[Work Plan] Way to Valinor


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The Big WDWWAWAA -Thread (Who Does What When And Why At All?)
 
This will be worked on of course. I try to have it up to date but at the very least it will give a perception of the state we are in.

 

 

Coders (it's hard to keep track on your doings so this will probably be quite messy...^^)

 debugman18

 

- doing coding magic
- wrangles with wiki

- brings night and day

 

simplex
 

- doing even more magical coding magic than any other being could possibly do

- brings night and day

 

 

 

TODO for Up and Away

  • Current bugs:

    • All objects using custom animations (Tiny player action hitboxes; Vanilla bug)

    • Whirlwind physics bug

  • Art assets in need of attention

  • Code assets in need of attention

    • Manta (All functionality needed).

    • Day/night cycles in the cloudrealm.

    • Various means to deal with night in the cloudrealm.

    • Setpieces, setpieces, setpieces.

    • Dependency of mushroom hat effects on its spoilage.

 

 

____________________________________________________________________________________

Artists

MilleniumCount
 
- Weaverbird + Nest (atlas + custom animation?)
- Owlpeople (atlas) [done]

- Owlpeople Houses (atlas) 90%
- Thunder Tree (atlas)
- Rainbowcoon (nemesis)
- Inventory Images
- Teabush (atlas) [done]

- Beanwall (grow dat beans)
 
ArcticFox789
 
- Inventory Images

- Concept Art

- Teabushes (atlas) [done]
 
 
Mr. Tiddles
 
- Gummy Bears (atlas) [done]

- Gummy Bear Den (atlas) [done]
- Weaver Den/Nest (alternative imagining)

- Teabushes

- Refreshing Winnie (atlas)

 

 

Willette

 

- Already a bunch of stuff

- Sheepish shenanigans

- Weeds

 

 

TheDanaAddams

 

- Art and Animation guru

- Beanlets

-

 

 

Lord_Battal

 

- Inventory images

- Animation

-

 

F3RR1S

 

- Inventory images

- Crystall Wall (atlas) [done]

-

 

 

 

TODO for Up and Away art

Inventory images in need of attention

  • beanlet_shell [done]
  • beanstalk_chunk [done] D
  • beanstalk_wall [WIP] M
  • bee_marshmallow
  • black_staff [done] M
  • cloud_algae_fragment [done] B
  • cloud_coral_fragment
  • cloud_fruit [done] M
  • cloud_wall
  • cotton_candy [done] F
  • cotton_hat
  • cotton_vest
  • crystal_axe (wind_axe in the files)
  • crystal_wall [WIP] F
  • cumulostone [done] B
  • dragonblood_log [done] B
  • dragonblood_sap
  • flying_fish
  • golden_petals
  • golden_sunflower_seeds
  • grabber
  • greenbean
  • gustflower_seeds [WIP] M
  • kettle (portable mode) [done] M
  • magnet
  • manta_leather
  • marshmallow
  • octocopte pieces (3 different pieces)
  • package (it's currently a sack, but I believe the intention is to make it a box)
  • rubber [done] B
  • skyflies
  • smores [done] D
  • weaver_bird [done?] M
  • white_staff [done] M
  • winnie_staff [done] M

Atlases (with existing animation banks) in need of attention

  • Weaver Den (spiderden bank or custom animations)
  • Manta (buzzard bank or custom animations)
  • Three Different Octocopter pieces (All art assets, still images); undecided bank

Custom animation banks/builds in need of attention

  • Magnet (All art assets, custom animations) + Inventory Image
  • Living Gnomes (All art assets, custom animations)

Entities with no art assets and undefined status (between using custom animations or not)

  • Cloud Coral (All art assets, still image, animations idle and idle_harvested)
  • Cloud Algae (All art assets, still image, animations idle and idle_harvested) (Current is placeholder.)
  • Weather Machine (All art assets, still image) + Recipe Image
  • Ball Lightning (All art assets, still image)
  • Kettle (All art assets, still image)
  • Refiner (All art assets, still image) + Recipe Image
  • Cloud Fruit Tree (All art assets, still image, idle and idle_harvested)
  • Bean Giant (All art assets, using deerclops bank or custom animations)
  • Bean Giant Statue (All art assets, still image)
  • Golden Sunflower (All art assets, still image)

Miscellanea

  • Various minimap icons. (For various objects in the world, still images)

 

 

____________________________________________________________________________________

Writers

Luggs

 

- Wendy (strings) [done]
- Winnie (strings)

 

 

buttercup

 

- Wigfrid (strings) [done]

- WX-78 (strings) [done]

 

 

Lium

 

- Wolfgang (strings) [done]

- Willow (strings) [done]

- Woodie (strings) [done]

 

 

MycoLogical

 

- Wickerbottom (strings)

 

 

VideoGameTaco

 

- Wilson (strings) [done]

-

 

Mathspy

 

- Wilson (strings) [done] [needs clarification]

-

 

TeoS S69

 

- Wolfgang (strings)

