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Beardlords?


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Yes, it's another "How is this going to work?" thread.

 

So let's say you've got a sane player and an insane one. The insane one has recruited a bunch of bunnymen, of course being perceived as beardlords. Suppose the insane player commands the beardlords/bunnymen to attack the aforementioned sane player, who is of course viewing the beardlords as bunnymen. Would they take the damage of regular bunnymen, or that of beardlords?

 

I suppose an easy solution would be to simply remove the damage boost the beardlords possess.

 

Thoughts?

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I agree, may damage be in the eye of the punching bag.

Sounds good and simple to me.

 

But what about the different attack periods and drops? Speaking of which, how will regular beardlings work in terms of loot?

Drops should be pretty easy honestly. Whoever gets the last hit affects the drops. Not sure about attack periods. 

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