Jump to content

Recommended Posts

I've been working on this mod for a while. I call it...

post-286034-0-49398100-1399177325_thumb.

Or "Hunted" for short.

 

This mod does require Reign of Giants.

 

So, what does this mod add?

 

This mod adds 4 new boss monsters to your world. They sleep in their generated structures until you either get close to the structure or do a certain action. All of the bosses or "Hunters" are stronger and have different abilities to the giants in the DLC.

 

However, they will not attack on sight; but they will stalk you until you're weak. Inside the areas they spawn in, you'll find an item to keep them away. These items can be used once a day.

 

All Hunters also have custom sounds! Yay!

 

Ladies, Gentlemen, and others - step right up and die!

Hunters:

 

Watcher:

Behold, the wondrous, the impossible, the psychotic, the admittedly rusty time-traveling machine...  The Watcher! A mechanical monster made to defend and heal.

 

Nacht:

A once proud race consumed by the fuel, some erased from existence, others made into puppets. That, my dear audience, is what the Nacht is!

 

Vilgoat:

A band of fishermen sat at their fire, telling ghost stories. Little did they know, a true monster was behind them: the monster of the lake... The Vilgoat!

 

Necromancer:

A bitter old scientist, all that's known of the Necromancer is his collection of dead deerclops and his skill at bringing inanimate objects to life!

 

What's left before release:

 

Complete the Necromancer's minions and spawn area

Finish Nacht

Watcher custom animations

Watcher's spawn area

Make all the loot and craftables

Tweak some stuff.

 

 

Edited by Mr. Tiddles
  • Like 33
Link to comment
https://forums.kleientertainment.com/forums/topic/35911-you-are-being-hunted/
Share on other sites

The fourth hunter was going to be a giant guinea pig/ rat monster, but I thought a giant fluffy animal-based giant that charges at you would be too similar to the Bearger. I will be making a humanoid creature instead: A necromancer. It will not make the picture differ to the mod, as he will still be very tall, have small eyes, and a creepy smile. He will also bring trees and skeletons to life.

 

Beware: He is very smug, insane, and will taunt you.

Edited by Mr. Tiddles

I've started the Necromancer and he is coming along real swell. Since I'm actually getting used to spriter I will be making completely custom animations for the fella!

 

I used Maxwell's build as a little template just to see how I wanted it to look. This is what it will kind of look like, but the final thing will look much more decayed and grumpy and much less like Maxwell. I am updating the main page to have his stats. However I will not be including a picture of him just yet.

 

post-286034-0-31115700-1399302170_thumb.

 

 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...