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Is there any way you could help me understand how to create the ZIP files required for every mod in the ANIM folder. I've looked all over the forums and asked around and I have yet to be able to figure it out, please im going crazy over here its been 3 days of headache

Is there any way you could help me understand how to create the ZIP files required for every mod in the ANIM folder. I've looked all over the forums and asked around and I have yet to be able to figure it out, please im going crazy over here its been 3 days of headache

... You can't have looked very hard...

Try the tutorials section. I'd suggest Artist's Guide to Character & Item modding. I wrote it for total beginners.

 

Basically, though, you have two options - animating from scratch in Spriter and converting with the Steam Mod Tools, or using one of the Tex Tools to convert an existing asset to png, using that texture sheet as a base for your own new art, and then converting the new art back to tex, sticking it in the duplicated base zip, and altering the build name.

  • Like 1
Hello once more! I have a question about the new DLC - Reign of Giants. I did a full Spanish translation for Don't Starve and now I want to translate the DLC.

 

Previously, each time you updated the game, I had to go to my translation, open it with Poedit, then click "Catalogue…", "Update from POT file..." and select the strings.pot file inside data\scripts\languages, and the new strings were shown. Now, I purchased the new DLC and I've done the same steps, but there is no new strings on the file. I also noticed a new folder called DLC0001 inside the data folder. I followed the same steps with the strings.pot file located in data\DLC0001\scripts\languages but nothing happened.

 

In conclusion, both files and my translation have the same number of strings. My question is: How can I translate the strings of the new DLC? Should I wait for you to add these strings to the strings.pot file, or can I get them from another file?

 

Many thanks in advance for your attention.

Edited by Nohemi

@Cheerio, @Ipsquiggle or someone

How are entity hitboxes (or more precisely "clickboxes") calculated by the game? What would amount to making the scml converter mod tool generate build/anim files in which they are properly calculated?

Edited by simplex

@Cheerio, @Ipsquiggle or someone

How are entity hitboxes (or more precisely "clickboxes") calculated by the game? What would amount to making the scml converter mod tool generate build/anim files in which they are properly calculated?

As far as I can tell, this is controlled by the value of m_tx and m_ty in each element of each animation frame. You can see the values in the animation.xml of the intermediate .zip file created by the autocompiler (the one in the exported folder).

m_tx and m_ty are somehow controlled by the pivot point and positions of the sprites (how exactly, I'm not sure; would need to do further testing). Anyway, you want both m_tx and m_ty to be 0. The way I've found to do that is to set the image's pivot point to (0.5, 0.5) and the sprite's position to (0, 0). See this image for reference.

Haven't tested with multiple layers or animation or anything like that, just a single static image, so I'm unsure about anything more complicated than that.

Edited by squeek
  • Like 1

As far as I can tell, this is controlled by the value of m_tx and m_ty in each element of each animation frame. You can see the values in the animation.xml of the intermediate .zip file created by the autocompiler (the one in the exported folder).

m_tx and m_ty are somehow controlled by the pivot point and positions of the sprites (how exactly, I'm not sure; would need to do further testing). Anyway, you want both m_tx and m_ty to be 0. The way I've found to do that is to set the image's pivot point to (0.5, 0.5) and the sprite's position to (0, 0). See this image for reference.

Haven't tested with multiple layers or animation or anything like that, just a single static image, so I'm unsure about anything more complicated than that.

How strange. m_tx and m_ty are the translation coordinates of the elements (applied after the transformation matrix), and I can't see how they could define the clickbox (other than by translating it).

I'll toy around with it and see what I can figure out, thanks for the tip!

This is my first character I've worked on. Why doesn't it work? I took an old character and tried to update it to work in the current Don't Starve build. I used the old TEX files and tried to update it with the help of "wod better".

 

Link: http://forums.kleientertainment.com/files/file/719-myfirstcharacter/

This is my first character I've worked on. Why doesn't it work? I took an old character and tried to update it to work in the current Don't Starve build. I used the old TEX files and tried to update it with the help of "wod better".

 

Link: http://forums.kleientertainment.com/files/file/719-myfirstcharacter/

 

I just can't figure out what exactly is wrong... It just tells me that this mod didn't work last time and has been disabled and I get stuck on that screen until I close the game from task manager. I can't even click on any of the prompts. The game doesn't respond to my clicks but task manager displays it as "running": http://imgur.com/gUJEgeA

 

The mod in a zip: thedeath.zip

I just can't figure out what exactly is wrong... It just tells me that this mod didn't work last time and has been disabled and I get stuck on that screen until I close the game from task manager. I can't even click on any of the prompts. The game doesn't respond to my clicks but task manager displays it as "running": http://imgur.com/gUJEgeA

 

The mod in a zip: attachicon.gifthedeath.zip

 

Seriously? I told you to contact me as I had fixed the mod.

At least pay attention to the attempts of other people trying to help you.

>:{C Here is the fixed mod, jackal.

Seriouslydood.zip

Seriously? I told you to contact me as I had fixed the mod.

At least pay attention to the attempts of other people trying to help you.

>:{C Here is the fixed mod, jackal.

 

First of all, I am very sorry for not replying to you directly. The reason for that is I have NO idea how to do that. I searched everywhere for a *click here to send a private message* or anything similar kind of button on your profile, my profile, main page, notifications and everywhere to the point of frustration. I just can't find anything of the sort. I couldn't even post anything on your profile feed, the dialog input was there but when I tried write something there and pushed "ok" it just didn't do anything. I really tried everything. I just can't find it anywhere. :(

 

Oh god, now I sound like a complete dunce all because I'm new to these forums. You were kind enough to go through the trouble of looking into my problem and solved it and I am very grateful and moved by the fast response, yet I can't find a way in these forums to express my gratitude.

