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Anyone else find Depth Worms to be OP?


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@Spyro1

 

Hi! Well, I agree with you somewhat, they can be difficult (especially if while running you meet a spider infestation that leaves you no way out... but spiders vs Worms is fun to watch), but to me, I find the more accurate phrase is "challenging", and I think you may be getting the two confused. I think your frustration is at dying in the caves, because they are harder than the surface? Well, I feel that is the whole point of the caves, they are a late game challenge, that ramp up the difficulty of the late game. There are plenty of people who can successfully navigate the hazards of the Caves and the Ruins (even harder), so it's not a matter of "so hard it's glitched and needs to be fixed". It forces you to prepare. It forces you to come up with strategies. It can slow down your progress - extending the longevity of the game... are you saying you want to be able to pubstomp the caves and the Worms are preventing that? I think 'good'... the caves are meant to be a challenge. It's like saying they should add daylight in the caves, because the 'lights out' is difficult to deal with.

 

When I first started, 2 hounds at day 7 would instakill me. now, I can kite/kill 7-10 hounds with minimal preparation. (Presuming that I get caught whilst out exploring).

 

I admit, I would like a more rewarding loot drop, but hey, not everything in this game is meant to be easy, and not everything that we do in real life is rewarding, yet we have to keep doing some of those things. Hounds' loot drops (teeth) make it trivial to fight hounds (toothtrap pits). It might be nice if Worm drops were more useful, but not everything in the game is infinite or useful. I think of the Mandrake, I think of the night light, I think of the compass (most useless craftable in the game). the only thing that might be nice is if maybe they dropped tentacle skins, if rarely. I find these to be a finite resource, so this could be a good pace to get a renewable one.

 

 

Summary;

The Worms make Caving hard. Good.

Guys this is spyro1 the same guy (let me remind you) who thought DS on xbox 1 was a good idea. Also don't forget deerclops breaks stuff.

Want a soution?

Wait for it....

Don't go in caves for more that a few mins to grab stuff.

Aaaaaannnnnddddd...

Running and

TheInput:GetWorldEntityUnderMouse():Remove()are good things

P.S weirdbob ur right about the box thing, good find :)

I agree with what @hotmatrixx posted.

 

Well explained!

 

But there is one thing...

 

 

 

...but not everything in the game is infinite or useful. I think of the Mandrake, I think of the night light, I think of the compass (most useless craftable in the game).

That would be the potted fern.

 

Potted Fern is a structure that can be placed on the ground after being crafted. They are purely for decoration and serve no purpose.

 

 

 

I'd rather eat the foliage :-)

Note:

I re-read this post, and it sounded like Spyro bashing, and that was not the intention. So I have edited it to be 'better'

 

If anyone still feels that it is inappropriate, please let me know and I will try to make this a more constructive post.

 

 

 


Guys this is spyro1 the same guy (let me remind you) who thought DS on xbox 1 was a good idea. Also don't forget deerclops breaks stuff.

 

 

I've just looked into some of his other posts, and his Threads.

After my extensive post on this thread earlier;

 

@Malk: What's wrong with DS on Xbox1? (Other than "it's an xbox, that's what!". It's on PS, isn't it?)

 

 

(Spyro1);

  • asks questions that have already been answered many times.
  • posts threads in the wrong forums
  • thinks quite a few things things should be nerfed.

 

Spyro1, Don't get me wrong - I'm glad that you are asking questions, and voicing an opinion - that is what this community is for, but please read and understand the forum rules, as chances are the things that I have listed above are most likely to create tension between you and other forum members.

 

 

I re-read your original post, after reading the whole thread again.The thread did start to get spyro-bashy, and I did join in. I apologize. I have edited this to be more constructive. Actually, on re-reading your post, you show that you did some research, thought about the numbers and their outcomes, and posted your reasoning and your suggested alternatives, which in itself should be commended, not condemned.

 

I feel that where you need to improve in the game, is to realize that you can't tank everything solo, like [insert quasi-macho-patriotist-FPS here]. In this game, you are reliant on Mobs and the environment for assistance, and less on yourself. Once you come to accept that, I think you may enjoy the game a lot more, and your general strategy in dealing with difficult mobs/obstacles will likely improve.

Personally, I don't think Spyro1 is wrong for stating his opinion. The depth worms are tough to kill when they come in bunches of 6 at a time. I don't see why this otherwise great community is trashing him for what he's saying. When I first started playing, I wanted everything nerfed to. There are times now when I still do but I wouldn't talk smack to a guy for stating his opinion. Just doesn't seem right to me.

 

With that being said, I think the depth worms are fine the way they are. I use Rocky and friends to take care of them for the most part. Bunnymen are a good option too. If all else fails I don't have a problem running for my life and have to from time to time.

 

The part of this game I like the most is learning how to deal with mobs and other challenges. I remember being killed by Treeguards the first month I played the game, then I learned how to pacify them, then I learned how to kite them. Now, even when I get 3 spawn, it's not a big deal. Same for Giants. I learned to run but wanted their drops so I learned how to kite them. The learning curve in this game can be annoying if you don't actually learn from your mistakes. So when I first came across a depth worm, I pooped my pants a little. Then learned to get Rock Lobsters to help. Then how to kite, It's a process I enjoyed.

