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Responsibility and the pain of loss.


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Don't Starve is a game full of careful planning and quick thinking. I haven't played a game anything like it. Although we are given everything, the way we go about playing determines how effectively we use what we are given to progress. The world in Don't Starve is open to us from the get go. There are no restrictions, no limitations. We choose what we do, how we do it and when we do it to achieve one common goal, don't starve.

However we all know there is much more to it than that. We have certain responsibilities. We need to prioritise how we go about not starving. We have a responsibility to ensure our health and sanity do not fall to such a level that will cause us death. We have to be responsible in our approach to certain battles otherwise we will become outnumbered or overpowered. But there is something missing. There is no pain or fear of loss.

Don't Starve pits us against everything alone. We are only responsible for ourselves nothing else. Even Chester if killed will respawn. EDIT: I LOVE CHESTER! This makes the game feel easy and loses that 'emotional' connection you get in some story driven games between characters. There is no fear of losing something, no sorrow when something is killed, no responsibility to protect something.

Klei have however added something in game that touches on this concept of responsibility to protect and care for something in fear of knowing it may die. Smalbirds. Granted in order to obtain one we must either kill the parent or steal it as an egg, that's beside the point.

We go through the process of carefully hatching the egg, then once hatched feeding the baby Tallbird, protecting it from hostile attacks, watching it as it grows into a fine adult Tallbird, all for it to then try and kill us!?!? That love and caring, that responsibility to protect is gone as quickly as it came.

So wouldn't it be awesome if we could raise our own monster. Feed it, protect it, care for it as it grows. Then once it has grown it stays with us and then returns that gratitude. It will teach us more responsibility. It will show us the pain of losing something we care for. It will turn Don't Starve into Pokem....*cough* something far more challenging and keep things far more tense. If this were to be implemented it will involve adding the ability for all monsters to reproduce. That way we can "I choose you" sort of thing. But we are limited to raising one monster at a time. I can't "bear" the burden of raising multiple babies at once =)

Your thoughts?

Well you have to understand that this would probably unbalance the game

A concept can't. A concept can be tweaked so that it isn't imbalanced. This is just a concept; it doesn't have any stats for the monsters set in stone or anything. 

A concept can't. A concept can be tweaked so that it isn't imbalanced. This is just a concept; it doesn't have any stats for the monsters set in stone or anything. 

 

Just knowing Klei it probably wont happen -~-

 

unless it fits for future DLC then it should be suggested for that when it surfaces, if it even does

Erm well....this has got way off topic :)

Hey there Maximum 124! Although it would make an awesome mod I believe having something similar to this that basically strengthens what we have in place already with raising a baby tallbird would be an awesome addition to the vanilla game if done officially by Klei.

Obviously it's only a suggestion. It can be tweaked so it isn't like me saying

"This is my suggestion and I want KLEI to 100% STICK TO IT AND MAKE IT EXACTLY LIKE THIS OR I'LL END UP SNAPPING SOME BABY TALLBIRD NECKS!!!!"

I just love sharing my ideas even if they never get looked at by Klei, at least I put a smile on one of your faces :)

I like what you're thinking here. Just like with Chester, you form that bond without even realizing it's there. That makes it's inevitable death (well, unless you cage it up... bad parents, bad!) even that much more  poignant, reinforcing how you once had *something* and now you are *alone* once again.

I like what you're thinking here. Just like with Chester, you form that bond without even realizing it's there. That makes it's inevitable death (well, unless you cage it up... bad parents, bad!) even that much more  poignant, reinforcing how you once had *something* and now you are *alone* once again.

You nailed it mate :)

Is this too old to talk on? Eh too late I'm already here. Anyways I agree that it's very unrewarding to raise a tallbird, and it'd be nice to be able to raise something like a hound or such to be your friend. I don't think everything should be tamable though. Spiders, bees, giants, that sort of thing shouldn't be tamable. Chester respawning should definately be kept since he's magic.

No. Just no. Go play pokemon if you want to play pokemon, because Don't Starve isn't Pokemon. In fact, Don't Starve isn't Pokemon, Don't Starve isn't Minecraft, and Don't Starve isn't Farmvillle. Don't Starve is Don't Starve.

Move this thread to the suggestions section, you doofus.

 

We go through the process of carefully hatching the egg, then once hatched feeding the baby Tallbird, protecting it from hostile attacks, watching it as it grows into a fine adult Tallbird, all for it to then try and kill us!?!? That love and caring, that responsibility to protect is gone as quickly as it came.

Kevin explained that it's an analogy for parenting. Some parents are betrayed by their young when the time comes, unfortunately.

