Dryicefox Posted March 2, 2014 Share Posted March 2, 2014 How would I go about making a stat that is based on the amount of health a character has? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-421978 Share on other sites More sharing options...
edwardtmclean03 Posted March 2, 2014 Share Posted March 2, 2014 Is there any way you could help me understand how to create the ZIP files required for every mod in the ANIM folder. I've looked all over the forums and asked around and I have yet to be able to figure it out, please im going crazy over here its been 3 days of headache Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-422480 Share on other sites More sharing options...
TheDanaAddams Posted March 3, 2014 Share Posted March 3, 2014 Is there any way you could help me understand how to create the ZIP files required for every mod in the ANIM folder. I've looked all over the forums and asked around and I have yet to be able to figure it out, please im going crazy over here its been 3 days of headache... You can't have looked very hard...Try the tutorials section. I'd suggest Artist's Guide to Character & Item modding. I wrote it for total beginners. Basically, though, you have two options - animating from scratch in Spriter and converting with the Steam Mod Tools, or using one of the Tex Tools to convert an existing asset to png, using that texture sheet as a base for your own new art, and then converting the new art back to tex, sticking it in the duplicated base zip, and altering the build name. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-422696 Share on other sites More sharing options...
Nohemi Posted April 4, 2014 Share Posted April 4, 2014 (edited) Hello once more! I have a question about the new DLC - Reign of Giants. I did a full Spanish translation for Don't Starve and now I want to translate the DLC. Previously, each time you updated the game, I had to go to my translation, open it with Poedit, then click "Catalogue…", "Update from POT file..." and select the strings.pot file inside data\scripts\languages, and the new strings were shown. Now, I purchased the new DLC and I've done the same steps, but there is no new strings on the file. I also noticed a new folder called DLC0001 inside the data folder. I followed the same steps with the strings.pot file located in data\DLC0001\scripts\languages but nothing happened. In conclusion, both files and my translation have the same number of strings. My question is: How can I translate the strings of the new DLC? Should I wait for you to add these strings to the strings.pot file, or can I get them from another file? Many thanks in advance for your attention. Edited April 5, 2014 by Nohemi Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-444096 Share on other sites More sharing options...
simplex Posted April 14, 2014 Share Posted April 14, 2014 (edited) @Cheerio, @Ipsquiggle or someone How are entity hitboxes (or more precisely "clickboxes") calculated by the game? What would amount to making the scml converter mod tool generate build/anim files in which they are properly calculated? Edited April 14, 2014 by simplex Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-453284 Share on other sites More sharing options...
squeek Posted April 16, 2014 Share Posted April 16, 2014 (edited) @Cheerio, @Ipsquiggle or someone How are entity hitboxes (or more precisely "clickboxes") calculated by the game? What would amount to making the scml converter mod tool generate build/anim files in which they are properly calculated? As far as I can tell, this is controlled by the value of m_tx and m_ty in each element of each animation frame. You can see the values in the animation.xml of the intermediate .zip file created by the autocompiler (the one in the exported folder). m_tx and m_ty are somehow controlled by the pivot point and positions of the sprites (how exactly, I'm not sure; would need to do further testing). Anyway, you want both m_tx and m_ty to be 0. The way I've found to do that is to set the image's pivot point to (0.5, 0.5) and the sprite's position to (0, 0). See this image for reference. Haven't tested with multiple layers or animation or anything like that, just a single static image, so I'm unsure about anything more complicated than that. Edited April 16, 2014 by squeek 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-454875 Share on other sites More sharing options...
simplex Posted April 16, 2014 Share Posted April 16, 2014 As far as I can tell, this is controlled by the value of m_tx and m_ty in each element of each animation frame. You can see the values in the animation.xml of the intermediate .zip file created by the autocompiler (the one in the exported folder). m_tx and m_ty are somehow controlled by the pivot point and positions of the sprites (how exactly, I'm not sure; would need to do further testing). Anyway, you want both m_tx and m_ty to be 0. The way I've found to do that is to set the image's pivot point to (0.5, 0.5) and the sprite's position to (0, 0). See this image for reference. Haven't tested with multiple layers or animation or anything like that, just a single static image, so I'm unsure about anything more complicated than that. How strange. m_tx and m_ty are the translation coordinates of the elements (applied after the transformation matrix), and I can't see how they could define the clickbox (other than by translating it). I'll toy around with it and see what I can figure out, thanks for the tip! Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-454950 Share on other sites More sharing options...
soomin Posted May 28, 2014 Share Posted May 28, 2014 I'm a total noob at modding and I don't know anything. Can someone tell me how to download mods? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-490054 Share on other sites More sharing options...