 

I feel so terrible right now. Oh man...

 

Dryicefox, I owe you big time. And please forgive me. You are awesome.

I must be doing something wrong here. I click to enable the mod in game and this (I get stuck in this screen, unable to click or do anything) http://imgur.com/qkIXE2w still happens even with the fixed one you made Dryicefox. I am such a beginner at this, I am sorry. :/

 

*me literally crying at the screen because of my incompetence with these forums and don't starve modding*

 

I feel so bad. I am sorry if I sounded rude before by not replying to you directly. I didn't mean it at all, man. :(

First of all, I am very sorry for not replying to you directly. The reason for that is I have NO idea how to do that. I searched everywhere for a *click here to send a private message* or anything similar kind of button on your profile, my profile, main page, notifications and everywhere to the point of frustration. I just can't find anything of the sort. I couldn't even post anything on your profile feed, the dialog input was there but when I tried write something there and pushed "ok" it just didn't do anything. I really tried everything. I just can't find it anywhere. :(

 

Oh god, now I sound like a complete dunce all because I'm new to these forums. You were kind enough to go through the trouble of looking into my problem and solved it and I am very grateful and moved by the fast response, yet I can't find a way in these forums to express my gratitude.

 

I feel so terrible right now. Oh man...

 

Dryicefox, I owe you big time. And please forgive me. You are awesome.

you can't send or receive PM's without at least 5 posts under your belt. You also can't edit your posts either until you hit 5 posts or more.

I must be doing something wrong here. I click to enable the mod in game and this (I get stuck in this screen, unable to click or do anything) http://imgur.com/qkIXE2w still happens even with the fixed one you made Dryicefox. I am such a beginner at this, I am sorry. :/

 

*me literally crying at the screen because of my incompetence with these forums and don't starve modding*

 

I feel so bad. I am sorry if I sounded rude before by not replying to you directly. I didn't mean it at all, man. :(

Lol, it's okay if it was just a misunderstanding!

I'll have the fix up in a second, I found the problem!

EDIT: Here it is. I recommend moving the eyes up a little bit! :3

Thedeaeth.zip

Edited by Dryicefox

Thanks, it works fine now. :) Seems like I missed a comma at the end of one of the speech lines. Works with my custom speech lines now too... Yeah the eyes are a bit low for my taste and the side profile looks a bit blocky... Guess I need some kind of converter to access the tex-files' images. No idea what program does that, though. Guess there's some tutorials on that in these forums somewhere...

I wish people would keep their mods updated, a lot of my mods haven't been looked at in a while, and frankly seem to have some serious incompatibilites with RoG, one big one is things like the ham-bat and garland hat etc not being edible by anyone.

I wish people would keep their mods updated, a lot of my mods haven't been looked at in a while, and frankly seem to have some serious incompatibilites with RoG, one big one is things like the ham-bat and garland hat etc not being edible by anyone.

That was an update that came a little before RoG. You can no longer eat either, though I have never seen my character able to eat the garland anyway.(I've only been here since Dec. 2013)

Huh, coulda sworn I could eat em not to long ago. Oh well, havin similar troubles with the WX overhaul mod, which looks like it hasn't been looked at since well before RoG, the upgrades are all 'inedible', gears are also inedible with the mod on, haven't tested with it off though. Someone should really sweep through the mod archives and update all the forgoten and abandoned mods.

¡Hello! Recently, I finished my translation to Spanish mod at 100%, including the Reign of Giants DLC. Now, there's a problem with my translation. When any character examines a rabbit hole or a science machine, the strings in the game is showed in English and not in Spanish. Those strings are already translated in my mod in the .po flie. The rest of strings are showed correctly in Spanish. This image is an example:

 

 http://steamcommunity.com/sharedfiles/filedetails/?id=280658665

 

and here is another example, same situation, diferent character:

 

 http://steamcommunity.com/sharedfiles/filedetails/?id=280660604

 

This problem did not happen about two months ago. Honestly, I don't know exactly when it does started to happen. I wonder if I have to do something to fix it or if it's a problem that only you can solve. ¿Could you check it, please?.

 

I put a lot of effort to complete my translation and I feel really bad to see my work is not showing complete. I would be very grateful if you could help me.

 

Here is my translation:

 

http://forums.kleientertainment.com/files/file/296-traducción-al-español-100-traducido-incluye-dlc-reign-of-giants-100-traducido/

 

Thank you so much!

Hi, i've just recently bought the game, and fell in love with it. :D <3 Really great game, and as I am a fan of diversity, I love to add mods to my games, it makes it more fun when I can MAKE the mods. So, I was planning on making a character mod, which seems to be popular. So, how do I? If it involves coding, i'll have to get back to you on that after I finish my java class. Otherwise I've got the sketchy texturing ideas down so, yeah.

Hello,

 

I have a problem with my german language mod. I translated nearly 85% of the strings and I use the improved russian fonts for it, because I need some special characters like äÄ, öÖ or üÜ. Unfortunately the game crashes while using my mod. The problem only occurs while playing Wigfrid with activated "Wigfrid's Umlauts" in the options.

 

Does anybody know a fix for that issue?

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