 

Sometimes people don't want to take the time to learn, especially if their invested in a world on a long run and finally decide to try something new. It's understandable.

 

Depth Worms are supposed to be hard, Why? Cause it's a learning experience. Same as every aspect of the game.

 

You guys that are trashing jumped in the game and knew everything about it, how to deal with every mob, every season, everything that you could possibly come across? You never wanted a mob nerfed cause in your first encounters with it, it just seemed way to hard? Or you never wanted the game on a different medium? Be serious guys and give the guy a break already. I'd play the crap out of DS on an X-Box just cause my son has one.

 

Sorry for the long post, guys. It just bothered me seeing so many guys trashing Spyro1 just cause he stated an opinion that everyone disagreed with. Like I said in the opening, this has been a great community that I've been proud to be a part of, reading what I did made me kinda dissapointed no moderators stepped in.  

Any nice army of followers will make short work of the depth worms, and can pretty much trivialize most content anyways. Still the damn things are tough and they should be tough. You'll conquer them eventually, as with any aspect of the game.

 

Oh and there's that one method to effectively stunlock a worm (one at a time but still), pretty sweet if you know what it is ;). But that is a secret technique I hope you discover by yourself some day!

 

PS: I find it ironic that I made a thread in the past to let depth worms invade the surface, there were quite a lot of people who voted yes to my surprise.

 

PPS: When a few people are being offensive to someone, saying the community is trashing them is, no offense, a crappy statement. If the community is trashing someone, there will be more than just a few people doing so. Just because there's a few rotten apples doesn't mean an otherwise great community is sh*t all of a sudden, every community has those. Report the post(s) and carry on, as soon as there's a moderator they will take action (they can't be online 24/7 mind you).

You're right. I worded that sentence Wrong. I was just pissed that people I seen helping out before were all of a sudden trashing the guy. 

Your post shows that you care about the community and that you don't want stuff like this to happen. It's the wording that bugged me a bit so I had to express my thoughts. I could still understand your point nontheless :)

I just wanted to let everyone know that I edited my 2nd post so that it is no longer a 'rage' post.

If my post still seems inappropriate, let me know and I will fix it.

 

  • I'd like to apologize to @Spyro1 for getting caught up in that.
  • I'd like to thank  @Spazmatic and @spencer320 for helping me to realize that I was in error, without ever mentioning names

 

 

 

Guys this is spyro1 the same guy (let me remind you) who thought DS on xbox 1 was a good idea. Also don't forget deerclops breaks stuff.

Want a soution?

Wait for it....

Don't go in caves for more that a few mins to grab stuff.

Aaaaaannnnnddddd...

Running and

TheInput:GetWorldEntityUnderMouse():Remove()are good things

P.S weirdbob ur right about the box thing, good find :-)

I dont think I have ever mentioned anything about xbox. I have never owned an xbox so why on earth would I request it be on xbox?

 

and what about deerclops breaking stuff? I once made a thread where I asked why in one of my vanilla world deerclops never spawned as it took all the way up to day 380 to encounter my first deerclops. I never once mentioned anything about him breaking stuff. You are either thinking of someone else or maybe just tripping hard.

Ok im going to just say on last thing on the matter. Look I know DS is supposed to be a difficult game, thats one of the best parts about the game. Hell at first I I could hardly make it through the first winter and things like tallbirds used to scare the crap out of me. Obviously the more you play it the better you get and the easier it gets once you learn counters to everything. hell even recently when I first encountered dragonfly I thought to myself "jeez thats the most OP thing ever (mainly because of that tripple jump dealing so much damage and also he quickly overheats you in summer.) After a few encounters I found safer ways of dealing with him. But here is the thing though. I have spent many hours in caves and ruins probably a lot more than you guys think I have throughout my DS worlds. I have only once ever been killed by depth worms. The main reason like I said I feel they needed to be nerfed is because its so frustrating exploring a cave, mining rocks, or farming slurtle/snurtles and having to constantly deal with depth worms. From my experience they are substantially harder to deal with than giants and yet unlike giants that b default only spawn like 20ish days from the last (depending if they even spawn the following season) depth worms spawn back in 3 days. 

 

Now I like giants as much as the next guy but if deerclops/Moose/Goose/dragonfly/bearger spawned every 3 days and had next to useless loot I would find them seriously annoying. 

 

perhaps add more crafting recipes for glow berries that would make one actually want to kill depth worms so they dont feel like such a chore?

 

I feel they should at least only come every 8-10 days 

 

And yes I know about how efficient rock lobsters are. They too are OP and needs to be nerfed(not because I struggle with them because I dont, I never even fight them but because they are un-killable unless you exploit a glitch by feeding them when they are in defensive/rock mode.) 

 

 

I just wanted to let everyone know that I edited my 2nd post so that it is no longer a 'rage' post.

