SnowShepherd Posted December 9, 2012 Share Posted December 9, 2012 PLEASE rethink your approach!!!After playing the game for 100 hours and chatting with 100's of people about this GREAT game idea...I have created a HUGE demographic from live stream viewers on my stream on TWITCH.tv. If you want field-research data...here's what people are CHOOSING to watch and what they want to see in the future!IDEAS:Escalating predators over time is BAD.Predators are reduced in an environment over time.Building portals to multiple world-forms is BAD.Survivors build a sense of ownership over their accomplishments, and such an approach would kill the idea of survival. It would become an adventure-exploration game with a survival element.Deliver what you promised: A PURE survival game!The game industry is founded on making everything conform to a psychological hegemonic because that's what makes money. I understand the investment and the risk of game development, but, nothing ventured, nothing gained. I would like to encourage you to work out some of the ideas that I present here as they are formed from the culmination of many hours of conversation with gamers who love survival genre about the future of your game.Adding seasons is a GREAT idea.But there are crops that COULD be grown in winter.Allow survivors to claim ownership over their world!!!A Rogue-Like gauntlet mode could incorporate the idea of world-hopping.The core STORY Mode could also incorporate the idea that there IS a TRUTH out there to be discovered.Make it an OPTION to pursue this TRUTH...but with knowledge that a 1-way portal can be made from the locations of the TRUTH back to your home of choice. One world type along the journey may suit a player more than another. They could choose their home world/portal-tie.Here's the proposal for the devs from my brain-storming sessions about what I HOPE will become the most unique and well-received survival game made since ROGUE!!!Multiple races can exist in the distant Biomes.These races are trying to also survive.They send out explorers.NOTE: Extensive exploration is not conducive to survival!You develop alliances with nearby races; The Pig Men and their King, for instance. Enough faction with them allows you to hire explorers who can map areas for you. You can send research teams or establish resource gathering teams (in the vein of Kingdom for Kefflings, but with not so much reliability of the workers or constant supplies...PAYING them gets the results). Pay them in meat or other morbid currency.They or you may encounter along the way other race members who are in the process of surviving. These representatives can become allies or enemies. They will assess you with simple questions.What is your purpose?Who are you?What can you give to me?So your resource Biomes will come to competition. Allies might share resources or exchange them. Enemies will steal, destroy, even kill for those resources. Based on your actions over time, you can lose faction. An NPC randomly rolled to have chaotic evil inclinations COULD violate your trade agreements and incur your wrath by having lost faction with you.Enemy races will be single characters with groups of lackeys; just as you start off in the game. Say for instance, Wendy has an army of 10 Pig Men to protect her. Dirmu the Werewolf person has an army of 10 Fox-Men. Lackeys are semi-sentient feral people, of course. Leaders fighting for survival; each with their own goals, some for domination, others for seeking this alleged truth hinted towards by ancient text in a single ruined temple of sorts. Increases in shared technology could create safe supply lines. Harsher Biomes could yield more powerful predators. Predators may retaliate when encroached upon or threatened by survivor races.Add weather to the idea of seasons.Add alchemy research to find cures for sicknesses.Weather could make you sick.Incorporate shelter with lock mechanisms.In winter, how do you stay warm?In summer, how do you stay cool?Irrigation into a sea-water sand-based filtration system to add cooling, fire-fighting, etc.Everyone hates the idea of unrealistic challenges that increase over time.Increased random predator attacks could be replaced by more uncommon predator attacks from much stronger predators...where the beasts are strengthened through survival as well; or, acting our of desperation.Not enough time is really passing in the game for monster breeding or for much strength increases. Perhaps if the TRUTH of Don't Starve is that you are inside a tiny grain of sand in Hell...then diabolical forces would explain every inconsistency the way the Mass Effect does.Summary:Seasons with weather that causes disease.Eating bad food causes sickness.Disease and sickness will hinder mobility, thinking, etc.ISOLATION creates insanity.You should not FORCE your players to be good little Hellions; let them choose friend or foe...as was seen in Castaway, insanity can create anxiety about the future, which in turn becomes the impetus for creation and ingenuity. This should be the player's choice as to HOW to survive.Add the ability to create shelters.Add ability to dig holes for Google-Bird traps.Add the ability to shave Berry Bush cut-roots to prevent their extinction if you intend to add blight, famine, weather issues that destroy them, or environmental catastrophes.Add other NPC AI-based survivors and other lackey races for them to use and create encounters which the player may use to choose allies or enemies.NPC survivors may encounter one another and make the same choices with or without player knowledge or involvement.Example of allies and enemies...a berry-farmer may be in world one, biome one, when, after 200 days of relative peace, a Werewolf named Durin approaches them cautiously, asking who they are and how they got there.Don't design the game NPCs to presume aggro. If a player is evil, they may ally with evil NPCs for resource exchange or choose to explore together into much harsher biomes with sturdier predators.Please do something about Abigail's orgasmic moaning!! Insanity level MAX out as Soon as she spawns because of hate of that ultra-LOUD noise, not out of fear of free-floating Pac-Man apparitions. I consider Wendy as playing in Hard-Mode because of Abigail...she damages me constantly, and enemies, nearly never.That's all for now. I would love to have direct conversations about this. I expect NO compensation or money or anything regardless of whatever contributions I might make to your game's developmental progress. I want to help see this game become something exceptional...something akin to true, pure survival with realistic goals and with no demands...Minecraft gained a large portion of its success from the no-demands aspect. Just survive.I will gladly volunteer my talents towards helping with adding elements to the game. I am quite an artist/writer/musician...very creative...so...please respond from the dev table about my initial suggestions and let me know if there's anything I can volunteer to assist in polishing one of my new game favorites. Link to comment Share on other sites More sharing options...
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