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I want to ask you, I have modified model of the characters, why the game there will be some white module, rarely successful, but I saw someone issued a Wendy's sister into green changes, why he can success[ATTACH=CONFIG]8590[/ATTACH]

Wow, LEEKS! that is Miku's item, can I have the .tex file?Btw, about white module, it's because you doing it in 1 layer, if you works, work at least with 2 layer, 1st layer is background (the original .tex), layer 2 is where you doing it, make sure layer 2 is empty before drawing on it, after you done, set visibility layer 1 to off (invisible),save it as .pngthen convert it by TEXtool Creator to .texJob Done! Edited by Lexicroft
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[MENTION=51945]Pasta[/MENTION] also when you use TEXTool, make sure that "premultiply alpha" is checked, that will work the best in most situations. [MENTION=3998]sirmentlegen[/MENTION] Yeah, those characters aren't ready for release yet. Sorry. [MENTION=51468]InaneDugong[/MENTION] Programming is quite challenging, it's not something you can learn simply through a forum post. If you don't know anything about programming, this is a good site to get you started: http://www.codecademy.com/ If you already know some programming and want to learn Lua specifically, I recommend you check out the Lua Wiki: http://lua-users.org/wiki/LearningLua

Hello, Ipsquiggle. I am a former developer for MuOnline, Lineage, Flyff and GunZ, with lots of experience on networking programming and emulators. On the last month I have been working hard to rewrite all of the LUA files to emulate a multiplayer environment. And I must say I am pretty close to doing so, having my event loop done and most functions that would need server updating prototyped for a connection.Having this said, I must also say that I have an already coded server made on node.js that is pretty much a copy of the fake internal server I have written in LUA to emulate what will be the server-client communication. The one problem I have been struggling with is the lack of support for sockets, even though it seems like formerly you guys had it implemented (for debugging purposes I assume?)Without further ado, I would like to ask if it would be possible to re-implement it to the game source, as I would be able to finish a multiplayer beta in about two weeks, opposed to having to fiddle with reverse engeneering once again from my MU days to hook my own stuff to the hard coded engine, which would take a lot more, although doable still.Yours sincerely,0dark

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[ATTACH]8640[/ATTACH]

Wow, LEEKS! that is Miku's item, can I have the .tex file?Btw, about white module, it's because you doing it in 1 layer, if you works, work at least with 2 layer, 1st layer is background (the original .tex), layer 2 is where you doing it, make sure layer 2 is empty before drawing on it, after you done, set visibility layer 1 to off (invisible),save it as .pngthen convert it by TEXtool Creator to .texJob Done!

YEYE.Thank you very much for your answer.Give you the leek Tex Edited by Pasta

Hello, Ipsquiggle. I am a former developer for MuOnline, Lineage, Flyff and GunZ, with lots of experience on networking programming and emulators. On the last month I have been working hard to rewrite all of the LUA files to emulate a multiplayer environment. And I must say I am pretty close to doing so, having my event loop done and most functions that would need server updating prototyped for a connection.Having this said, I must also say that I have an already coded server made on node.js that is pretty much a copy of the fake internal server I have written in LUA to emulate what will be the server-client communication. The one problem I have been struggling with is the lack of support for sockets, even though it seems like formerly you guys had it implemented (for debugging purposes I assume?)Without further ado, I would like to ask if it would be possible to re-implement it to the game source, as I would be able to finish a multiplayer beta in about two weeks, opposed to having to fiddle with reverse engeneering once again from my MU days to hook my own stuff to the hard coded engine, which would take a lot more, although doable still.Yours sincerely,0dark

Wow, thats just amazing. :D [MENTION=55]Ipsquiggle[/MENTION], you really should read this. :3

Sorry, I can't let leek to release out, because this is not my changes, so please download friends also deleted, unless the original author agree [MENTION=23254]Lexicroft[/MENTION] Please do not post the leek changes, because this is not the original, Miku modification works. I have made a mistake, so please don't release out, even if you have downloaded the leek. I'm terribly sorry.

Edited by Pasta

Sorry, I can't let leek to release out, because this is not my changes, so please download friends also deleted, unless the original author agree [MENTION=23254]Lexicroft[/MENTION] Please do not post the leek changes, because this is not the original, Miku modification works. I have made a mistake, so please don't release out, even if you have downloaded the leek. I'm terribly sorry.

Naah, it's okay , [MENTION=51945]Pasta[/MENTION], I won't post it.Also I just see what it's like. Not used for anything
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I use samplecharacter template and manage to finish them for my character modand then when I started the gameHEEELLLLPPPI already messing with almost everything but something just wrong, i don't know what

Are you doing this in the normal game or on the Public Preview?Also, could you post Documents/Klei/DoNotStarve/log.txt?

Are you doing this in the normal game or on the Public Preview?Also, could you post Documents/Klei/DoNotStarve/log.txt?

I manage to solve this problem, it appears that I shouldn't processing all portrait , saveslot, selectscreen .tex at same timeso I processing them one by one , and now after I enter game, new problem arise, my character skins just gone completelyWait I have something to do first, I think i can solve this--Update--Good god... I really have badluck, I must do it from 0 again for anim filessomething just wrong down there--Update--The Wes face is the worst template for face, if your eyes big, there will be something blocking the eyes, you know, the red thing in mime face, that block the eye, so clearly something will be missingNow my character forced to have more wes-like face, not wendy-like face anymorealso the wilson body is more fat than wendy so the template just ruin my characterI must deal with it eh ?--update--Done with it :friendly_wink: Edited by Lexicroft

[MENTION=55]Ipsquiggle[/MENTION] I just meet deadendI don't know why, I think i have done all, but now the error just don't have any message or anythingcan you look to my code? perhaps you can fix it for me?Here is the linkhttp://www.megafileupload.com/en/file/424429/samplecharacter-rar.html

I won't create a thread just for this.I like the new option in the download section of setting a file as being the thumbnail. But when it's set only as such, it's added to the downloadable stuff. Isn't better to have it only as thumbnail without having to add it to the screenshots to not pop with the downloads ? Or is that deliberate ?

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[MENTION=23254]Lexicroft[/MENTION] It's a problem with the anim files for the blade and shooter. Right now there's a bit more of a trick to renaming an anim than just changing the file that involves hex-editing. Improving that is the very next thing on my todo list, so I'll let you know. For now, your options are to either look into the hex-editing option, or include these new items by overwriting existing items instead of making new ones.(It's also a problem that there's no good error message when this happens! Sorry about that.)

[MENTION=23254]Lexicroft[/MENTION] It's a problem with the anim files for the blade and shooter. Right now there's a bit more of a trick to renaming an anim than just changing the file that involves hex-editing. Improving that is the very next thing on my todo list, so I'll let you know. For now, your options are to either look into the hex-editing option, or include these new items by overwriting existing items instead of making new ones.(It's also a problem that there's no good error message when this happens! Sorry about that.)

It's okay [MENTION=55]Ipsquiggle[/MENTION] :joyous:, [MENTION=34080]kiopho[/MENTION] give me how to deal with the problem , now the blade is appear in game, but the rock shooter/cannon, somehow has problem with the projectile so I need to see and fix it (i think I know how to)

I am still trying to edit an anim file by taking the .tex image out and change a little bit and put it back into the anim file, but sometimes doesn't work. Is it still the only way to do such things?:/

In what way doesn't it work?

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