Battal Posted July 20, 2014 Share Posted July 20, 2014 So, one of the things I'm looking forward to most in DST is the ghost mechanic, showed off in this video by Klei: Dead players turn into ghosts, which can move very fast and "haunt" items. Haunting a Meat Effigy/touchstone will revive them, and there is chance that haunting anything else will set it on fire. So these are my ideas for the player ghosts. Visual Changes When playing as a Ghost, the game goes black and white, and all sounds will become muffled and quiet. The insanity whispers will play quietly in the background. Upon reaching the second stage of Ghosting (Get to that in a minute), all sound is nigh-muted except for the insanity whispers, which get louder. The colors become darker and almost the entire screen blurs. Gameplay Changes HauntingInstead of creating real fires when Haunting things, it will instead create an "Ectoplasmic Fire" that will provide a small bit of light and won't spread to other objects. Haunting Resource engines has a 20% chance to make them able to prototype a wider variety of things. StagesThe first stage of Death is pretty much just the normal ghost mechanic as it is now, except with the changes listed above. However, you can still die in this mode, which sends you to the next stage. While like this, you can no longer die and go to a lower stage, but you can only haunt Effigys and even this will only bring you back to the first stage. I'll write more when I have time. Link to comment Share on other sites More sharing options...
Neosaurus Posted July 20, 2014 Share Posted July 20, 2014 2spooky4me Link to comment Share on other sites More sharing options...
Maximum124 Posted July 20, 2014 Share Posted July 20, 2014 Visual Changes When playing as a Ghost, the game goes black and white, and all sounds will become muffled and quiet. The insanity whispers will play quietly in the background. Upon reaching the second stage of Ghosting (Get to that in a minute), all sound is nigh-muted except for the insanity whispers, which get louder. The colors become darker and almost the entire screen blurs. NO NO NOOOO no no One of the many reasons I don't play Don't starve much now, the insanity visual changes. I literally can't play because it causes me physical pain to look at it, and I can't just stop playing and be better. Oh no no I am now stuck with a migraine for the rest of the day if not days. Especially that last part, seems like it would cause so much trouble with people who have vision problems. Nah I can't support that at all. Link to comment Share on other sites More sharing options...
Watcha Posted July 20, 2014 Share Posted July 20, 2014 NO NO NOOOO no no One of the many reasons I don't play Don't starve much now, the insanity visual changes. I literally can't play because it causes me physical pain to look at it, and I can't just stop playing and be better. Oh no no I am now stuck with a migraine for the rest of the day if not days. Especially that last part, seems like it would cause so much trouble with people who have vision problems. Nah I can't support that at all.Not to mention the lag I get on my weak computer from insanity :C Link to comment Share on other sites More sharing options...
Morgan17 Posted July 20, 2014 Share Posted July 20, 2014 Oh look! A video on DST!*click*"Invalid parameters.".....CRAP Link to comment Share on other sites More sharing options...
Zeklo Posted July 20, 2014 Share Posted July 20, 2014 So, one of the things I'm looking forward to most in DST is the ghost mechanic, showed off in this video by Klei:Dead players turn into ghosts, which can move very fast and "haunt" items. Haunting a Meat Effigy/touchstone will revive them, and there is chance that haunting anything else will set it on fire. So these are my ideas for the player ghosts. Visual Changes When playing as a Ghost, the game goes black and white, and all sounds will become muffled and quiet. The insanity whispers will play quietly in the background. Upon reaching the second stage of Ghosting (Get to that in a minute), all sound is nigh-muted except for the insanity whispers, which get louder. The colors become darker and almost the entire screen blurs. Gameplay Changes HauntingInstead of creating real fires when Haunting things, it will instead create an "Ectoplasmic Fire" that will provide a small bit of light and won't spread to other objects. Haunting Resource engines has a 20% chance to make them able to prototype a wider variety of things. StagesThe first stage of Death is pretty much just the normal ghost mechanic as it is now, except with the changes listed above. However, you can still die in this mode, which sends you to the next stage. While like this, you can no longer die and go to a lower stage, but you can only haunt Effigys and even this will only bring you back to the first stage. I'll write more when I have time.Don't see anything that I disagree with so... sure! Link to comment Share on other sites More sharing options...
Dryicefox Posted July 20, 2014 Share Posted July 20, 2014 This is so ghastly. Link to comment Share on other sites More sharing options...
ThePreChewedTree Posted July 20, 2014 Share Posted July 20, 2014 I would love for the ghosts to have different looks depending on the character. Wilson ghost would have his hair. Wolfgang would have the mustache. Webber would have his spider arm head things. etc. Link to comment Share on other sites More sharing options...
Maximum124 Posted July 20, 2014 Share Posted July 20, 2014 I would love for the ghosts to have different looks depending on the character. Wilson ghost would have his hair. Wolfgang would have the mustache. Webber would have his spider arm head things. etc. They will look different depending on the character Link to comment Share on other sites More sharing options...
ThePreChewedTree Posted July 20, 2014 Share Posted July 20, 2014 They will look different depending on the character Ah! Thank you~! Link to comment Share on other sites More sharing options...
the truthseeker Posted July 21, 2014 Share Posted July 21, 2014 I like this! Plus haunting machines is so Ghostbusters haunting the fridge! (Happy 30th anniversary GB!) Link to comment Share on other sites More sharing options...
nedpeople Posted July 22, 2014 Share Posted July 22, 2014 Plz I'm not good at Horror game, i was scared by shadow a lot even now i can't used to it yet Link to comment Share on other sites More sharing options...
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