If my post still seems inappropriate, let me know and I will fix it.

 

  • I'd like to apologize to @Spyro1 for getting caught up in that.
  • I'd like to thank  @Spazmatic and @spencer320 for helping me to realize that I was in error, without ever mentioning names

 

 

It's cool! And thank you for re-thinking your post.

 

What else are you going to do with thulecite? Have it sit in a box and look pretty?

 

Kinda like Aetherium in Skyrim :fatigue:

 

Always go for the staffs. When it's a strictly limited resource, go for the staffes (and the eye shooters, gotta have an eye_turret)

 

Can depth worms catch fire?

Kinda like Aetherium in Skyrim :fatigue:

 

Always go for the staffs. When it's a strictly limited resource, go for the staffes (and the eye shooters, gotta have an eye_turret)

 

Can depth worms catch fire?

Like from Fire Staves, darts, and Gunpowder secondary effects?

No, they are immune to fire. Technically, they COULD carry fire if caught "on fire," but take no damage. 

 

At least they can'rt pass under walls. 

 

 

Edit: For anybody who still needs Worm hand holding:

http://dont-starve-game.wikia.com/wiki/Depths_Worm_Wave_Extermination_Guide

While we are on the subject of caves just curious, how many caves can spawn per world? Personally I have never seen more than 3 but I think I read on the wiki up to 4 houndius shootius's can be built per world so by that I assume there can be up to 4?

While we are on the subject of caves just curious, how many caves can spawn per world? Personally I have never seen more than 3 but I think I read on the wiki up to 4 houndius shootius's can be built per world so by that I assume there can be up to 4?

 

In my (vanilla, w/out dlc) worlds, there is always exactly three sinkholes. Maybe there is a setpiece with a cave entrance?

never found more than 3. Anybody ever found "4"?

 

No, but I haven't tried putting the World Generation to "Huge" (or whatever it is) yet, either.

So possibly that's where the 4th one comes in, or else the writer was incorrect?

 

I just read the worldgen, I don't understand it all, but it appears the number of caves is dependant on the parameters.current_level and #levels.cave_levels, with a minimum value of at least 1 cave in the world. I cannot see where these values are defined, so it appears they are defined elswhere. I wonder.... there are 4 settings for world size Default, Med, Large, Huge.... maybe that has some bearing on it. I'm not sure what the default setting is (although possibly Small?)

No, but I haven't tried putting the World Generation to "Huge" (or whatever it is) yet, either.

So possibly that's where the 4th one comes in, or else the writer was incorrect?

 

I just read the worldgen, I don't understand it all, but it appears the number of caves is dependant on the parameters.current_level and #levels.cave_levels, with a minimum value of at least 1 cave in the world. I cannot see where these values are defined, so it appears they are defined elswhere. I wonder.... there are 4 settings for world size Default, Med, Large, Huge.... maybe that has some bearing on it. I'm not sure what the default setting is (although possibly Small?)

THERE...ARE...FOUR...CAVES! 

No, but I haven't tried putting the World Generation to "Huge" (or whatever it is) yet, either.

So possibly that's where the 4th one comes in, or else the writer was incorrect?

 

I just read the worldgen, I don't understand it all, but it appears the number of caves is dependant on the parameters.current_level and #levels.cave_levels, with a minimum value of at least 1 cave in the world. I cannot see where these values are defined, so it appears they are defined elswhere. I wonder.... there are 4 settings for world size Default, Med, Large, Huge.... maybe that has some bearing on it. I'm not sure what the default setting is (although possibly Small?)

ATM im playing on a large world and I have only found 3 so far. There is however a small section of the map that is still not completely explored due to the extremely large amount of killer bee hives in the area. Will clear it out and check again later in my game.

I don't find kiting multiple worms to be hard. The trick is to make them all attack at the exact time, so you dodge them all at once. After that, you can get 4 hits (maybe 5 if you are really quick) before another attack. Of course you must use armor or 1 single mistake is game over.

If you really don't want to fight, stay in the middle of any group of creatures you find that the worms won't target you. When they spawn, they go for the nearest living thing.

Also, i don't know if it's a bug but i only get waves of 4 maximum, even after day 400.

On rog i get only 3 caves per world but i remember having 4 on my vanilla worlds.

No, but I haven't tried putting the World Generation to "Huge" (or whatever it is) yet, either.

So possibly that's where the 4th one comes in, or else the writer was incorrect?

 

I just read the worldgen, I don't understand it all, but it appears the number of caves is dependant on the parameters.current_level and #levels.cave_levels, with a minimum value of at least 1 cave in the world. I cannot see where these values are defined, so it appears they are defined elswhere. I wonder.... there are 4 settings for world size Default, Med, Large, Huge.... maybe that has some bearing on it. I'm not sure what the default setting is (although possibly Small?)

 

Haha, good find, but sadly it is a bit of a misinterpretation: level refers to the cave depth level (first is the surface, second the caves, third the deep caves). The code makes sure no sinkholes appear in the third level.

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