 

No. Just no. Go play pokemon if you want to play pokemon, because Don't Starve isn't Pokemon. In fact, Don't Starve isn't Pokemon, Don't Starve isn't Minecraft, and Don't Starve isn't Farmvillle. Don't Starve is Don't Starve.

You're on a roll today. Klei knows how to handle concepts, they've literally made an entire business off of it. Not sure about you, but I'm okay with this idea as long as it's balanced. Quality over quantity, right?

No. Just no. Go play pokemon if you want to play pokemon, because Don't Starve isn't Pokemon. In fact, Don't Starve isn't Pokemon, Don't Starve isn't Minecraft, and Don't Starve isn't Farmvillle. Don't Starve is Don't Starve.

Wouldn't be pokemon. At all. We have Chester, Glommer, small tallbirds, mandrakes, rock lobsters, pigmen, and bunnymen all willing to follow us around already. Doesn't look like pokemon to me. The smallish tallbirds don't do much as they get older than ask for food and peck you if you don't give it, then when it grows up it forgets you've raised it at all. That's kind of stupid, and isn't really worth doing. If you're in the wilderness you'd want someone to call a friend, and finding a bird's egg to raise as your own would be a valid way of making a friend, so long as you kept them fed and healthy.

 

Another thing, McTusk has domesticated hounds, so why not allow the player? There are plenty of companions you can get in the game already, it's just they either aren't very permenant or they don't help with combat at all. Bunnymen turn on you if you pick up meat, pigmen will turn on you if you become or are a monster (or if it's a full moon and they become the monsters), the only real valid fighting companion that's easy to keep is rock lobsters since rocks are everywhere. I really don't see why we can't add hounds that stick around for their lifetimes, especially if you're limited to one or two. And if you don't feed them they'll run away or get snappy. It'd even help with the DST that's coming out, since the monsters are bound to all get buffs to balance out the multiple players in some way or another.

 

Also your reference to Farmville is stupid, Farmville is based on waiting for long periods of time to get anything done to get the player to buy into microtransactions, not about raising animals. At all. And in Pokemon you change out your beloved 'pets' all the time without caring. There are no balls in Don't Starve, there is no computer to shove the animals in. Once you tame something, you have to keep it fed and healthy to sustain it, or you will lose it. Forever. And in Pokemon it's easy to just walk around in the tall grass to get new ones since pokemon never die. No pokemon centres in Don't Starve, no hospitals, no vets. If you can't get the supplies to keep your pet alive yourself, it will die. And then you'll be alone again.

 

@Snob I forgot all about this thread! Who resuscitated it...?

*scrolls up*

@polygone !!!!

@spiritcrusher77 Pokemon....hmm.....just imagine if Klei did a RPG final fantasy/pokemon game.

What? I liked the idea. xD

No. Just no. Go play pokemon if you want to play pokemon, because Don't Starve isn't Pokemon. In fact, Don't Starve isn't Pokemon, Don't Starve isn't Minecraft, and Don't Starve isn't Farmvillle. Don't Starve is Don't Starve.

 Making tall bird adults you have raised not kill you is not that much like pokemon.  If you have raised something from an egg and fed it everyday, should it not love you or at least not try to murder you.  I think if it is hungry it could try to kill you, or if you hit it a lot.  Also how about not being rude for no reason, and being a jerk?

 Making tall bird adults you have raised not kill you is not that much like pokemon.  If you have raised something from an egg and fed it everyday, should it not love you or at least not try to murder you.  I think if it is hungry it could try to kill you, or if you hit it a lot.  Also how about not being rude for no reason, and being a jerk?

Tbh they don't even try to kill you if they get hungry. They peck at you a couple times and that's it. They'd do the same thing to a parent tallbird, but it probably wouldn't hurt another tallbird just be annoying. The only time it's actively trying to murder you is when it reaches full adulthood and becomes hostile like it's real mother.

Tbh they don't even try to kill you if they get hungry. They peck at you a couple times and that's it. They'd do the same thing to a parent tallbird, but it probably wouldn't hurt another tallbird just be annoying. The only time it's actively trying to murder you is when it reaches full adulthood and becomes hostile like it's real mother.

No what I was saying was that when it was the adult, it does not try to kill you, only when it is VERY hungry.

Not gonna bother with the arguing and reasoning as to whether or not such ideas are god or not, but I'd really like a pet hound, just 1.

I really like canines. o_o

If we could just have 1 thing we could raise to the point it wouldn't kill us even if it was starving, that would be cool, but I don't see it happening anytime soon, if ever.

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