Tempos Posted May 29, 2014 Share Posted May 29, 2014 This is my first character I've worked on. Why doesn't it work? I took an old character and tried to update it to work in the current Don't Starve build. I used the old TEX files and tried to update it with the help of "wod better". Link: http://forums.kleientertainment.com/files/file/719-myfirstcharacter/ Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-490731 Share on other sites More sharing options...
Tempos Posted May 31, 2014 Share Posted May 31, 2014 This is my first character I've worked on. Why doesn't it work? I took an old character and tried to update it to work in the current Don't Starve build. I used the old TEX files and tried to update it with the help of "wod better". Link: http://forums.kleientertainment.com/files/file/719-myfirstcharacter/ I just can't figure out what exactly is wrong... It just tells me that this mod didn't work last time and has been disabled and I get stuck on that screen until I close the game from task manager. I can't even click on any of the prompts. The game doesn't respond to my clicks but task manager displays it as "running": http://imgur.com/gUJEgeA The mod in a zip: thedeath.zip Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-491609 Share on other sites More sharing options...
Dryicefox Posted June 1, 2014 Share Posted June 1, 2014 I just can't figure out what exactly is wrong... It just tells me that this mod didn't work last time and has been disabled and I get stuck on that screen until I close the game from task manager. I can't even click on any of the prompts. The game doesn't respond to my clicks but task manager displays it as "running": http://imgur.com/gUJEgeA The mod in a zip: thedeath.zip Seriously? I told you to contact me as I had fixed the mod.At least pay attention to the attempts of other people trying to help you.>:{C Here is the fixed mod, jackal.Seriouslydood.zip Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-492133 Share on other sites More sharing options...
Tempos Posted June 1, 2014 Share Posted June 1, 2014 Seriously? I told you to contact me as I had fixed the mod.At least pay attention to the attempts of other people trying to help you.>:{C Here is the fixed mod, jackal. First of all, I am very sorry for not replying to you directly. The reason for that is I have NO idea how to do that. I searched everywhere for a *click here to send a private message* or anything similar kind of button on your profile, my profile, main page, notifications and everywhere to the point of frustration. I just can't find anything of the sort. I couldn't even post anything on your profile feed, the dialog input was there but when I tried write something there and pushed "ok" it just didn't do anything. I really tried everything. I just can't find it anywhere. Oh god, now I sound like a complete dunce all because I'm new to these forums. You were kind enough to go through the trouble of looking into my problem and solved it and I am very grateful and moved by the fast response, yet I can't find a way in these forums to express my gratitude. I feel so terrible right now. Oh man... Dryicefox, I owe you big time. And please forgive me. You are awesome. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-492142 Share on other sites More sharing options...
Tempos Posted June 1, 2014 Share Posted June 1, 2014 I must be doing something wrong here. I click to enable the mod in game and this (I get stuck in this screen, unable to click or do anything) http://imgur.com/qkIXE2w still happens even with the fixed one you made Dryicefox. I am such a beginner at this, I am sorry. :/ *me literally crying at the screen because of my incompetence with these forums and don't starve modding* I feel so bad. I am sorry if I sounded rude before by not replying to you directly. I didn't mean it at all, man. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-492147 Share on other sites More sharing options...
kraken121 Posted June 1, 2014 Share Posted June 1, 2014 First of all, I am very sorry for not replying to you directly. The reason for that is I have NO idea how to do that. I searched everywhere for a *click here to send a private message* or anything similar kind of button on your profile, my profile, main page, notifications and everywhere to the point of frustration. I just can't find anything of the sort. I couldn't even post anything on your profile feed, the dialog input was there but when I tried write something there and pushed "ok" it just didn't do anything. I really tried everything. I just can't find it anywhere. Oh god, now I sound like a complete dunce all because I'm new to these forums. You were kind enough to go through the trouble of looking into my problem and solved it and I am very grateful and moved by the fast response, yet I can't find a way in these forums to express my gratitude. I feel so terrible right now. Oh man... Dryicefox, I owe you big time. And please forgive me. You are awesome.you can't send or receive PM's without at least 5 posts under your belt. You also can't edit your posts either until you hit 5 posts or more. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-492152 Share on other sites More sharing options...
Dryicefox Posted June 2, 2014 Share Posted June 2, 2014 (edited) I must be doing something wrong here. I click to enable the mod in game and this (I get stuck in this screen, unable to click or do anything) http://imgur.com/qkIXE2w still happens even with the fixed one you made Dryicefox. I am such a beginner at this, I am sorry. :/ *me literally crying at the screen because of my incompetence with these forums and don't starve modding* I feel so bad. I am sorry if I sounded rude before by not replying to you directly. I didn't mean it at all, man. Lol, it's okay if it was just a misunderstanding!I'll have the fix up in a second, I found the problem!EDIT: Here it is. I recommend moving the eyes up a little bit! :3Thedeaeth.zip Edited June 2, 2014 by Dryicefox Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-492709 Share on other sites More sharing options...
