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A new more hardcore death mechanic?


  

42 members have voted

  1. 1. Would you like to see the system as a world settings option?

    • Yes
      26
    • No
      16


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The problem with this system is that one player can essentially hold all of the players on the server hostage.

Consider this example:

3 players Are playing the game

Norman the Noob jumps on and spamms the room with stuff like:

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“You give me all u cull stuff or I die 3 times and destroy you WORLD”

Norman the Noob than proceeds to die 3 times by eating moster meat, being stung by bees, or standing next to a LurePlant. The game world is destroyed.

OR all players have to give Norman the Noob all of their stuff and worship him as their god.

Greefing through feeding.

thats why the system is meant for private servers..

Than it would be the responsability of the host to just kick him off the server...

 

it is already implemented in game that as long as there is a method of reviving, you would not die and remain as a ghost.

 

Adding a general life pool will probably be OK, as it is a calculation only to be made if someone would die, and not constantly. (correct me if i am wrong on that)

Agreed, it is too easy in the DST version.

To be able to ress, they should have left it like in the original, just touch-stones, and remove amulets and stuff, so that keeping yourself alive would actually be important, because there are limited touch-stones around the map.

The problem with this system is that one player can essentially hold all of the players on the server hostage.

 

Consider this example:

 

3 players Are playing the game

 

Norman the Noob jumps on and spamms the room with stuff like:

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“I OWWNNZZZZZZZ YOUUXZZZZZZZ AHHAH”

“You give me all u cull stuff or I die 3 times and destroy you WORLD”

 

Norman the Noob than proceeds to die 3 times by eating moster meat, being stung by bees, or standing next to a LurePlant. The game world is destroyed.

OR all players have to give Norman the Noob all of their stuff and worship him as their god.

 

Greefing through feeding.

Which is why you play DST with your friends and set a password on your world?

Well, I thought about having an option to enable it, not removing the old mechanic, I also doubt that it will take too much from the sercer since it hasp done tge exact same thing in singleplayer (but the life points which are only 1 int variable, so ot shouldn't affect the server much..

 

Then Mod it. :o Also, it doesn't matter how well it worked singleplayer. Singleplayer is not done on a server with multiple players connecting from different places. Single player does not experience lag. And the life points are only one variable, but you also want ghosts and res items, which are several variables being calculated and constantly kept track of and taken into account. This would also be a pretty unnecessary amount of coding done, when most people are fine with the system that is already in place, and have actively spoken against the type of system that you are suggesting.

 

 

Agreed, it is too easy in the DST version.

To be able to ress, they should have left it like in the original, just touch-stones, and remove amulets and stuff, so that keeping yourself alive would actually be important, because there are limited touch-stones around the map.

 

This is actually something that I might like to see implemented as a server option at worldgen. Just have it so that telltale hearts/booster shots can be turned off. I think keeping meat effigies and amulets would be a good idea because they are in single player and are (theoretically) hard to get, and touch stones are a limited resource. Toggling all three would not be a horrible idea, though? My only concern is that people would leave servers frustrated about how the world ended. Maybe add in Armageddon if it's down to one person? Like, they have 3 in game minutes to rev someone or the hounds and meteors come to destroy them. And/or maybe add more stuff for ghosts to do.

 

( No, I'm absolutely not invested in getting Armageddon to be a thing. Totally not. )

I can't believe I came here to see Tomer being Tomer, and noticed some people can be way more Tomer.

This is a good idea, not as a default way of playing, but I really think it would be worth it to be put in officially(not by a mod), as a option.

Edit: made stuff make more sense for Tomers that are not The Tomer.

I can't believe I came here to see Tomer being Tomer, and noticed some people can be way more Tomer.

This is a good idea, not as a default way of playing, but I really think it would be worth it to be put in officially(not by a mod), as a option.

Edit: made stuff make more sense for Tomers that are not The Tomer.

The tomer is strong in this one.

What.. the...

 

I think people are really trolling on purpose, by faking that they don't understand his idea "wth, why would you wish that ? Go play alone instead" whereas the game is over for EVERYBODY in this game mod when there is no life available anymore.

 

And I don't get the fear of grief, first I've played a lot(okay, I often play with friends) and I've seen only once a griefer.

And anyway there is a system which make you save the world every day (back up savegame) so even if one trolls, you can ban him and then load the savegame, you only lost one day.

 

----

So to be honest I love it, just make it as a option in game world setting. An idea which will raise the challenge, and make people really fear the death instead of just "oh i'm dead...", oh use 3 cut grass and you will be revived (so expensive.. lol), and going for the booster shot today to remove the penalty. Really I've 0 fear to die, whereas the singleplayer ds is way more scarier. And don't remove the penalty when you die too, it would be great.

What.. the...

 

I think people are really trolling on purpose, by faking that they don't understand his idea "wth, why would you wish that ? Go play alone instead" whereas the game is over for EVERYBODY in this game mod when there is no life available anymore.

 

And I don't get the fear of grief, first I've played a lot(okay, I often play with friends) and I've seen only once a griefer.

And anyway there is a system which make you save the world every day (back up savegame) so even if one trolls, you can ban him and then load the savegame, you only lost one day.

