Falcin 10 Report post Posted November 29, 2012 Now I know this may have been mentioned before but, I think fences or something of the sort should be added so you can protect your "base" better.These could be seen to ruin the survival feel of the game so maybe they would be hard to craft.If you have any other suggestions for something like fences, reply to this topic. Share this post Link to post Share on other sites
JackMcWaffles 10 Report post Posted November 29, 2012 I think that would be a decent idea; sort of like a perimeter wall. That would work well so long as they were temporary in that they could be destroyed by "unfriendlies". Share this post Link to post Share on other sites
LadyD 3412 Report post Posted November 29, 2012 This has been more than mentioned before. Its been mentioned over and over and over and over.It would increase the 'turtle' behaviour the devs are trying to avoid and also create an idea of safety and control over the environment. Which is not really what this game is about. Share this post Link to post Share on other sites
Syd 233 Report post Posted November 29, 2012 They said that craftable barricades will come when proper AI pathfinding is introduced. I imagine these barricades will be breakable since they don't want players turtling too much.Until then, you can place a bunch of trees close together to create a makeshift barrier. Share this post Link to post Share on other sites
Excess 55 Report post Posted November 29, 2012 They said that craftable barricades will come when proper AI pathfinding is introduced.I think they said that they would have to code a proper AI before introducing fences, in a "mooooooooom, five more minutes" kinda way I wouldn't expect it any time Soon. Share this post Link to post Share on other sites
JackMcWaffles 10 Report post Posted November 29, 2012 I can appreciate the anti-turteling measures; definitely more of an rts concept. There are indeed already barriers you can use to protect yourself now with pigmen and the recent implementation of personal bee swarms and mines. Share this post Link to post Share on other sites
T0urmy 10 Report post Posted November 29, 2012 You can already make walls by lining up trees anyway, but yes fences would be better. =) Share this post Link to post Share on other sites
Kfoolu 10 Report post Posted November 29, 2012 I think this would be a swell idea. They don't necessarily have to be very sturdy or anything, just sort of an alternative to barricading your self amid trees. Personally, I wouldn't mind the illusion of safety in the wilderness at all Either fences or maybe sort of log walls like people used to set up around villages/encampments thousands of years ago.Makes more sense than planting a bunch of trees around your camp lol. Share this post Link to post Share on other sites
mobius187 30 Report post Posted November 29, 2012 In general I'm against creating a 100% "safe zone". Nothing in the game should be 100% safe because you would lose the thrill of surviving in the wilderness. This the the same reason why I'll talk about building cabins... but at the end of the day I don't think I want this added.For fences I would say they are fine if their main purpose is to protect crops from rabbits, keep beefalo penned up, or generally organize "your land". But when it comes to hostile creatures, I think fences should break fairly easily (say 3-5 seconds after a hostile creature starts hitting it). My main concern would be players abusing fences, say, by creating "layers" of them to delay enemies.A slightlt larger concern is the current "walls". Enemies really should be able to knock down burnt trees and climb/jump over chests. I don't know why Wendy is getting away with living the fancy life in Fort Chest-a-Lot. Share this post Link to post Share on other sites
rojvol 12 Report post Posted November 29, 2012 I think there should be safe zone. Why not? Sometimes I dont want to fight. I dont want to fear everything. Sometimes I just want to let my beard grow and harvest some crops Even in the real wild nature you can make yourself a safe place. But I understand that it is not fitting the game idea. But do not forget, that the most loved games are the ones in which you can do whatever you want. Share this post Link to post Share on other sites
BlackWidow 10 Report post Posted December 1, 2012 so beefalos can't walk that far from plains biome. ( or wherever you bring them ) Share this post Link to post Share on other sites
mobius187 30 Report post Posted December 1, 2012 Actually this has been suggested before, but it's always good to see other people interested in the idea voicing their opinion. It should be noted that in recent posts by Kevin he mentioned that while they were nerfing defenses (i.e. chests no longer blocked pathfinding and trees could no longer be planted nextt o each other to form walls) that they would eventually add real walls that we could construct. I assume these will be wooden walls, but who knows? We'll just have to wait and see. Share this post Link to post Share on other sites
LadyD 3412 Report post Posted December 1, 2012 Threads have been merged here for Discussion of Fences. Thank you for your suggestions. There is a mention by devs of some form of barricade coming in the future. Date unknown. Share this post Link to post Share on other sites
BlackWidow 10 Report post Posted December 2, 2012 I know that fences are already suggested. but I suggest that fences could stop beefalo from running everywhere. Share this post Link to post Share on other sites
LadyD 3412 Report post Posted December 2, 2012 I know BlackWidow. I am just cleaning up the threads and putting like topics together so that the devs can have an easier time of seeing suggestions. Share this post Link to post Share on other sites