simplex Posted April 12, 2014 Share Posted April 12, 2014 Well you ain't. Link to comment Share on other sites More sharing options...
Craig_Perry Posted April 12, 2014 Share Posted April 12, 2014 Just to clarify, I'm not doing any strings. Just testing this time 'round.ah good, it'll be handy to have another on board (since I am fairly time constrained for many reasons) besides two testers is better than one for finding bugs. Link to comment Share on other sites More sharing options...
NikMik Posted April 12, 2014 Share Posted April 12, 2014 Well you ain't. These quotes are making my die of laughter for some reason. U kild mi 1 Link to comment Share on other sites More sharing options...
MilleniumCount Posted April 14, 2014 Author Share Posted April 14, 2014 -wreaked havoc on the OP- 1 Link to comment Share on other sites More sharing options...
Battal Posted April 16, 2014 Share Posted April 16, 2014 I'm doing inventory images I...guess? I'm probably gonna unemployed again once those are done. 1 Link to comment Share on other sites More sharing options...
ArcticFox789 Posted April 16, 2014 Share Posted April 16, 2014 @MilleniumCount, it might be an idea to add F3RR1S and Lord_Battal to the OP, as they are also currently contributing inventory images. Link to comment Share on other sites More sharing options...
MilleniumCount Posted April 16, 2014 Author Share Posted April 16, 2014 it might be an idea to add F3RR1S and Lord_Battal to the OP, as they are also currently contributing inventory images.Already got Battal in, F3RR1S is on the way! ^^ Link to comment Share on other sites More sharing options...
MilleniumCount Posted May 2, 2014 Author Share Posted May 2, 2014 Added Sounders to the list and will update the OP with the newest informations, today. Link to comment Share on other sites More sharing options...
Battal Posted May 2, 2014 Share Posted May 2, 2014 I'm making animations for some of the static things, now. Link to comment Share on other sites More sharing options...
UnderwearApp Posted May 10, 2014 Share Posted May 10, 2014 I have been following this mod for a while, and I only have one question. Can I play too? I may not have a ton of time to commit, but I would love to contribute. Link to comment Share on other sites More sharing options...
debugman18 Posted May 10, 2014 Share Posted May 10, 2014 I have been following this mod for a while, and I only have one question. Can I play too? I may not have a ton of time to commit, but I would love to contribute. What did you have in mind? We're currently in code limbo for the most part, at least until alpha release. Once we release alpha, we're going to get started on the post-alpha content. We're only waiting on art, though, so it shouldn't really be too long. Link to comment Share on other sites More sharing options...
simplex Posted May 10, 2014 Share Posted May 10, 2014 What did you have in mind? We're currently in code limbo for the most part, at least until alpha release. Once we release alpha, we're going to get started on the post-alpha content. We're only waiting on art, though, so it shouldn't really be too long. I think he meant playtesting. Should we link to UpAndAway-master.zip or upload a packaged release? I never know which one works best as a gateway drug for testing . Link to comment Share on other sites More sharing options...
UnderwearApp Posted May 10, 2014 Share Posted May 10, 2014 (edited) What did you have in mind? We're currently in code limbo for the most part, at least until alpha release. Once we release alpha, we're going to get started on the post-alpha content. We're only waiting on art, though, so it shouldn't really be too long.Looking at the todo list, I find myself wondering where the "Living Gnomes" are in development. I could take a stab at that. I am not an amazing coder, just glue and crayons, I am afraid. If there are any assets that are "pressing" or "urgent", I could help with those as well. I am also not aware whether post-alpha content is included in this todo or not? I think he meant playtesting. Should we link to UpAndAway-master.zip or upload a packaged release? I never know which one works best as a gateway drug for testing .I would be up for that sure. Usually my don't starve is modded all to hell though. Edited May 10, 2014 by ProfFarnsworth Link to comment Share on other sites More sharing options...
debugman18 Posted May 10, 2014 Share Posted May 10, 2014 (edited) Looking at the todo list, I find myself wondering where the "Living Gnomes" are in development. I could take a stab at that. I am not an amazing coder, just glue and crayons, I am afraid. If there are any assets that are "pressing" or "urgent", I could help with those as well. I am also not aware whether post-alpha content is included in this todo or not? I would be up for that sure. Usually my don't starve is modded all to hell though. Post-alpha stuff is in its own list, and it is only temporary so that I have an idea of what to get started on after alpha release. I have some more ideas that I would like to evolve, but they'll have to wait. Mods are fine. In fact, that'd be beneficial for inter-compatibility purposes. We would like Up and Away to be compatible with anything it can be. I think he meant playtesting. Should we link to UpAndAway-master.zip or upload a packaged release? I never know which one works best as a gateway drug for testing . Oh, he said contribute, which led me to believe, well, just that. I prefer testers use a local repo to keep up to date with changes (so we don't have people complaining about bugs that were fixed) but the packaged release is definitely the most convenient. Edited May 10, 2014 by debugman18 Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted May 10, 2014 Share Posted May 10, 2014 I'm assuming Teo is no longer working on the strings for Wolfgang since he went inactive, correct? Link to comment Share on other sites More sharing options...
