• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   
    • JanH

      Rhymes with Play - Don't Starve Together Dev Cast   10/24/2018

      Episode 212 - Join the Klei team this Thursday, October 25th, 2018 where we will be playing Don't Starve Together; only on the Rhymes with Play Dev Cast on Twitch.tv! Don't Starve Together is available now on Steam, PlayStation 4, and Xbox One. Don't forget to click the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play Dev Cast is live Every Thursday at 3:30 PM Pacific (10:30 PM UTC) Where is it?
      https://www.twitch.tv/kleientertainment Use our handy widget below to see when the stream goes live in your area:

Antipants

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About Antipants

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  1. Despite your fine efforts, I experienced an instant shooting in my very first endless run in the latest build. (Guard entered room, saw Internationale, fired immediately). Here's to hoping you can finally sort this tricky bug!
  2. This is a fantastic update. Excellent work, Klei. Diving in right now!
  3. Well, egg on my face...this is something I hadn't experienced after roughly 170 hours with the game! And I'm a regular hacker of said drones, too. It just never occurred to me. Klei, please disregard the third point in my post above.
  4. I...didn't even know that camera drones are armed!
  5. Ok, well I've experienced the following: (1) Stepped (foolishly) into an unchecked room, and been immediately shot upon detection (overwatch straight to execution). This was by one guard only, and no other guards on the map were alerted or on overwatch at the time. I haven't seen this since the most recent update, but I also haven't actively tried to reproduce it. (2) The most common, and the one that still occurs regularly enough to be a concern, is when an unrelated action or status change somewhere else on the map causes a guard who has, during that turn, detected and gone into overwatch to shoot the agent in question. This shooting doesn't happen immediately- the other action/status change occurs, and then it comes back to the guard on overwatch, who fires. I note that this occurs less regularly than before the most recent update, but it is still an issue. (3) This was a weird one, and I wouldn't know how to reproduce it. My last endless run came to an abrupt end because of this: - (i) Banks was spotted by a guard and a camera drone. Guard went into overwatch. - (ii) I brought Deckard in behind the guard and took him down with a regular neural stunner. Both agents were now within the camera drone's sight line. -(iii) A shot immediately rang out, but from where? No other guards had line of sight, or were anywhere near the event. It was a ghost shot, and it took out Banks. All primary keyboard and icon functions then stopped responding. I couldn't select or move any agents. I could only use the mouse to end the current turn, which is what I did. Next turn, a nearby alerted guard entered the room, placing Deckard under overwatch with nowhere to go. *Note:- I didn't make a bug report for this final one, as I have never seen it before. I'm going to try to reproduce it first, but the conditions are pretty specific. Anyhow, it's still shaping up to be a great game, and I'm sure these wrinkles will be ironed out eventually.
  6. Hi Jamesl. Do you mean post overwatch bug experiences in this thread, or elsewhere?