?) If you delete the settings.lua file, the game will launch with the default video settings. It's at: Documents\Klei\InvisibleInc\settings\settings.lua Give that a try. Link to comment Share on other sites More sharing options...
Jasonator Posted January 22, 2015 Share Posted January 22, 2015 Hey Jasonator, (my arch nemesis?) If you delete the settings.lua file, the game will launch with the default video settings. It's at: Documents\Klei\InvisibleInc\settings\settings.lua Give that a try. hahaha - no no, I usually get along with other Jasons! And deleting that file worked brilliantly! Thanks so much! Jason Link to comment Share on other sites More sharing options...
Jessep Posted January 22, 2015 Share Posted January 22, 2015 Hey so the Key Binding is nice to have, but I can't bind any items to my Logitech G700 mouse keys. Other games like CoD and GTA and let me bind to Mouse 5 and Mouse 4. 81E3jU19NYL._SL1500_.jpg Can you include the ability to bind to those mouse buttons, please? Yes, please! It's so convenient to use these buttons and I always map them to stuff I use often. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted January 22, 2015 Share Posted January 22, 2015 I'm not sure if the new music is a good or a bad thing, I really like it, but the original tune is soooo good! Link to comment Share on other sites More sharing options...
Tcgunner Posted January 22, 2015 Share Posted January 22, 2015 Hey guys, great update and changes as usual.Quick question: Have you scrapped the idea of psionics? I haven't heard you guys mention it in a while. I think it'd be awesome to open doors from afar to lure guards etc etc. Link to comment Share on other sites More sharing options...
Antipants Posted January 23, 2015 Share Posted January 23, 2015 Beautiful, just beautiful. Loving everything here, from the little balances (10 starting pwr is a great touch!), to the new music track, right through to the little touches (aesthetic assets. And I even encountered a new incognita event!). However, I did encounter a very small bug: Dr. Xu was able to disable a drone through a closed door. I'm wondering whether this will apply to buster chips as well. Have yet to replicate it. Just a heads up. Once again, thank you so much for this. Something ridiculous like 366 hours and counting invested in this awesome game. Link to comment Share on other sites More sharing options...
HolyDeath Posted January 23, 2015 Share Posted January 23, 2015 Hey Brapp347. The guards were not fully using their peripheral vision when they moved. It was unintentional at first, but we left it that way as the game was pretty punishing. In the end we felt that it made the guards seem overly blind. In close quarters they could walk around your agents and not see them as long as they didn't look strait at them. Now, they simply use their peripheral as displayed. So they will pick up that an agent is standing in a tile diagonally in front of them as they walk. You can still hide beside a wall or cover piece and have them walk past you. But you can't be standing away from the wall and have the same result, they will see you. So they've got their con of vision expanded a bit, am I correct? From 1 (front) to 3 (1 front and two additional at sides). Link to comment Share on other sites More sharing options...
Developer Jason Posted January 23, 2015 Developer Share Posted January 23, 2015 Yes, In close, they can now see the two squares next to the one directly in front of them when they are moving. It expands out from there to the end of their vision range as well, so it's not just those two extra. Link to comment Share on other sites More sharing options...
Settemio Posted January 23, 2015 Share Posted January 23, 2015 And no more stacking most augments! Just as I completed toying around with 5 stacks of Torque Injectors in Internationale and Stimpak III with Bio Dart and Paralyzer. That stuff was silly. Glad you fixed that. Though now that run is pretty useless. But it's still fun while it lasted!Yeah, even just triple Torque Injectors was enough for Nika to wreck any facility with minimal backup and a decent batch of items (Buster III, 2x Stim III, Neural Disrupter III, Bio Dart, and some EMP IIIs). Non-stackable is clearly the correct balance here. Another note, PWR not carrying over means Abacus 2.0 is pretty much completely worthless. Couldn't that be updated to carry over +10 power (if available) to the next mission? Link to comment Share on other sites More sharing options...
Arabesque Posted January 23, 2015 Share Posted January 23, 2015 Yeah, even just triple Torque Injectors was enough for Nika to wreck any facility with minimal backup and a decent batch of items (Buster III, 2x Stim III, Neural Disrupter III, Bio Dart, and some EMP IIIs). Non-stackable is clearly the correct balance here. Another note, PWR not carrying over means Abacus 2.0 is pretty much completely worthless. Couldn't that be updated to carry over +10 power (if available) to the next mission?Yes, with the power resetting to 10 each time, Abacus becomes redundant. I agree with maybe each version bringing 5 and 10 power over, Abacus 1.0 and 2.0 respectively. Link to comment Share on other sites More sharing options...
Kittens Posted January 25, 2015 Share Posted January 25, 2015 PWR carry-over was probably my biggest source of dissatisfaction with the game, so I'm very happy you got rid of it! Looking forward to the full release. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted January 25, 2015 Share Posted January 25, 2015 Will we get the possibility to choose whether PWR carries over between missions in sandbox mode? Personally I liked it the way it was. Link to comment Share on other sites More sharing options...
HolyDeath Posted January 25, 2015 Share Posted January 25, 2015 PWR carry-over was probably my biggest source of dissatisfaction with the game, so I'm very happy you got rid of it! Looking forward to the full release. Agreed. It felt stupid to camp in the elevator just to max out PWR. It also made some programs (like Fusion) much better than others (Emergency PWR Drip). Now it's much more balanced and tight escapes feel much more amazing when there is not impression of "wasted PWR" (when you didn't wait for PWR to fully stock). Link to comment Share on other sites More sharing options...
MycoLogical Posted February 8, 2015 Share Posted February 8, 2015 When is next update perchance? Link to comment Share on other sites More sharing options...
Shirsh Posted March 7, 2015 Share Posted March 7, 2015 Isn't it a time for some small tease-thing yet? Link to comment Share on other sites More sharing options...
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