debugman18 Posted May 10, 2014 Share Posted May 10, 2014 I'm assuming Teo is no longer working on the strings for Wolfgang since he went inactive, correct? You would be correct. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted May 10, 2014 Share Posted May 10, 2014 Well......mmmmmhmmmm......I just....might, possibly, be willing to take his place, and help with the Wolfgang quotes. Link to comment Share on other sites More sharing options...
simplex Posted May 10, 2014 Share Posted May 10, 2014 (edited) Looking at the todo list, I find myself wondering where the "Living Gnomes" are in development. I could take a stab at that. I am not an amazing coder, just glue and crayons, I am afraid. If there are any assets that are "pressing" or "urgent", I could help with those as well. I am also not aware whether post-alpha content is included in this todo or not? I wouldn't say there's anything urgent codewise. Our bottlenecks are art, animations and set pieces. I would be up for that sure. Usually my don't starve is modded all to hell though. If you'd like to give it a go, here's the current (prealpha) state of Up and Away. If you find any issues (including incompatibility with other mods), make sure to report them. UpAndAway-prealpha.zip Edited May 11, 2014 by simplex Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted May 10, 2014 Share Posted May 10, 2014 *sees prealpha download* Link to comment Share on other sites More sharing options...
UnderwearApp Posted May 10, 2014 Share Posted May 10, 2014 (edited) I wouldn't say there's anything urgent codewise. Our bottlenecks are art, animations and set pieces. If you'd like to give it a go, here's the current (prealpha) state of Up and Away. If you find any issues (including incompatibility with other mods), make sure to report them.Well, I have never done any set pieces, but could learn. EDIT: I see the Gnomes already have atlases and anims. Maybe I should have explained I am fairly comfortable in Spriter and have done some art for the game (although some have commented it is too realistic, or detailed for Don't Starve). I will try it for sure, and definitely report back (I think I have around 50 mods active, so reports should be a plenty). One question regarding gameplay, when are we expected to ascend the beanstalk? For example, you can't really go to caves for at least a few days, is the could realm supposed to be day 50, 100? I intend to start a new save and play normally to test (ie. no invincibility, etc). Edited May 10, 2014 by ProfFarnsworth Link to comment Share on other sites More sharing options...
debugman18 Posted May 10, 2014 Share Posted May 10, 2014 (edited) Well, I have never done any set pieces, but could learn. Are the gnomes a bottleneck, or would inventory images be a better place to start? Maybe I should have explained I am fairly comfortable in Spriter and have done some art for the game (although some have commented it is too realistic, or detailed for Don't Starve). I will try it for sure, and definitely report back (I think I have around 50 mods active, so reports should be a plenty). One question regarding gameplay, when are we expected to ascend the beanstalk? For example, you can't really go to caves for at least a few days, is the could realm supposed to be day 50, 100? I intend to start a new save and play normally to test (ie. no invincibility, etc). Gnomes aren't really blocking anything, they have some code that could certainly be refined, but its their art that will be more important. They function right now, stalking the player and attacking them if antagonized. You're welcome to give us some art examples, artists are always welcome. While we have a few of them, they all have their own projects and so their availability is not at all predictable. In my experience the beanstalk can be ascended within a couple of in-game weeks (the hardest part is finding the shopkeeper along the road during the rain), but it's not really very accessible in its entirety until winter, because that's when you can usually have proper winter clothing. Edited May 10, 2014 by debugman18 Link to comment Share on other sites More sharing options...
UnderwearApp Posted May 10, 2014 Share Posted May 10, 2014 In my experience the beanstalk can be ascended within a couple of in-game weeks (the hardest part is finding the shopkeeper during the rain), but it's not really very accessible in its entirety until winter, because that's when you can usually have proper winter clothing.Thanks Link to comment Share on other sites More sharing options...
simplex Posted May 10, 2014 Share Posted May 10, 2014 Well, I have never done any set pieces, but could learn. EDIT: I see the Gnomes already have atlases and anims. Maybe I should have explained I am fairly comfortable in Spriter and have done some art for the game (although some have commented it is too realistic, or detailed for Don't Starve). Usually you'd find things in need of animating in out artwork thread. Though currently I don't think there's any, since there's so little left to alpha. There's just the research lectern, which @Vivalavie is working on, the weaver nest, which @debugman18 is working on, and the beanclops, whose art isn't done yet. Link to comment Share on other sites More sharing options...
UnderwearApp Posted May 10, 2014 Share Posted May 10, 2014 Usually you'd find things in need of animating in out artwork thread. Though currently I don't think there's any, since there's so little left to alpha. There's just the research lectern, which @Vivalavie is working on, the weaver nest, which @debugman18 is working on, and the beanclops, whose art isn't done yet.Thanks again, I had a look through a few times, but must have missed the gnomes. If I throw something together, I will post here for thoughts, but for now just testing I guess. 1 Link to comment Share on other sites More sharing options...
simplex Posted May 11, 2014 Share Posted May 11, 2014 (edited) @Silentdarkness1 The cause of your crash was some missing files in the zip I had posted (I forgot to run the game before packaging to ensure the list of what to stick into the zip was up to date ). I updated my previous post with the fixed zip. This should also concern you, @ProfFarnsworth. Edited May 11, 2014 by simplex Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now