 

----

So to be honest I love it, just make it as a option in game world setting. An idea which will raise the challenge, and make people really fear the death instead of just "oh i'm dead...", oh use 3 cut grass and you will be revived (so expensive.. lol), and going for the booster shot today to remove the penalty. Really I've 0 fear to die, whereas the singleplayer ds is way more scarier. And don't remove the penalty when you die too, it would be great.

They did make the TTH harder to craft. Now it's 3 grass and 1 spider gland.

But seriously, Tomer does come up with ludicrous ideas. Most of them are "Where's x?" or "Is it possible to x?"

They did add some form of Hardcore type thing in DST (it's called "survival").

Also, don't necro this thread, Tomer gets enough attention as is.

Sorry I don't want to be a ****** but I don't understand why you feel like it's hard to gather these ressources. And I didn't feel that survival game are hard, since you can infinity revive your mates and have 0 fear of death (not the case in single player).

 

For the telltale heart :

3 grass? Seriously it's not expensive.

1 spider gland ? How expensive is that ? In every game people farm silks a lot (for winter and other stuffs), and even monster meat, you get a crazy amount of spider gland because of that, with that, you craft a crazy amount of telltale heart, having a chest of telltale heart is not hard.

 

The only thing I can think of which is hard is this one :

People who die are usually beginners, are unable to search for the ressources for booster shot and will die again/often. If they are not beginners, then crafting a booster shot is not hard too.

In fact the difficulty depend heavily on your mates, playing with 9 beginners, okay you will loose, no matter how much you know the game.

 

EDIT : I don't know Tomer and I don't care about who he is, I only care about what he wrote on this topic.

 

EDIT2 : Omg, I've again forgotten something else, I was not going to make a topic which is saying the same thing as him, whereas there is already a topic on it.

Sorry I don't want to be a ****** but I don't understand why you feel like it's hard to gather these ressources. And I didn't feel that survival game are hard, since you can infinity revive your mates and have 0 fear of death (not the case in single player).

 

For the telltale heart :

3 grass? Seriously it's not expensive.

1 spider gland ? How expensive is that ? In every game people farm silks a lot (for winter and other stuffs), and even monster meat, you get a crazy amount of spider gland because of that, with that, you craft a crazy amount of telltale heart, having a chest of telltale heart is not hard.

 

The only thing I can think of which is hard is this one :

People who die are usually beginners, are unable to search for the ressources for booster shot and will die again/often. If they are not beginners, then crafting a booster shot is not hard too.

In fact the difficulty depend heavily on your mates, playing with 9 beginners, okay you will loose, no matter how much you know the game.

 

EDIT : I don't know Tomer and I don't care about who he is, I only care about what he wrote on this topic.

 

EDIT2 : Omg, I've again forgotten something else, I was not going to make a topic which is saying the same thing as him, whereas there is already a topic on it.

The TTH is meant to be easy to craft. And Spider glands can be hard to find if you have a tier 3 nest or if you just get monster meat.

Most people that die are beginners but you can still die if you're good at the game.

If you don't know who Tomer is then go to his' profile.

Of course you weren't. But the topic says right before you post:

*name*, this topic is older than 30 days!

Yeah TLL is easy to craft, which is why we want more hardcore mechanic. The death was deadly in DS, it's not the case anymore in DST.

 

Yeah you die even if you are experienced, but the difference is it won't happen every 2 days(it will be rare, once in a game maybe) and after you are alive, you will go for the booster shot and get your health back.

 

And if there is this system of life for the whole team, you will help way more the beginners than usual. Anyway I don't want to remove the actual system, but another game mod, a harder one.

 

 

Mmh maybe my english is bad. I mean that even if the topic is 1 month old, 3 months old or whatever, it doesn't matter.

It's useless to make a topic on that system since there is already someone who suggested it. Two  topics with the same subject are useless since they are about the same topic(thanks search function), we only need 1 topic, not more.

 

EDIT : And you can find lots of spiders in the dense forest, there will be many spider nests. (even lv1 or lv2 is enough, since there are a lot of nests)

OP is trying to limit gameplay to his own image of challenge and entitlement.

DST is a game for everyone, its not trying to be dayz.

You gotta add to the game, not remove from it.

Besides, the game not being hard enough is because its incomplete and you have lag issues for combat.

Edit: Oh he necroed.

Yes I agree the game is for everyone, and that's why people can have a mod which makes "no revive penalty", stack 99, see the whole map, op characters, have more/lots on ressources, no attack of hounds, long day, endless mod and so on. So why not harder death mechanic ?

 

Remove from it? Wut ? You don't remove something, you change it for something else (like endless mod or survival mod).

 

Yeah the game is not complete, and if there is a "general discussion" and suggestion/feedbacks, it's not for nothing. Oh btw this topic should be on suggestion/feedback, not general discussion.

 

And people don't understand the purpose of "attention this topic has no response for 30 days", there are reasons why the topic is not locked when the topic reaches 30 days old without new post.

 

But anyway, I think I'm going to make another topic because it's wrong section and because people are weird on this one for unknown reason, maybe it's due to the name of the author, or maybe it's due to the posts after the op.

 

 

But anyway, I think I'm going to make another topic because it's wrong section and because people are weird on this one for unknown reason, maybe it's due to the name of the author, or maybe it's due to the posts after the op.
 The reason people keep saying you necro'd this is because it is old, which you recognize, and because it being old means that the original argument is now out of context. It no longer applies now that the game has Survival and Wilderness Modes. This was written back when Endless was the only mode.

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