-

 

KidneyBeanBoy

 

- WX-78 (strings) [done so far]

- everything (strings) [done do far]

 

 

 

prefab list / TODO for Up and Away strings

https://github.com/debugman18/UpAndAway/blob/master/code/strings.lua

 

 

____________________________________________________________________________________

Sounders

Willette

 

- ambient sounds (piano)

 

Mr. Tiddles

 

- Shopkeeper speech sound (harmonica)

____________________________________________________________________________________

Testers

Craig_Perry

 

- Testing

 

This is a work in progress. Update pending ... connection lost ... düüüüüüüt

Edited by MilleniumCount
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Awesome initiative, @MilleniumCount! But I think this should focus on what each person is currently doing, instead of a log of what they did (so Teo, MathSpy, etc., could be removed from the list, no offense implied).

I also think there isn't a need to separate code work, at least for now. I and debugman work on the same things back and forth, and quite frankly there is barely anything left to code for the alpha release.

And "The Scheduled Pony"? What... I don't even... What is this supposed to mean? :razz:

Edited by simplex
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Awesome initiative, @MilleniumCount! But I think this should focus on what each person is currently doing, instead of a log of what they did (so Teo, MathSpy, etc., could be removed from the list, no offense implied).

I also think there isn't a need to separate code work, at least for now. I and debugman work on the same things back and forth, and quite frankly there is barely anything left to code for the alpha release.

And "The Scheduled Pony"? What... I don't even... What is this supposed to mean? :razz:

 

As I said this will be reworked and repainted. I just wanted to get it started. For the plan only it would be enough to know what is currently worked on. Although we should know what is done, too. Perhaps not here but I in example had no idea which strings are already done.

 

And a schedule is the same as a timetable but can be used as an adjective much smoother...

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As I said this will be reworked and repainted. I just wanted to get it started. For the plan only it would be enough to know what is currently worked on. Although we should know what is done, too. Perhaps not here but I in example had no idea which strings are already done.

 

And a schedule is the same as a timetable but can be used as an adjective much smoother...

 

I would recommend spoilering stuff. That way it's easier to access the information you come here for, but so far, so good. But simplex does have a point with the title. :D

 

Also, I probably won't do any final stuff art-wise, unless I'm needed to. It's more likely I'd do a pencil sketch for someone else to make it look nice. :)

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I would recommend spoilering stuff. That way it's easier to access the information you come here for, but so far, so good. But simplex does have a point with the title. :grin:

 

Also, I probably won't do any final stuff art-wise, unless I'm needed to. It's more likely I'd do a pencil sketch for someone else to make it look nice. :-)

Yupp, looks much cleaner now.

 

If you come up with a better title feel free to share ^^ it's more of a makeshift now

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Yupp, looks much cleaner now.

 

If you come up with a better title feel free to share ^^ it's more of a makeshift now

 

You've seen my thread names. I'm not exactly the title-man. The one half-decent one (Fox News), lifemare came up with, not me. XD

Edited by ArcticFox789
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And a schedule is the same as a timetable but can be used as an adjective much smoother...

I'm familiar with what the "scheduled" in the title means. It's not really that which I found strange :razz:. Why... why pony?

Edited by simplex
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Changed the title, hope people will get that meaning! ^^

So our time in middle earth is over? :/

EDIT: god damn it, we're wasting so many posts on meta discussion; there'll be no place left for posts actually relevant to the topic's purpose. :razz:

Edited by simplex
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So our time in middle earth is over? :/

Could it be we have a little nitpicker here? ^^

Valinor is also the paradise, the goal, the place where everything is/will be fine.

 

EDIT: god damn it, we're wasting so many posts on meta discussion; there'll be no place left for posts actually relevant to the topic's purpose. :razz:

Naaah, the action is all in the OP. Everything posted here will be updates to change the OP and a bit of chatting...you know work avoidance and stuff.

Edited by MilleniumCount
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I'm working on the custom component to replace the maxwelltalker component for the shopkeeper. I just pushed my partial implementation, but it's not functional yet.

 

Ah, looking forward to it.

 

Oh, I'm about to import the templates from the Don't Starve wiki to make our life a little easier, and since we're going to be keeping with the style of the wiki.

 

If anybody objects, I'd appreciate knowing before I do so. :razz:

 

Edit: I imported them, didn't realize it doesn't ask for confirmation. -.- Anyways, if anyone objects, it's still possible to undo it.

 

Edited by debugman18
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Ah, looking forward to it.

 

Oh, I'm about to import the templates from the Don't Starve wiki to make our life a little easier, and since we're going to be keeping with the style of the wiki.

 

If anybody objects, I'd appreciate knowing before I do so. :razz:

 

Edit: I imported them, didn't realize it doesn't ask for confirmation. -.- Anyways, if anyone objects, it's still possible to undo it.

 

I was about to say that maybe we should condense the pages so that normal things and their static counterparts are on the same page. (like the mushrooms from the Don't Starve wiki for example.)

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