Tempos Posted June 2, 2014 Share Posted June 2, 2014 Thanks, it works fine now. Seems like I missed a comma at the end of one of the speech lines. Works with my custom speech lines now too... Yeah the eyes are a bit low for my taste and the side profile looks a bit blocky... Guess I need some kind of converter to access the tex-files' images. No idea what program does that, though. Guess there's some tutorials on that in these forums somewhere... Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-492816 Share on other sites More sharing options...
Gotheran Posted June 12, 2014 Share Posted June 12, 2014 I wish people would keep their mods updated, a lot of my mods haven't been looked at in a while, and frankly seem to have some serious incompatibilites with RoG, one big one is things like the ham-bat and garland hat etc not being edible by anyone. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-498658 Share on other sites More sharing options...
orian34 Posted June 12, 2014 Share Posted June 12, 2014 it's normal...You can't eat them... Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-498701 Share on other sites More sharing options...
Dryicefox Posted June 12, 2014 Share Posted June 12, 2014 I wish people would keep their mods updated, a lot of my mods haven't been looked at in a while, and frankly seem to have some serious incompatibilites with RoG, one big one is things like the ham-bat and garland hat etc not being edible by anyone.That was an update that came a little before RoG. You can no longer eat either, though I have never seen my character able to eat the garland anyway.(I've only been here since Dec. 2013) Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-498704 Share on other sites More sharing options...
Gotheran Posted June 12, 2014 Share Posted June 12, 2014 Huh, coulda sworn I could eat em not to long ago. Oh well, havin similar troubles with the WX overhaul mod, which looks like it hasn't been looked at since well before RoG, the upgrades are all 'inedible', gears are also inedible with the mod on, haven't tested with it off though. Someone should really sweep through the mod archives and update all the forgoten and abandoned mods. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-498846 Share on other sites More sharing options...
OrderOfTheStone Posted June 20, 2014 Share Posted June 20, 2014 How would one go about modding a reversed daylight cycle, going dusk to day to night to dusk and repeat? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-502568 Share on other sites More sharing options...
Nohemi Posted July 3, 2014 Share Posted July 3, 2014 ¡Hello! Recently, I finished my translation to Spanish mod at 100%, including the Reign of Giants DLC. Now, there's a problem with my translation. When any character examines a rabbit hole or a science machine, the strings in the game is showed in English and not in Spanish. Those strings are already translated in my mod in the .po flie. The rest of strings are showed correctly in Spanish. This image is an example: http://steamcommunity.com/sharedfiles/filedetails/?id=280658665 and here is another example, same situation, diferent character: http://steamcommunity.com/sharedfiles/filedetails/?id=280660604 This problem did not happen about two months ago. Honestly, I don't know exactly when it does started to happen. I wonder if I have to do something to fix it or if it's a problem that only you can solve. ¿Could you check it, please?. I put a lot of effort to complete my translation and I feel really bad to see my work is not showing complete. I would be very grateful if you could help me. Here is my translation: http://forums.kleientertainment.com/files/file/296-traducción-al-español-100-traducido-incluye-dlc-reign-of-giants-100-traducido/ Thank you so much! Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-506805 Share on other sites More sharing options...
DontFoxx Posted October 22, 2014 Share Posted October 22, 2014 Hi, i've just recently bought the game, and fell in love with it. <3 Really great game, and as I am a fan of diversity, I love to add mods to my games, it makes it more fun when I can MAKE the mods. So, I was planning on making a character mod, which seems to be popular. So, how do I? If it involves coding, i'll have to get back to you on that after I finish my java class. Otherwise I've got the sketchy texturing ideas down so, yeah. Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-555654 Share on other sites More sharing options...
seronis Posted October 23, 2014 Share Posted October 23, 2014 Look at the 'example character' mod and look at how difficult it is to swap YOUR art out with the art that is in the example. 1 Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-555894 Share on other sites More sharing options...
qhil Posted November 16, 2014 Share Posted November 16, 2014 Hello, I have a problem with my german language mod. I translated nearly 85% of the strings and I use the improved russian fonts for it, because I need some special characters like äÄ, öÖ or üÜ. Unfortunately the game crashes while using my mod. The problem only occurs while playing Wigfrid with activated "Wigfrid's Umlauts" in the options. Does anybody know a fix for that issue? Link to comment https://forums.kleientertainment.com/forums/topic/18801-modders-your-new-friend-at-klei/page/37/#findComment-569653 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now